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    • Diff for "Army"
    Differences between revisions 1 and 2
    Revision 1 as of 2012-10-23 13:06:30
    Size: 50
    Editor: Inanna
    Comment:
    Revision 2 as of 2012-10-23 13:41:46
    Size: 3142
    Editor: Inanna
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
    Describe ArmyVars here. 

    m_city.cityManager.selfArmies[0].missionType

    m_city.cityManager.selfArmies[0].king

    m_city.cityManager.selfArmies[0].startFieldId

    m_city.cityManager.selfArmies[0].targetPosName

    m_city.cityManager.selfArmies[0].direction

    m_city.cityManager.selfArmies[0].restTime

    m_city.cityManager.selfArmies[0].startTime

    m_city.cityManager.selfArmies[0].startPosName

    m_city.cityManager.selfArmies[0].heroLevel

    m_city.cityManager.selfArmies[0].reachTime

    m_city.cityManager.selfArmies[0].hero

    m_city.cityManager.selfArmies[0].targetFieldId

    m_city.cityManager.selfArmies[0].alliance

    m_city.cityManager.selfArmies[0].troop.peasants

    m_city.cityManager.selfArmies[0].troop.militia

    m_city.cityManager.selfArmies[0].troop.scouter

    m_city.cityManager.selfArmies[0].troop.pikemen

    m_city.cityManager.selfArmies[0].troop.swordsmen

    m_city.cityManager.selfArmies[0].troop.archer

    m_city.cityManager.selfArmies[0].troop.lightCavalry

    m_city.cityManager.selfArmies[0].troop.heavyCavalry

    m_city.cityManager.selfArmies[0].troop.carriage

    m_city.cityManager.selfArmies[0].troop.ballista

    m_city.cityManager.selfArmies[0].troop.batteringRam

    m_city.cityManager.selfArmies[0].troop.catapult

    m_city.cityManager.selfArmies[0].resource.gold

    m_city.cityManager.selfArmies[0].resource.food

    m_city.cityManager.selfArmies[0].resource.wood

    m_city.cityManager.selfArmies[0].resource.iron

    m_city.cityManager.selfArmies[0].resource.stone

    m_city.cityManager.castle.goOutForBattle

    m_city.cityManager.friendlyArmies[0].missionType

    m_city.cityManager.friendlyArmies[0].king

    m_city.cityManager.friendlyArmies[0].startFieldId

    m_city.cityManager.friendlyArmies[0].targetPosName

    m_city.cityManager.friendlyArmies[0].direction

    m_city.cityManager.friendlyArmies[0].restTime

    m_city.cityManager.friendlyArmies[0].startTime

    m_city.cityManager.friendlyArmies[0].startPosName

    m_city.cityManager.friendlyArmies[0].heroLevel

    m_city.cityManager.friendlyArmies[0].reachTime

    m_city.cityManager.friendlyArmies[0].hero

    m_city.cityManager.friendlyArmies[0].targetFieldId

    m_city.cityManager.friendlyArmies[0].alliance

    m_city.cityManager.friendlyArmies[0].troop.peasants

    m_city.cityManager.friendlyArmies[0].troop.militia

    m_city.cityManager.friendlyArmies[0].troop.scouter

    m_city.cityManager.friendlyArmies[0].troop.pikemen

    m_city.cityManager.friendlyArmies[0].troop.swordsmen

    m_city.cityManager.friendlyArmies[0].troop.archer

    m_city.cityManager.friendlyArmies[0].troop.lightCavalry

    m_city.cityManager.friendlyArmies[0].troop.heavyCavalry

    m_city.cityManager.friendlyArmies[0].troop.carriage

    m_city.cityManager.friendlyArmies[0].troop.ballista

    m_city.cityManager.friendlyArmies[0].troop.batteringRam

    m_city.cityManager.friendlyArmies[0].troop.catapult

    m_city.cityManager.friendlyArmies[0].resource.gold

    m_city.cityManager.friendlyArmies[0].resource.food

    m_city.cityManager.friendlyArmies[0].resource.wood

    m_city.cityManager.friendlyArmies[0].resource.iron

    m_city.cityManager.friendlyArmies[0].resource.stone

    

