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    • Diff for "Army"
    Differences between revisions 2 and 20 (spanning 18 versions)
    Revision 2 as of 2012-10-23 13:41:46
    Size: 3142
    Editor: Inanna
    Comment:
    Revision 20 as of 2012-10-24 00:39:41
    Size: 1590
    Editor: Romulus
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
     '''Properties'''
    ||<tablewidth="796px" tableheight="123px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' ||
    ||alliance ||String ||Alliance of the player who sent the army ||
    ||armyId ||int ||army ID ||
    ||[[ArmyDirection|direction]] ||int || ||
    ||hero ||String ||Hero name ||
    ||heroLevel|| || ||
    ||king ||String ||Lord name of the player who sent the army ||
    ||[[MIssionType|missionType]] ||int ||Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack ||
    ||reachTime|| || ||
    ||[[ResourceBean|resource]] ||Object ||Object describing the army resources ||
    ||restTime|| || ||
    ||startFieldId ||int ||FieldId of the army origination point ||
    ||startPosName|| || ||
    ||startTime|| || ||
    ||targetFieldId ||int ||FieldId of the army destination point ||
    ||targetPosName|| || ||
    ||[[TroopStrBean|troop]] ||Object ||Object describing the army troops ||
    Line 3: Line 20:
    m_city.cityManager.selfArmies[0].missionType
    Line 5: Line 21:
    m_city.cityManager.selfArmies[0].king
    Line 7: Line 22:
    m_city.cityManager.selfArmies[0].startFieldId
    Line 9: Line 23:
    m_city.cityManager.selfArmies[0].targetPosName
    Line 11: Line 24:
    m_city.cityManager.selfArmies[0].direction
    Line 13: Line 25:
    m_city.cityManager.selfArmies[0].restTime ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; "> ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; "> ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> ||
    Line 15: Line 28:
    m_city.cityManager.selfArmies[0].startTime
    Line 17: Line 29:
    m_city.cityManager.selfArmies[0].startPosName
    Line 19: Line 30:
    m_city.cityManager.selfArmies[0].heroLevel

    m_city.cityManager.selfArmies[0].reachTime

    m_city.cityManager.selfArmies[0].hero

    m_city.cityManager.selfArmies[0].targetFieldId

    m_city.cityManager.selfArmies[0].alliance

    m_city.cityManager.selfArmies[0].troop.peasants

    m_city.cityManager.selfArmies[0].troop.militia

    m_city.cityManager.selfArmies[0].troop.scouter

    m_city.cityManager.selfArmies[0].troop.pikemen

    m_city.cityManager.selfArmies[0].troop.swordsmen

    m_city.cityManager.selfArmies[0].troop.archer

    m_city.cityManager.selfArmies[0].troop.lightCavalry

    m_city.cityManager.selfArmies[0].troop.heavyCavalry

    m_city.cityManager.selfArmies[0].troop.carriage

    m_city.cityManager.selfArmies[0].troop.ballista

    m_city.cityManager.selfArmies[0].troop.batteringRam

    m_city.cityManager.selfArmies[0].troop.catapult

    m_city.cityManager.selfArmies[0].resource.gold

    m_city.cityManager.selfArmies[0].resource.food

    m_city.cityManager.selfArmies[0].resource.wood

    m_city.cityManager.selfArmies[0].resource.iron

    m_city.cityManager.selfArmies[0].resource.stone

    m_city.cityManager.castle.goOutForBattle

    m_city.cityManager.friendlyArmies[0].missionType

    m_city.cityManager.friendlyArmies[0].king

    m_city.cityManager.friendlyArmies[0].startFieldId

    m_city.cityManager.friendlyArmies[0].targetPosName

    m_city.cityManager.friendlyArmies[0].direction

    m_city.cityManager.friendlyArmies[0].restTime

    m_city.cityManager.friendlyArmies[0].startTime

    m_city.cityManager.friendlyArmies[0].startPosName

    m_city.cityManager.friendlyArmies[0].heroLevel

    m_city.cityManager.friendlyArmies[0].reachTime

    m_city.cityManager.friendlyArmies[0].hero

    m_city.cityManager.friendlyArmies[0].targetFieldId

    m_city.cityManager.friendlyArmies[0].alliance

    m_city.cityManager.friendlyArmies[0].troop.peasants

    m_city.cityManager.friendlyArmies[0].troop.militia

    m_city.cityManager.friendlyArmies[0].troop.scouter

    m_city.cityManager.friendlyArmies[0].troop.pikemen

    m_city.cityManager.friendlyArmies[0].troop.swordsmen

    m_city.cityManager.friendlyArmies[0].troop.archer

    m_city.cityManager.friendlyArmies[0].troop.lightCavalry

    m_city.cityManager.friendlyArmies[0].troop.heavyCavalry

    m_city.cityManager.friendlyArmies[0].troop.carriage

    m_city.cityManager.friendlyArmies[0].troop.ballista

    m_city.cityManager.friendlyArmies[0].troop.batteringRam

    m_city.cityManager.friendlyArmies[0].troop.catapult

    m_city.cityManager.friendlyArmies[0].resource.gold

    m_city.cityManager.friendlyArmies[0].resource.food

    m_city.cityManager.friendlyArmies[0].resource.wood

    m_city.cityManager.friendlyArmies[0].resource.iron

    m_city.cityManager.friendlyArmies[0].resource.stone
    Line 126: Line 32:
    CategoryVariables CategoryObjects

    Properties

    Property

    Type

    Description

    alliance

    String

    Alliance of the player who sent the army

    armyId

    int

    army ID

    direction

    int

    hero

    String

    Hero name

    heroLevel

    king

    String

    Lord name of the player who sent the army

    missionType

    int

    Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack

    reachTime

    resource

    Object

    Object describing the army resources

    restTime

    startFieldId

    int

    FieldId of the army origination point

    startPosName

    startTime

    targetFieldId

    int

    FieldId of the army destination point

    targetPosName

    troop

    Object

    Object describing the army troops


    CategoryObjects

    Army (last edited 2014-02-10 21:14:29 by Inanna)