⇤ ← Revision 1 as of 2012-10-23 13:06:30
Size: 50
Comment:
|
Size: 3142
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
Describe ArmyVars here. | m_city.cityManager.selfArmies[0].missionType m_city.cityManager.selfArmies[0].king m_city.cityManager.selfArmies[0].startFieldId m_city.cityManager.selfArmies[0].targetPosName m_city.cityManager.selfArmies[0].direction m_city.cityManager.selfArmies[0].restTime m_city.cityManager.selfArmies[0].startTime m_city.cityManager.selfArmies[0].startPosName m_city.cityManager.selfArmies[0].heroLevel m_city.cityManager.selfArmies[0].reachTime m_city.cityManager.selfArmies[0].hero m_city.cityManager.selfArmies[0].targetFieldId m_city.cityManager.selfArmies[0].alliance m_city.cityManager.selfArmies[0].troop.peasants m_city.cityManager.selfArmies[0].troop.militia m_city.cityManager.selfArmies[0].troop.scouter m_city.cityManager.selfArmies[0].troop.pikemen m_city.cityManager.selfArmies[0].troop.swordsmen m_city.cityManager.selfArmies[0].troop.archer m_city.cityManager.selfArmies[0].troop.lightCavalry m_city.cityManager.selfArmies[0].troop.heavyCavalry m_city.cityManager.selfArmies[0].troop.carriage m_city.cityManager.selfArmies[0].troop.ballista m_city.cityManager.selfArmies[0].troop.batteringRam m_city.cityManager.selfArmies[0].troop.catapult m_city.cityManager.selfArmies[0].resource.gold m_city.cityManager.selfArmies[0].resource.food m_city.cityManager.selfArmies[0].resource.wood m_city.cityManager.selfArmies[0].resource.iron m_city.cityManager.selfArmies[0].resource.stone m_city.cityManager.castle.goOutForBattle m_city.cityManager.friendlyArmies[0].missionType m_city.cityManager.friendlyArmies[0].king m_city.cityManager.friendlyArmies[0].startFieldId m_city.cityManager.friendlyArmies[0].targetPosName m_city.cityManager.friendlyArmies[0].direction m_city.cityManager.friendlyArmies[0].restTime m_city.cityManager.friendlyArmies[0].startTime m_city.cityManager.friendlyArmies[0].startPosName m_city.cityManager.friendlyArmies[0].heroLevel m_city.cityManager.friendlyArmies[0].reachTime m_city.cityManager.friendlyArmies[0].hero m_city.cityManager.friendlyArmies[0].targetFieldId m_city.cityManager.friendlyArmies[0].alliance m_city.cityManager.friendlyArmies[0].troop.peasants m_city.cityManager.friendlyArmies[0].troop.militia m_city.cityManager.friendlyArmies[0].troop.scouter m_city.cityManager.friendlyArmies[0].troop.pikemen m_city.cityManager.friendlyArmies[0].troop.swordsmen m_city.cityManager.friendlyArmies[0].troop.archer m_city.cityManager.friendlyArmies[0].troop.lightCavalry m_city.cityManager.friendlyArmies[0].troop.heavyCavalry m_city.cityManager.friendlyArmies[0].troop.carriage m_city.cityManager.friendlyArmies[0].troop.ballista m_city.cityManager.friendlyArmies[0].troop.batteringRam m_city.cityManager.friendlyArmies[0].troop.catapult m_city.cityManager.friendlyArmies[0].resource.gold m_city.cityManager.friendlyArmies[0].resource.food m_city.cityManager.friendlyArmies[0].resource.wood m_city.cityManager.friendlyArmies[0].resource.iron m_city.cityManager.friendlyArmies[0].resource.stone |
m_city.cityManager.selfArmies[0].missionType
m_city.cityManager.selfArmies[0].king
m_city.cityManager.selfArmies[0].startFieldId
m_city.cityManager.selfArmies[0].targetPosName
m_city.cityManager.selfArmies[0].direction
m_city.cityManager.selfArmies[0].restTime
m_city.cityManager.selfArmies[0].startTime
m_city.cityManager.selfArmies[0].startPosName
m_city.cityManager.selfArmies[0].heroLevel
m_city.cityManager.selfArmies[0].reachTime
m_city.cityManager.selfArmies[0].hero
m_city.cityManager.selfArmies[0].targetFieldId
m_city.cityManager.selfArmies[0].alliance
m_city.cityManager.selfArmies[0].troop.peasants
m_city.cityManager.selfArmies[0].troop.militia
m_city.cityManager.selfArmies[0].troop.scouter
m_city.cityManager.selfArmies[0].troop.pikemen
m_city.cityManager.selfArmies[0].troop.swordsmen
m_city.cityManager.selfArmies[0].troop.archer
m_city.cityManager.selfArmies[0].troop.lightCavalry
m_city.cityManager.selfArmies[0].troop.heavyCavalry
m_city.cityManager.selfArmies[0].troop.carriage
m_city.cityManager.selfArmies[0].troop.ballista
m_city.cityManager.selfArmies[0].troop.batteringRam
m_city.cityManager.selfArmies[0].troop.catapult
m_city.cityManager.selfArmies[0].resource.gold
m_city.cityManager.selfArmies[0].resource.food
m_city.cityManager.selfArmies[0].resource.wood
m_city.cityManager.selfArmies[0].resource.iron
m_city.cityManager.selfArmies[0].resource.stone
m_city.cityManager.castle.goOutForBattle
m_city.cityManager.friendlyArmies[0].missionType
m_city.cityManager.friendlyArmies[0].king
m_city.cityManager.friendlyArmies[0].startFieldId
m_city.cityManager.friendlyArmies[0].targetPosName
m_city.cityManager.friendlyArmies[0].direction
m_city.cityManager.friendlyArmies[0].restTime
m_city.cityManager.friendlyArmies[0].startTime
m_city.cityManager.friendlyArmies[0].startPosName
m_city.cityManager.friendlyArmies[0].heroLevel
m_city.cityManager.friendlyArmies[0].reachTime
m_city.cityManager.friendlyArmies[0].hero
m_city.cityManager.friendlyArmies[0].targetFieldId
m_city.cityManager.friendlyArmies[0].alliance
m_city.cityManager.friendlyArmies[0].troop.peasants
m_city.cityManager.friendlyArmies[0].troop.militia
m_city.cityManager.friendlyArmies[0].troop.scouter
m_city.cityManager.friendlyArmies[0].troop.pikemen
m_city.cityManager.friendlyArmies[0].troop.swordsmen
m_city.cityManager.friendlyArmies[0].troop.archer
m_city.cityManager.friendlyArmies[0].troop.lightCavalry
m_city.cityManager.friendlyArmies[0].troop.heavyCavalry
m_city.cityManager.friendlyArmies[0].troop.carriage
m_city.cityManager.friendlyArmies[0].troop.ballista
m_city.cityManager.friendlyArmies[0].troop.batteringRam
m_city.cityManager.friendlyArmies[0].troop.catapult
m_city.cityManager.friendlyArmies[0].resource.gold
m_city.cityManager.friendlyArmies[0].resource.food
m_city.cityManager.friendlyArmies[0].resource.wood
m_city.cityManager.friendlyArmies[0].resource.iron
m_city.cityManager.friendlyArmies[0].resource.stone