Size: 2533
Comment:
|
Size: 2532
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 19: | Line 19: |
Some properties can have further details, for example resource and troop. Click the links in the table below to get the extra types of properties these can have. As an example, to see how much food your first returning npc farming crew is carrying, you could use ''city.selfArmies[0].resource.food''. Another example, using troops, let's you check how many scouts are in the second incoming reinforcement from your alliance mate by using'' city.friendlyArmies[1].troop.scouter.'' | Some properties can have further details, for example resource and troop. Click the links in the table below to get the extra types of properties these can have. As an example, to see how much food your first returning npc farming crew is carrying, you could use ''city.selfArmies[0].resource.food''. Another example, using troops, lets you check how many scouts are in the second incoming reinforcement from your alliance mate by using'' city.friendlyArmies[1].troop.scouter.'' |
The Army objects can reference details about the armies marching to or from your cities.
Incoming enemy armies can be referenced as:
m_city.cityManager.enemyArmies[x].property or city.enemyArmies[x].property
Incoming friendly armies can be referenced as:
m_city.cityManager.friendlyArmies[x].property or city.friendlyArmies[x].property
Your own armies can be referenced as:
m_city.cityManager.selfArmies[x].property or city.selfArmies[x].property
The [x] will signify which army it is - starting with 0 being the first one. If you had 6 marching farm crews for example, you would reference these with city.selfArmies[0].property through city.selfArmies[5].property.
The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the lord name of the person that the third incoming attack wave belongs to with city.enemyArmies[2].king
Some properties can have further details, for example resource and troop. Click the links in the table below to get the extra types of properties these can have. As an example, to see how much food your first returning npc farming crew is carrying, you could use city.selfArmies[0].resource.food. Another example, using troops, lets you check how many scouts are in the second incoming reinforcement from your alliance mate by using city.friendlyArmies[1].troop.scouter.
Properties
Property |
Type |
Description |
alliance |
String |
Alliance of the player who sent the army |
armyId |
int |
army ID |
int |
|
|
hero |
String |
Hero name |
heroLevel |
|
|
king |
String |
Lord name of the player who sent the army |
int |
Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack |
|
reachTime |
|
|
Object |
Object describing the army resources |
|
restTime |
|
|
startFieldId |
int |
FieldId of the army origination point |
startPosName |
|
|
startTime |
|
|
targetFieldId |
int |
FieldId of the army destination point |
targetPosName |
|
|
Object |
Object describing the army troops |
Examples
// Example here ... ...