• My Pages
  • Comments
  • Add Link
  • Subscribe
  • Subscribe User
  • Edit (Text)
  • Rename Page
  • Copy Page
  • Load Page
  • Save Page
  • Delete Page
  • Attachments
  • Check Spelling
  • Diffs
  • Info
  • Revert to this revision
  • XML
  • Render as Docbook
  • Print View
  • Raw Text
  • Delete Cache
  • Like Pages
  • Local Site Map
  • Remove Spam
  • Package Pages
  • Sync Pages
    • Diff for "Army"
    Differences between revisions 6 and 7
    Revision 6 as of 2012-10-23 17:27:22
    Size: 44371
    Editor: jay777
    Comment:
    Revision 7 as of 2012-10-23 20:10:08
    Size: 44369
    Editor: Inanna
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 451: Line 451:
    CategoryVariables CategoryObjects

    Contents

    1. selfArmies[0].missionType
    2. selfArmies[0].king
    3. selfArmies[0].startFieldId
    4. selfArmies[0].targetPosName
    5. selfArmies[0].direction
    6. selfArmies[0].restTime
    7. selfArmies[0].startTime
    8. selfArmies[0].startPosName
    9. selfArmies[0].heroLevel
    10. selfArmies[0].reachTime
    11. selfArmies[0].hero
    12. selfArmies[0].targetFieldId
    13. selfArmies[0].alliance
    14. selfArmies[0].troop.peasants
    15. selfArmies[0].troop.militia
    16. selfArmies[0].troop.scouter
    17. selfArmies[0].troop.pikemen
    18. selfArmies[0].troop.swordsmen
    19. selfArmies[0].troop.archer
    20. selfArmies[0].troop.lightCavalry
    21. selfArmies[0].troop.heavyCavalry
    22. selfArmies[0].troop.carriage
    23. selfArmies[0].troop.ballista
    24. selfArmies[0].troop.batteringRam
    25. selfArmies[0].troop.catapult
    26. selfArmies[0].resource.gold
    27. selfArmies[0].resource.food
    28. selfArmies[0].resource.wood
    29. selfArmies[0].resource.iron
    30. selfArmies[0].resource.stone
    31. castle.goOutForBattle
    32. friendlyArmies[0].missionType
    33. friendlyArmies[0].king
    34. friendlyArmies[0].startFieldId
    35. friendlyArmies[0].targetPosName
    36. friendlyArmies[0].direction
    37. friendlyArmies[0].restTime
    38. friendlyArmies[0].startTime
    39. friendlyArmies[0].startPosName
    40. friendlyArmies[0].heroLevel
    41. friendlyArmies[0].reachTime
    42. friendlyArmies[0].hero
    43. friendlyArmies[0].targetFieldId
    44. friendlyArmies[0].alliance
    45. friendlyArmies[0].troop.peasants
    46. friendlyArmies[0].troop.militia
    47. friendlyArmies[0].troop.scouter
    48. friendlyArmies[0].troop.pikemen
    49. friendlyArmies[0].troop.swordsmen
    50. friendlyArmies[0].troop.archer
    51. friendlyArmies[0].troop.lightCavalry
    52. friendlyArmies[0].troop.heavyCavalry
    53. friendlyArmies[0].troop.carriage
    54. friendlyArmies[0].troop.ballista
    55. friendlyArmies[0].troop.batteringRam
    56. friendlyArmies[0].troop.catapult
    57. friendlyArmies[0].resource.gold
    58. friendlyArmies[0].resource.food
    59. friendlyArmies[0].resource.wood
    60. friendlyArmies[0].resource.iron
    61. friendlyArmies[0].resource.stone

    selfArmies[0].missionType

    Usage:

    cityManager.selfArmies[0].missionType

    Example:

    cityManager.selfArmies[0].missionType

    Tells the type of each wave being sent from the rally point.

    m_city.cityManager.selfArmies[X].missionType

    Where X = The position in the rally point from 0-9

    Mission Types:

    Transport = 1

    Reinforce = 2

    Scout = 3

    Build City = 4

    Attack = 5

    selfArmies[0].king

    Usage:

    m_city.cityManager.selfArmies[0].king

    Example:

    m_city.cityManager.selfArmies[0].king

    Tells the Lord Name of the person owning the hero sent out of the rally.

    m_city.cityManager.selfArmies[X].king

    Where X = The rally position 0-9

    selfArmies[0].startFieldId

    Usage:

    city.selfArmies[0].startFieldId

    Example:

    city.selfArmies[0].startFieldId

    Description goes here.

    selfArmies[0].targetPosName

    Usage:

    city.selfArmies[0].targetPosName

    Example:

    city.selfArmies[0].targetPosName

    Description goes here.

    selfArmies[0].direction

    Usage:

    city.selfArmies[0].direction

    Example:

    city.selfArmies[0].direction

    Description goes here.

    selfArmies[0].restTime

    Usage:

    city.selfArmies[0].restTime

    Example:

    city.selfArmies[0].restTime

    Description goes here.

    selfArmies[0].startTime

    Usage:

    city.selfArmies[0].startTime

    Example:

    city.selfArmies[0].startTime

    Description goes here.

    selfArmies[0].startPosName

    Usage:

    city.selfArmies[0].startPosName

    Example:

    city.selfArmies[0].startPosName

    Description goes here.

    selfArmies[0].heroLevel

    Usage:

    city.selfArmies[0].heroLevel

    Example:

    city.selfArmies[0].heroLevel

    Description goes here.

