Size: 3142
Comment:
|
Size: 42803
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
m_city.cityManager.selfArmies[0].missionType m_city.cityManager.selfArmies[0].king m_city.cityManager.selfArmies[0].startFieldId m_city.cityManager.selfArmies[0].targetPosName m_city.cityManager.selfArmies[0].direction m_city.cityManager.selfArmies[0].restTime m_city.cityManager.selfArmies[0].startTime m_city.cityManager.selfArmies[0].startPosName m_city.cityManager.selfArmies[0].heroLevel m_city.cityManager.selfArmies[0].reachTime m_city.cityManager.selfArmies[0].hero m_city.cityManager.selfArmies[0].targetFieldId m_city.cityManager.selfArmies[0].alliance m_city.cityManager.selfArmies[0].troop.peasants m_city.cityManager.selfArmies[0].troop.militia m_city.cityManager.selfArmies[0].troop.scouter m_city.cityManager.selfArmies[0].troop.pikemen m_city.cityManager.selfArmies[0].troop.swordsmen m_city.cityManager.selfArmies[0].troop.archer m_city.cityManager.selfArmies[0].troop.lightCavalry m_city.cityManager.selfArmies[0].troop.heavyCavalry m_city.cityManager.selfArmies[0].troop.carriage m_city.cityManager.selfArmies[0].troop.ballista m_city.cityManager.selfArmies[0].troop.batteringRam m_city.cityManager.selfArmies[0].troop.catapult m_city.cityManager.selfArmies[0].resource.gold m_city.cityManager.selfArmies[0].resource.food m_city.cityManager.selfArmies[0].resource.wood m_city.cityManager.selfArmies[0].resource.iron m_city.cityManager.selfArmies[0].resource.stone m_city.cityManager.castle.goOutForBattle m_city.cityManager.friendlyArmies[0].missionType m_city.cityManager.friendlyArmies[0].king m_city.cityManager.friendlyArmies[0].startFieldId m_city.cityManager.friendlyArmies[0].targetPosName m_city.cityManager.friendlyArmies[0].direction m_city.cityManager.friendlyArmies[0].restTime m_city.cityManager.friendlyArmies[0].startTime m_city.cityManager.friendlyArmies[0].startPosName m_city.cityManager.friendlyArmies[0].heroLevel m_city.cityManager.friendlyArmies[0].reachTime m_city.cityManager.friendlyArmies[0].hero m_city.cityManager.friendlyArmies[0].targetFieldId m_city.cityManager.friendlyArmies[0].alliance m_city.cityManager.friendlyArmies[0].troop.peasants m_city.cityManager.friendlyArmies[0].troop.militia m_city.cityManager.friendlyArmies[0].troop.scouter m_city.cityManager.friendlyArmies[0].troop.pikemen m_city.cityManager.friendlyArmies[0].troop.swordsmen m_city.cityManager.friendlyArmies[0].troop.archer m_city.cityManager.friendlyArmies[0].troop.lightCavalry m_city.cityManager.friendlyArmies[0].troop.heavyCavalry m_city.cityManager.friendlyArmies[0].troop.carriage m_city.cityManager.friendlyArmies[0].troop.ballista m_city.cityManager.friendlyArmies[0].troop.batteringRam m_city.cityManager.friendlyArmies[0].troop.catapult m_city.cityManager.friendlyArmies[0].resource.gold m_city.cityManager.friendlyArmies[0].resource.food m_city.cityManager.friendlyArmies[0].resource.wood m_city.cityManager.friendlyArmies[0].resource.iron m_city.cityManager.friendlyArmies[0].resource.stone |
'''Properties''' ||<tablewidth="796px" tableheight="123px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||armyId ||int ||army ID || || || || || ||king||String||Lord Name of the person who sent the army|| ||missionType ||int ||Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attac || ||startFieldId||int||FieldId of the army origination point|| == selfArmies[0].targetPosName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].targetPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].targetPosName || Description goes here. == selfArmies[0].direction == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].direction || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].direction || Description goes here. == selfArmies[0].restTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].restTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].restTime || Description goes here. == selfArmies[0].startTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startTime || Description goes here. == selfArmies[0].startPosName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startPosName || Description goes here. == selfArmies[0].heroLevel == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].heroLevel || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].heroLevel || Description goes here. == selfArmies[0].reachTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].reachTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].reachTime || Description goes here. == selfArmies[0].hero == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].hero || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].hero || Description goes here. == selfArmies[0].targetFieldId == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].targetFieldId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].targetFieldId || Description goes here. == selfArmies[0].alliance == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].alliance || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].alliance || Description goes here. == selfArmies[0].troop.peasants == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.peasants || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.peasants || Description goes here. == selfArmies[0].troop.militia == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.militia || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.militia || Description goes here. == selfArmies[0].troop.scouter == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.scouter || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.scouter || Description goes here. == selfArmies[0].troop.pikemen == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.pikemen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.pikemen || Description goes here. == selfArmies[0].troop.swordsmen == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.swordsmen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.swordsmen || Description goes here. == selfArmies[0].troop.archer == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.archer || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.archer || Description goes here. == selfArmies[0].troop.lightCavalry == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.lightCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.lightCavalry || Description goes here. == selfArmies[0].troop.heavyCavalry == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.heavyCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.heavyCavalry || Description goes here. == selfArmies[0].troop.carriage == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.carriage || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.carriage || Description goes here. == selfArmies[0].troop.ballista == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.ballista || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.ballista || Description goes here. == selfArmies[0].troop.batteringRam == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.batteringRam || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.batteringRam || Description goes here. == selfArmies[0].troop.catapult == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.catapult || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].troop.catapult || Description goes here. == selfArmies[0].resource.gold == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.gold || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.gold || Description goes here. == selfArmies[0].resource.food == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.food || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.food || Description goes here. == selfArmies[0].resource.wood == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.wood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.wood || Description goes here. == selfArmies[0].resource.iron == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.iron || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.iron || Description goes here. == selfArmies[0].resource.stone == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.stone || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].resource.stone || Description goes here. == castle.goOutForBattle == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.castle.goOutForBattle || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.castle.goOutForBattle || Description goes here. == friendlyArmies[0].missionType == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].missionType || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].missionType || Description goes here. == friendlyArmies[0].king == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].king || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].king || Description goes here. == friendlyArmies[0].startFieldId == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].startFieldId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].startFieldId || Description goes here. == friendlyArmies[0].targetPosName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].targetPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].targetPosName || Description goes here. == friendlyArmies[0].direction == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].direction || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].direction || Description goes here. == friendlyArmies[0].restTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].restTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].restTime || Description goes here. == friendlyArmies[0].startTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].startTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].startTime || Description goes here. == friendlyArmies[0].startPosName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].startPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].startPosName || Description goes here. == friendlyArmies[0].heroLevel == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].heroLevel || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].heroLevel || Description goes here. == friendlyArmies[0].reachTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].reachTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].reachTime || Description goes here. == friendlyArmies[0].hero == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].hero || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].hero || Description goes here. == friendlyArmies[0].targetFieldId == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].targetFieldId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].targetFieldId || Description goes here. == friendlyArmies[0].alliance == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].alliance || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].alliance || Description goes here. == friendlyArmies[0].troop.peasants == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.peasants || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.peasants || Description goes here. == friendlyArmies[0].troop.militia == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.militia || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.militia || Description goes here. == friendlyArmies[0].troop.scouter == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.scouter || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.scouter || Description goes here. == friendlyArmies[0].troop.pikemen == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.pikemen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.pikemen || Description goes here. == friendlyArmies[0].troop.swordsmen == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.swordsmen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.swordsmen || Description goes here. == friendlyArmies[0].troop.archer == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.archer || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.archer || Description goes here. == friendlyArmies[0].troop.lightCavalry == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.lightCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.lightCavalry || Description goes here. == friendlyArmies[0].troop.heavyCavalry == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.heavyCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.heavyCavalry || Description goes here. == friendlyArmies[0].troop.carriage == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.carriage || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.carriage || Description goes here. == friendlyArmies[0].troop.ballista == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.ballista || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.ballista || Description goes here. == friendlyArmies[0].troop.batteringRam == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.batteringRam || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.batteringRam || Description goes here. == friendlyArmies[0].troop.catapult == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.catapult || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].troop.catapult || Description goes here. == friendlyArmies[0].resource.gold == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.gold || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.gold || Description goes here. == friendlyArmies[0].resource.food == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.food || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.food || Description goes here. == friendlyArmies[0].resource.wood == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.wood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.wood || Description goes here. == friendlyArmies[0].resource.iron == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.iron || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.iron || Description goes here. == friendlyArmies[0].resource.stone == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.stone || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.friendlyArmies[0].resource.stone || Description goes here. |
Line 126: | Line 419: |
CategoryVariables | CategoryObjects |
Properties
Property |
Type |
Description |
armyId |
int |
army ID |
|
|
|
king |
String |
Lord Name of the person who sent the army |
missionType |
int |
Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attac |
startFieldId |
int |
FieldId of the army origination point |
selfArmies[0].targetPosName
Usage: |
city.selfArmies[0].targetPosName |
Example: |
city.selfArmies[0].targetPosName |
Description goes here.
selfArmies[0].direction
Usage: |
city.selfArmies[0].direction |
Example: |
city.selfArmies[0].direction |
Description goes here.
selfArmies[0].restTime
Usage: |
city.selfArmies[0].restTime |
Example: |
city.selfArmies[0].restTime |
Description goes here.
