Size: 1628
Comment:
|
Size: 2524
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
## page was renamed from Object Army | The Army objects can reference details about the armies marching to or from your cities. '''Incoming enemy armies can be referenced as: ''' . ''m_city.cityManager.enemyArmies[x].property '''or''' city.enemyArmies[x].property'' '''Incoming friendly armies can be referenced as: ''' . ''m_city.cityManager.friendlyArmies[x].property '''or''' city.friendlyArmies[x].property'' '''Your own armies can be referenced as: ''' . ''m_city.cityManager.selfArmies[x].property '''or''' city.selfArmies[x].property'' The ''[x]'' will signify which army it is - starting with 0 being the first one. If you had 5 marching farm crews for example, you would reference these with ''city.selfArmies[0].property'' through ''city.selfArmies[5].property''. The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the lord name of the person that the third incoming attack wave belongs to with ''city.enemyArmies[2].king '' Some properties can have further details, for example resource and troop. Click the links in the table below to get the extra types of properties these can have. As an example, to see how much food your first returning npc farming crew is carrying, you could use ''city.selfArmies[0].resource.food''. Another example of troops, you can check how many scouts are in the second incoming reinforcement from your alliance mate by using'' city.friendlyArmies[1].troop.scouter.'' |
Line 8: | Line 27: |
||heroLevel|| || || | ||heroLevel || || || |
Line 11: | Line 30: |
||reachTime|| || || | ||reachTime || || || |
Line 13: | Line 32: |
||restTime|| || || | ||restTime || || || |
Line 15: | Line 34: |
||startPosName|| || || ||startTime|| || || |
||startPosName || || || ||startTime || || || |
Line 18: | Line 37: |
||targetPosName|| || || | ||targetPosName || || || |
Line 21: | Line 40: |
'''Example''' | |
Line 22: | Line 42: |
||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; "> ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; "> ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;"> || |
. {{{ // Example here ... ... }}} |
Line 33: | Line 50: |
CategoryObjects | ScriptObjects |
The Army objects can reference details about the armies marching to or from your cities.
Incoming enemy armies can be referenced as:
m_city.cityManager.enemyArmies[x].property or city.enemyArmies[x].property
Incoming friendly armies can be referenced as:
m_city.cityManager.friendlyArmies[x].property or city.friendlyArmies[x].property
Your own armies can be referenced as:
m_city.cityManager.selfArmies[x].property or city.selfArmies[x].property
The [x] will signify which army it is - starting with 0 being the first one. If you had 5 marching farm crews for example, you would reference these with city.selfArmies[0].property through city.selfArmies[5].property.
The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the lord name of the person that the third incoming attack wave belongs to with city.enemyArmies[2].king
Some properties can have further details, for example resource and troop. Click the links in the table below to get the extra types of properties these can have. As an example, to see how much food your first returning npc farming crew is carrying, you could use city.selfArmies[0].resource.food. Another example of troops, you can check how many scouts are in the second incoming reinforcement from your alliance mate by using city.friendlyArmies[1].troop.scouter.
Properties
Property |
Type |
Description |
alliance |
String |
Alliance of the player who sent the army |
armyId |
int |
army ID |
int |
|
|
hero |
String |
Hero name |
heroLevel |
|
|
king |
String |
Lord name of the player who sent the army |
int |
Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack |
|
reachTime |
|
|
Object |
Object describing the army resources |
|
restTime |
|
|
startFieldId |
int |
FieldId of the army origination point |
startPosName |
|
|
startTime |
|
|
targetFieldId |
int |
FieldId of the army destination point |
targetPosName |
|
|
Object |
Object describing the army troops |
Example
// Example here ... ...