    m_city.cityManager.selfArmies[0].missionType

    m_city.cityManager.selfArmies[0].king

    m_city.cityManager.selfArmies[0].startFieldId

    m_city.cityManager.selfArmies[0].targetPosName

    m_city.cityManager.selfArmies[0].direction

    m_city.cityManager.selfArmies[0].restTime

    m_city.cityManager.selfArmies[0].startTime

    m_city.cityManager.selfArmies[0].startPosName

    m_city.cityManager.selfArmies[0].heroLevel

    m_city.cityManager.selfArmies[0].reachTime

    m_city.cityManager.selfArmies[0].hero

    m_city.cityManager.selfArmies[0].targetFieldId

    m_city.cityManager.selfArmies[0].alliance

    m_city.cityManager.selfArmies[0].troop.peasants

    m_city.cityManager.selfArmies[0].troop.militia

    m_city.cityManager.selfArmies[0].troop.scouter

    m_city.cityManager.selfArmies[0].troop.pikemen

    m_city.cityManager.selfArmies[0].troop.swordsmen

    m_city.cityManager.selfArmies[0].troop.archer

    m_city.cityManager.selfArmies[0].troop.lightCavalry

    m_city.cityManager.selfArmies[0].troop.heavyCavalry

    m_city.cityManager.selfArmies[0].troop.carriage

    m_city.cityManager.selfArmies[0].troop.ballista

    m_city.cityManager.selfArmies[0].troop.batteringRam

    m_city.cityManager.selfArmies[0].troop.catapult

    m_city.cityManager.selfArmies[0].resource.gold

    m_city.cityManager.selfArmies[0].resource.food

    m_city.cityManager.selfArmies[0].resource.wood

    m_city.cityManager.selfArmies[0].resource.iron

    m_city.cityManager.selfArmies[0].resource.stone

    m_city.cityManager.castle.goOutForBattle

    m_city.cityManager.friendlyArmies[0].missionType

    m_city.cityManager.friendlyArmies[0].king

    m_city.cityManager.friendlyArmies[0].startFieldId

    m_city.cityManager.friendlyArmies[0].targetPosName

    m_city.cityManager.friendlyArmies[0].direction

    m_city.cityManager.friendlyArmies[0].restTime

    m_city.cityManager.friendlyArmies[0].startTime

    m_city.cityManager.friendlyArmies[0].startPosName

    m_city.cityManager.friendlyArmies[0].heroLevel

    m_city.cityManager.friendlyArmies[0].reachTime

    m_city.cityManager.friendlyArmies[0].hero

    m_city.cityManager.friendlyArmies[0].targetFieldId

    m_city.cityManager.friendlyArmies[0].alliance

    m_city.cityManager.friendlyArmies[0].troop.peasants

    m_city.cityManager.friendlyArmies[0].troop.militia

    m_city.cityManager.friendlyArmies[0].troop.scouter

    m_city.cityManager.friendlyArmies[0].troop.pikemen

    m_city.cityManager.friendlyArmies[0].troop.swordsmen

    m_city.cityManager.friendlyArmies[0].troop.archer

    m_city.cityManager.friendlyArmies[0].troop.lightCavalry

    m_city.cityManager.friendlyArmies[0].troop.heavyCavalry

    m_city.cityManager.friendlyArmies[0].troop.carriage

    m_city.cityManager.friendlyArmies[0].troop.ballista

    m_city.cityManager.friendlyArmies[0].troop.batteringRam

    m_city.cityManager.friendlyArmies[0].troop.catapult

    m_city.cityManager.friendlyArmies[0].resource.gold

    m_city.cityManager.friendlyArmies[0].resource.food

    m_city.cityManager.friendlyArmies[0].resource.wood

    m_city.cityManager.friendlyArmies[0].resource.iron

    m_city.cityManager.friendlyArmies[0].resource.stone


    CategoryVariables

    Army (last edited 2014-02-10 21:14:29 by Inanna)