selfArmies[0].startTime
Usage: |
city.selfArmies[0].startTime |
Example: |
city.selfArmies[0].startTime |
Description goes here.
selfArmies[0].startPosName
Usage: |
city.selfArmies[0].startPosName |
Example: |
city.selfArmies[0].startPosName |
Description goes here.
selfArmies[0].heroLevel
Usage: |
city.selfArmies[0].heroLevel |
Example: |
city.selfArmies[0].heroLevel |
Description goes here.
selfArmies[0].reachTime
Usage: |
city.selfArmies[0].reachTime |
Example: |
city.selfArmies[0].reachTime |
Description goes here.
selfArmies[0].hero
Usage: |
city.selfArmies[0].hero |
Example: |
city.selfArmies[0].hero |
Description goes here.
selfArmies[0].targetFieldId
Usage: |
city.selfArmies[0].targetFieldId |
Example: |
city.selfArmies[0].targetFieldId |
Description goes here.
selfArmies[0].alliance
Usage: |
city.selfArmies[0].alliance |
Example: |
city.selfArmies[0].alliance |
Description goes here.
selfArmies[0].troop.peasants
Usage: |
city.selfArmies[0].troop.peasants |
Example: |
city.selfArmies[0].troop.peasants |
Description goes here.
selfArmies[0].troop.militia
Usage: |
city.selfArmies[0].troop.militia |
Example: |
city.selfArmies[0].troop.militia |
Description goes here.
selfArmies[0].troop.scouter
Usage: |
city.selfArmies[0].troop.scouter |
Example: |
city.selfArmies[0].troop.scouter |
Description goes here.
selfArmies[0].troop.pikemen
Usage: |
city.selfArmies[0].troop.pikemen |
Example: |
city.selfArmies[0].troop.pikemen |
Description goes here.
selfArmies[0].troop.swordsmen
Usage: |
city.selfArmies[0].troop.swordsmen |
Example: |
city.selfArmies[0].troop.swordsmen |
Description goes here.
selfArmies[0].troop.archer
Usage: |
city.selfArmies[0].troop.archer |
Example: |
city.selfArmies[0].troop.archer |
Description goes here.
selfArmies[0].troop.lightCavalry
Usage: |
city.selfArmies[0].troop.lightCavalry |
Example: |
city.selfArmies[0].troop.lightCavalry |
Description goes here.
selfArmies[0].troop.heavyCavalry
Usage: |
city.selfArmies[0].troop.heavyCavalry |
Example: |
city.selfArmies[0].troop.heavyCavalry |
Description goes here.
selfArmies[0].troop.carriage
Usage: |
city.selfArmies[0].troop.carriage |
Example: |
city.selfArmies[0].troop.carriage |
Description goes here.
selfArmies[0].troop.ballista
Usage: |
city.selfArmies[0].troop.ballista |
Example: |
city.selfArmies[0].troop.ballista |
Description goes here.
selfArmies[0].troop.batteringRam
Usage: |
city.selfArmies[0].troop.batteringRam |
Example: |
city.selfArmies[0].troop.batteringRam |
Description goes here.
selfArmies[0].troop.catapult
Usage: |
city.selfArmies[0].troop.catapult |
Example: |
city.selfArmies[0].troop.catapult |
Description goes here.
selfArmies[0].resource.gold
Usage: |
city.selfArmies[0].resource.gold |
Example: |
city.selfArmies[0].resource.gold |
Description goes here.
selfArmies[0].resource.food
Usage: |
city.selfArmies[0].resource.food |
Example: |
city.selfArmies[0].resource.food |
Description goes here.
selfArmies[0].resource.wood
Usage: |
city.selfArmies[0].resource.wood |
Example: |
city.selfArmies[0].resource.wood |
Description goes here.
selfArmies[0].resource.iron
Usage: |
city.selfArmies[0].resource.iron |
Example: |
city.selfArmies[0].resource.iron |
Description goes here.
selfArmies[0].resource.stone
Usage: |
city.selfArmies[0].resource.stone |
Example: |
city.selfArmies[0].resource.stone |
Description goes here.
castle.goOutForBattle
Usage: |
city.castle.goOutForBattle |
Example: |
city.castle.goOutForBattle |
Description goes here.
friendlyArmies[0].missionType
Usage: |
city.friendlyArmies[0].missionType |
Example: |
city.friendlyArmies[0].missionType |
Description goes here.
friendlyArmies[0].king
Usage: |
city.friendlyArmies[0].king |
Example: |
city.friendlyArmies[0].king |
Description goes here.
friendlyArmies[0].startFieldId
Usage: |
city.friendlyArmies[0].startFieldId |
Example: |
city.friendlyArmies[0].startFieldId |
Description goes here.
