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Deletions are marked like this. | Additions are marked like this. |
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| '''Properties''' ||<tablewidth="796px" tableheight="123px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||alliance||String||Alliance of the player who sent the army|| ||armyId ||int ||army ID || ||[[ArmyDirection|direction]]||int|| || ||hero||String||Hero name|| ||king ||String ||Lord name of the player who sent the army || ||[[MIssionType|missionType]] ||int ||Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attac || ||resource||[[Object Resource|Resource Object]]||Object describing the army resources|| ||startFieldId ||int ||FieldId of the army origination point || ||targetFieldId||int||FieldId of the army destination point|| ||troop||[[Troop Object]]||Object describing the army troops || |
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m_city.cityManager.selfArmies[0].missionType | |
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m_city.cityManager.selfArmies[0].king | |
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m_city.cityManager.selfArmies[0].startFieldId | |
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m_city.cityManager.selfArmies[0].targetPosName | == selfArmies[0].targetPosName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].targetPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].targetPosName || |
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m_city.cityManager.selfArmies[0].direction | |
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m_city.cityManager.selfArmies[0].restTime | Description goes here. |
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m_city.cityManager.selfArmies[0].startTime | selfArmies[0].restTime |
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m_city.cityManager.selfArmies[0].startPosName | ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].restTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].restTime || |
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m_city.cityManager.selfArmies[0].heroLevel | |
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m_city.cityManager.selfArmies[0].reachTime | Description goes here. |
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m_city.cityManager.selfArmies[0].hero | == selfArmies[0].startTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startTime || |
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m_city.cityManager.selfArmies[0].targetFieldId | |
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m_city.cityManager.selfArmies[0].alliance | Description goes here. |
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m_city.cityManager.selfArmies[0].troop.peasants | == selfArmies[0].startPosName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].startPosName || |
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m_city.cityManager.selfArmies[0].troop.militia | |
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m_city.cityManager.selfArmies[0].troop.scouter | Description goes here. |
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m_city.cityManager.selfArmies[0].troop.pikemen | == selfArmies[0].heroLevel == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].heroLevel || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].heroLevel || |
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m_city.cityManager.selfArmies[0].troop.swordsmen | |
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m_city.cityManager.selfArmies[0].troop.archer | Description goes here. |
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m_city.cityManager.selfArmies[0].troop.lightCavalry | == selfArmies[0].reachTime == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].reachTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.selfArmies[0].reachTime || |
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m_city.cityManager.selfArmies[0].troop.heavyCavalry | |
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m_city.cityManager.selfArmies[0].troop.carriage | Description goes here. |
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m_city.cityManager.selfArmies[0].troop.ballista | castle.goOutForBattle |
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m_city.cityManager.selfArmies[0].troop.batteringRam | ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.castle.goOutForBattle || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.castle.goOutForBattle || |
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m_city.cityManager.selfArmies[0].troop.catapult | |
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m_city.cityManager.selfArmies[0].resource.gold | |
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m_city.cityManager.selfArmies[0].resource.food m_city.cityManager.selfArmies[0].resource.wood m_city.cityManager.selfArmies[0].resource.iron m_city.cityManager.selfArmies[0].resource.stone m_city.cityManager.castle.goOutForBattle m_city.cityManager.friendlyArmies[0].missionType m_city.cityManager.friendlyArmies[0].king m_city.cityManager.friendlyArmies[0].startFieldId m_city.cityManager.friendlyArmies[0].targetPosName m_city.cityManager.friendlyArmies[0].direction m_city.cityManager.friendlyArmies[0].restTime m_city.cityManager.friendlyArmies[0].startTime m_city.cityManager.friendlyArmies[0].startPosName m_city.cityManager.friendlyArmies[0].heroLevel m_city.cityManager.friendlyArmies[0].reachTime m_city.cityManager.friendlyArmies[0].hero m_city.cityManager.friendlyArmies[0].targetFieldId m_city.cityManager.friendlyArmies[0].alliance m_city.cityManager.friendlyArmies[0].troop.peasants m_city.cityManager.friendlyArmies[0].troop.militia m_city.cityManager.friendlyArmies[0].troop.scouter m_city.cityManager.friendlyArmies[0].troop.pikemen m_city.cityManager.friendlyArmies[0].troop.swordsmen m_city.cityManager.friendlyArmies[0].troop.archer m_city.cityManager.friendlyArmies[0].troop.lightCavalry m_city.cityManager.friendlyArmies[0].troop.heavyCavalry m_city.cityManager.friendlyArmies[0].troop.carriage m_city.cityManager.friendlyArmies[0].troop.ballista m_city.cityManager.friendlyArmies[0].troop.batteringRam m_city.cityManager.friendlyArmies[0].troop.catapult m_city.cityManager.friendlyArmies[0].resource.gold m_city.cityManager.friendlyArmies[0].resource.food m_city.cityManager.friendlyArmies[0].resource.wood m_city.cityManager.friendlyArmies[0].resource.iron m_city.cityManager.friendlyArmies[0].resource.stone |
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CategoryVariables | CategoryObjects |
Properties
Property |
Type |
Description |
alliance |
String |
Alliance of the player who sent the army |
armyId |
int |
army ID |
int |
|
|
hero |
String |
Hero name |
king |
String |
Lord name of the player who sent the army |
int |
Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attac |
|
resource |
Object describing the army resources |
|
startFieldId |
int |
FieldId of the army origination point |
targetFieldId |
int |
FieldId of the army destination point |
troop |
Object describing the army troops |
selfArmies[0].targetPosName
Usage: |
city.selfArmies[0].targetPosName |
Example: |
city.selfArmies[0].targetPosName |
Description goes here.
selfArmies[0].restTime
Usage: |
city.selfArmies[0].restTime |
Example: |
city.selfArmies[0].restTime |
Description goes here.
selfArmies[0].startTime
Usage: |
city.selfArmies[0].startTime |
Example: |
city.selfArmies[0].startTime |
Description goes here.
selfArmies[0].startPosName
Usage: |
city.selfArmies[0].startPosName |
Example: |
city.selfArmies[0].startPosName |
Description goes here.
selfArmies[0].heroLevel
Usage: |
city.selfArmies[0].heroLevel |
Example: |
city.selfArmies[0].heroLevel |
Description goes here.
selfArmies[0].reachTime
Usage: |
city.selfArmies[0].reachTime |
Example: |
city.selfArmies[0].reachTime |
Description goes here.
castle.goOutForBattle
Usage: |
city.castle.goOutForBattle |
Example: |
city.castle.goOutForBattle |