Size: 3142
Comment:
|
Size: 1031
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
| ## page was renamed from Object Army '''Properties''' ||<tablewidth="796px" tableheight="123px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||alliance ||String ||Alliance of the player who sent the army || ||armyId ||int ||army ID || ||[[ArmyDirection|direction]] ||int || || ||hero ||String ||Hero name || ||heroLevel || || || ||king ||String ||Lord name of the player who sent the army || ||[[MIssionType|missionType]] ||int ||Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack || ||reachTime || || || ||[[ResourceBean|resource]] ||Object ||Object describing the army resources || ||restTime || || || ||startFieldId ||int ||FieldId of the army origination point || ||startPosName || || || ||startTime || || || ||targetFieldId ||int ||FieldId of the army destination point || ||targetPosName || || || ||[[TroopStrBean|troop]] ||Object ||Object describing the army troops || |
Line 3: | Line 21: |
m_city.cityManager.selfArmies[0].missionType | |
Line 5: | Line 22: |
m_city.cityManager.selfArmies[0].king | |
Line 7: | Line 23: |
m_city.cityManager.selfArmies[0].startFieldId m_city.cityManager.selfArmies[0].targetPosName m_city.cityManager.selfArmies[0].direction m_city.cityManager.selfArmies[0].restTime m_city.cityManager.selfArmies[0].startTime m_city.cityManager.selfArmies[0].startPosName m_city.cityManager.selfArmies[0].heroLevel m_city.cityManager.selfArmies[0].reachTime m_city.cityManager.selfArmies[0].hero m_city.cityManager.selfArmies[0].targetFieldId m_city.cityManager.selfArmies[0].alliance m_city.cityManager.selfArmies[0].troop.peasants m_city.cityManager.selfArmies[0].troop.militia m_city.cityManager.selfArmies[0].troop.scouter m_city.cityManager.selfArmies[0].troop.pikemen m_city.cityManager.selfArmies[0].troop.swordsmen m_city.cityManager.selfArmies[0].troop.archer m_city.cityManager.selfArmies[0].troop.lightCavalry m_city.cityManager.selfArmies[0].troop.heavyCavalry m_city.cityManager.selfArmies[0].troop.carriage m_city.cityManager.selfArmies[0].troop.ballista m_city.cityManager.selfArmies[0].troop.batteringRam m_city.cityManager.selfArmies[0].troop.catapult m_city.cityManager.selfArmies[0].resource.gold m_city.cityManager.selfArmies[0].resource.food m_city.cityManager.selfArmies[0].resource.wood m_city.cityManager.selfArmies[0].resource.iron m_city.cityManager.selfArmies[0].resource.stone m_city.cityManager.castle.goOutForBattle m_city.cityManager.friendlyArmies[0].missionType m_city.cityManager.friendlyArmies[0].king m_city.cityManager.friendlyArmies[0].startFieldId m_city.cityManager.friendlyArmies[0].targetPosName m_city.cityManager.friendlyArmies[0].direction m_city.cityManager.friendlyArmies[0].restTime m_city.cityManager.friendlyArmies[0].startTime m_city.cityManager.friendlyArmies[0].startPosName m_city.cityManager.friendlyArmies[0].heroLevel m_city.cityManager.friendlyArmies[0].reachTime m_city.cityManager.friendlyArmies[0].hero m_city.cityManager.friendlyArmies[0].targetFieldId m_city.cityManager.friendlyArmies[0].alliance m_city.cityManager.friendlyArmies[0].troop.peasants m_city.cityManager.friendlyArmies[0].troop.militia m_city.cityManager.friendlyArmies[0].troop.scouter m_city.cityManager.friendlyArmies[0].troop.pikemen m_city.cityManager.friendlyArmies[0].troop.swordsmen m_city.cityManager.friendlyArmies[0].troop.archer m_city.cityManager.friendlyArmies[0].troop.lightCavalry m_city.cityManager.friendlyArmies[0].troop.heavyCavalry m_city.cityManager.friendlyArmies[0].troop.carriage m_city.cityManager.friendlyArmies[0].troop.ballista m_city.cityManager.friendlyArmies[0].troop.batteringRam m_city.cityManager.friendlyArmies[0].troop.catapult m_city.cityManager.friendlyArmies[0].resource.gold m_city.cityManager.friendlyArmies[0].resource.food m_city.cityManager.friendlyArmies[0].resource.wood m_city.cityManager.friendlyArmies[0].resource.iron m_city.cityManager.friendlyArmies[0].resource.stone |
|
Line 126: | Line 25: |
CategoryVariables | ---- ScriptObjects |
Properties
Property |
Type |
Description |
alliance |
String |
Alliance of the player who sent the army |
armyId |
int |
army ID |
int |
|
|
hero |
String |
Hero name |
heroLevel |
|
|
king |
String |
Lord name of the player who sent the army |
int |
Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack |
|
reachTime |
|
|
Object |
Object describing the army resources |
|
restTime |
|
|
startFieldId |
int |
FieldId of the army origination point |
startPosName |
|
|
startTime |
|
|
targetFieldId |
int |
FieldId of the army destination point |
targetPosName |
|
|
Object |
Object describing the army troops |