Size: 50
Comment:
|
Size: 5912
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
Describe ArmyVars here. | '''Properties''' ||<tablewidth="796px" tableheight="123px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||alliance ||String ||Alliance of the player who sent the army || ||armyId ||int ||army ID || ||[[ArmyDirection|direction]] ||int || || ||hero ||String ||Hero name || ||king ||String ||Lord name of the player who sent the army || ||[[MIssionType|missionType]] ||int ||Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack || ||[[Object Resource|resource]] ||Resource Object ||Object describing the army resources || ||startFieldId ||int ||FieldId of the army origination point || ||targetFieldId ||int ||FieldId of the army destination point || ||[[Object Troop|troop]] ||Troop Object ||Object describing the army troops || == selfArmies[0].targetPosName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].targetPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].targetPosName || Description goes here. selfArmies[0].restTime ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].restTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].restTime || Description goes here. == selfArmies[0].startTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startTime || Description goes here. == selfArmies[0].startPosName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startPosName || Description goes here. == selfArmies[0].heroLevel == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].heroLevel || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].heroLevel || Description goes here. == selfArmies[0].reachTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].reachTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].reachTime || Description goes here. castle.goOutForBattle ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.castle.goOutForBattle || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.castle.goOutForBattle || |
Line 3: | Line 69: |
CategoryVariables | CategoryObjects |
Properties
Property |
Type |
Description |
alliance |
String |
Alliance of the player who sent the army |
armyId |
int |
army ID |
int |
|
|
hero |
String |
Hero name |
king |
String |
Lord name of the player who sent the army |
int |
Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack |
|
Resource Object |
Object describing the army resources |
|
startFieldId |
int |
FieldId of the army origination point |
targetFieldId |
int |
FieldId of the army destination point |
Troop Object |
Object describing the army troops |
selfArmies[0].targetPosName
Usage: |
city.selfArmies[0].targetPosName |
Example: |
city.selfArmies[0].targetPosName |
Description goes here.
selfArmies[0].restTime
Usage: |
city.selfArmies[0].restTime |
Example: |
city.selfArmies[0].restTime |
Description goes here.
selfArmies[0].startTime
Usage: |
city.selfArmies[0].startTime |
Example: |
city.selfArmies[0].startTime |
Description goes here.
selfArmies[0].startPosName
Usage: |
city.selfArmies[0].startPosName |
Example: |
city.selfArmies[0].startPosName |
Description goes here.
selfArmies[0].heroLevel
Usage: |
city.selfArmies[0].heroLevel |
Example: |
city.selfArmies[0].heroLevel |
Description goes here.
selfArmies[0].reachTime
Usage: |
city.selfArmies[0].reachTime |
Example: |
city.selfArmies[0].reachTime |
Description goes here.
castle.goOutForBattle
Usage: |
city.castle.goOutForBattle |
Example: |
city.castle.goOutForBattle |