friendlyArmies[0].targetPosName
Usage: |
city.friendlyArmies[0].targetPosName |
Example: |
city.friendlyArmies[0].targetPosName |
Description goes here.
friendlyArmies[0].direction
Usage: |
city.friendlyArmies[0].direction |
Example: |
city.friendlyArmies[0].direction |
Description goes here.
friendlyArmies[0].restTime
Usage: |
city.friendlyArmies[0].restTime |
Example: |
city.friendlyArmies[0].restTime |
Description goes here.
friendlyArmies[0].startTime
Usage: |
city.friendlyArmies[0].startTime |
Example: |
city.friendlyArmies[0].startTime |
Description goes here.
friendlyArmies[0].startPosName
Usage: |
city.friendlyArmies[0].startPosName |
Example: |
city.friendlyArmies[0].startPosName |
Description goes here.
friendlyArmies[0].heroLevel
Usage: |
city.friendlyArmies[0].heroLevel |
Example: |
city.friendlyArmies[0].heroLevel |
Description goes here.
friendlyArmies[0].reachTime
Usage: |
city.friendlyArmies[0].reachTime |
Example: |
city.friendlyArmies[0].reachTime |
Description goes here.
friendlyArmies[0].hero
Usage: |
city.friendlyArmies[0].hero |
Example: |
city.friendlyArmies[0].hero |
Description goes here.
friendlyArmies[0].targetFieldId
Usage: |
city.friendlyArmies[0].targetFieldId |
Example: |
city.friendlyArmies[0].targetFieldId |
Description goes here.
friendlyArmies[0].alliance
Usage: |
city.friendlyArmies[0].alliance |
Example: |
city.friendlyArmies[0].alliance |
Description goes here.
friendlyArmies[0].troop.peasants
Usage: |
city.friendlyArmies[0].troop.peasants |
Example: |
city.friendlyArmies[0].troop.peasants |
Description goes here.
friendlyArmies[0].troop.militia
Usage: |
city.friendlyArmies[0].troop.militia |
Example: |
city.friendlyArmies[0].troop.militia |
Description goes here.
friendlyArmies[0].troop.scouter
Usage: |
city.friendlyArmies[0].troop.scouter |
Example: |
city.friendlyArmies[0].troop.scouter |
Description goes here.
friendlyArmies[0].troop.pikemen
Usage: |
city.friendlyArmies[0].troop.pikemen |
Example: |
city.friendlyArmies[0].troop.pikemen |
Description goes here.
friendlyArmies[0].troop.swordsmen
Usage: |
city.friendlyArmies[0].troop.swordsmen |
Example: |
city.friendlyArmies[0].troop.swordsmen |
Description goes here.
friendlyArmies[0].troop.archer
Usage: |
city.friendlyArmies[0].troop.archer |
Example: |
city.friendlyArmies[0].troop.archer |
Description goes here.
friendlyArmies[0].troop.lightCavalry
Usage: |
city.friendlyArmies[0].troop.lightCavalry |
Example: |
city.friendlyArmies[0].troop.lightCavalry |
Description goes here.
friendlyArmies[0].troop.heavyCavalry
Usage: |
city.friendlyArmies[0].troop.heavyCavalry |
Example: |
city.friendlyArmies[0].troop.heavyCavalry |
Description goes here.
friendlyArmies[0].troop.carriage
Usage: |
city.friendlyArmies[0].troop.carriage |
Example: |
city.friendlyArmies[0].troop.carriage |
Description goes here.
friendlyArmies[0].troop.ballista
Usage: |
city.friendlyArmies[0].troop.ballista |
Example: |
city.friendlyArmies[0].troop.ballista |
Description goes here.
friendlyArmies[0].troop.batteringRam
Usage: |
city.friendlyArmies[0].troop.batteringRam |
Example: |
city.friendlyArmies[0].troop.batteringRam |
Description goes here.
friendlyArmies[0].troop.catapult
Usage: |
city.friendlyArmies[0].troop.catapult |
Example: |
city.friendlyArmies[0].troop.catapult |
Description goes here.
friendlyArmies[0].resource.gold
Usage: |
city.friendlyArmies[0].resource.gold |
Example: |
city.friendlyArmies[0].resource.gold |
Description goes here.
friendlyArmies[0].resource.food
Usage: |
city.friendlyArmies[0].resource.food |
Example: |
city.friendlyArmies[0].resource.food |
Description goes here.
friendlyArmies[0].resource.wood
Usage: |
city.friendlyArmies[0].resource.wood |
Example: |
city.friendlyArmies[0].resource.wood |
Description goes here.
friendlyArmies[0].resource.iron
Usage: |
city.friendlyArmies[0].resource.iron |
Example: |
city.friendlyArmies[0].resource.iron |
Description goes here.
friendlyArmies[0].resource.stone
Usage: |
city.friendlyArmies[0].resource.stone |
Example: |
city.friendlyArmies[0].resource.stone |
Description goes here.