    selfArmies[0].reachTime

    Usage:

    city.selfArmies[0].reachTime

    Example:

    city.selfArmies[0].reachTime

    Description goes here.

    selfArmies[0].hero

    Usage:

    city.selfArmies[0].hero

    Example:

    city.selfArmies[0].hero

    Description goes here.

    selfArmies[0].targetFieldId

    Usage:

    city.selfArmies[0].targetFieldId

    Example:

    city.selfArmies[0].targetFieldId

    Description goes here.

    selfArmies[0].alliance

    Usage:

    city.selfArmies[0].alliance

    Example:

    city.selfArmies[0].alliance

    Description goes here.

    selfArmies[0].troop.peasants

    Usage:

    city.selfArmies[0].troop.peasants

    Example:

    city.selfArmies[0].troop.peasants

    Description goes here.

    selfArmies[0].troop.militia

    Usage:

    city.selfArmies[0].troop.militia

    Example:

    city.selfArmies[0].troop.militia

    Description goes here.

    selfArmies[0].troop.scouter

    Usage:

    city.selfArmies[0].troop.scouter

    Example:

    city.selfArmies[0].troop.scouter

    Description goes here.

    selfArmies[0].troop.pikemen

    Usage:

    city.selfArmies[0].troop.pikemen

    Example:

    city.selfArmies[0].troop.pikemen

    Description goes here.

    selfArmies[0].troop.swordsmen

    Usage:

    city.selfArmies[0].troop.swordsmen

    Example:

    city.selfArmies[0].troop.swordsmen

    Description goes here.

    selfArmies[0].troop.archer

    Usage:

    city.selfArmies[0].troop.archer

    Example:

    city.selfArmies[0].troop.archer

    Description goes here.

    selfArmies[0].troop.lightCavalry

    Usage:

    city.selfArmies[0].troop.lightCavalry

    Example:

    city.selfArmies[0].troop.lightCavalry

    Description goes here.

    selfArmies[0].troop.heavyCavalry

    Usage:

    city.selfArmies[0].troop.heavyCavalry

    Example:

    city.selfArmies[0].troop.heavyCavalry

    Description goes here.

    selfArmies[0].troop.carriage

    Usage:

    city.selfArmies[0].troop.carriage

    Example:

    city.selfArmies[0].troop.carriage

    Description goes here.

    selfArmies[0].troop.ballista

    Usage:

    city.selfArmies[0].troop.ballista

    Example:

    city.selfArmies[0].troop.ballista

    Description goes here.

    selfArmies[0].troop.batteringRam

    Usage:

    city.selfArmies[0].troop.batteringRam

    Example:

    city.selfArmies[0].troop.batteringRam

    Description goes here.

    selfArmies[0].troop.catapult

    Usage:

    city.selfArmies[0].troop.catapult

    Example:

    city.selfArmies[0].troop.catapult

    Description goes here.

    selfArmies[0].resource.gold

    Usage:

    city.selfArmies[0].resource.gold

    Example:

    city.selfArmies[0].resource.gold

    Description goes here.

    selfArmies[0].resource.food

    Usage:

    city.selfArmies[0].resource.food

    Example:

    city.selfArmies[0].resource.food

    Description goes here.

    selfArmies[0].resource.wood

    Usage:

    city.selfArmies[0].resource.wood

    Example:

    city.selfArmies[0].resource.wood

    Description goes here.

    selfArmies[0].resource.iron

    Usage:

    city.selfArmies[0].resource.iron

    Example:

    city.selfArmies[0].resource.iron

    Description goes here.

    selfArmies[0].resource.stone

    Usage:

    city.selfArmies[0].resource.stone

    Example:

    city.selfArmies[0].resource.stone

    Description goes here.

    castle.goOutForBattle

    Usage:

    city.castle.goOutForBattle

    Example:

    city.castle.goOutForBattle

    Description goes here.

    friendlyArmies[0].missionType

    Usage:

    city.friendlyArmies[0].missionType

    Example:

    city.friendlyArmies[0].missionType

    Description goes here.

    friendlyArmies[0].king

    Usage:

    city.friendlyArmies[0].king

    Example:

    city.friendlyArmies[0].king

    Description goes here.

    friendlyArmies[0].startFieldId

    Usage:

    city.friendlyArmies[0].startFieldId

    Example:

    city.friendlyArmies[0].startFieldId

    Description goes here.

    friendlyArmies[0].targetPosName

    Usage:

    city.friendlyArmies[0].targetPosName

    Example:

    city.friendlyArmies[0].targetPosName

    Description goes here.

    friendlyArmies[0].direction

    Usage:

    city.friendlyArmies[0].direction

    Example:

    city.friendlyArmies[0].direction

    Description goes here.

    friendlyArmies[0].restTime

    Usage:

    city.friendlyArmies[0].restTime

    Example:

    city.friendlyArmies[0].restTime

    Description goes here.

    friendlyArmies[0].startTime

    Usage:

    city.friendlyArmies[0].startTime

    Example:

    city.friendlyArmies[0].startTime

    Description goes here.

    friendlyArmies[0].startPosName

    Usage:

    city.friendlyArmies[0].startPosName

    Example:

    city.friendlyArmies[0].startPosName

    Description goes here.

    friendlyArmies[0].heroLevel

    Usage:

    city.friendlyArmies[0].heroLevel

    Example:

    city.friendlyArmies[0].heroLevel

    Description goes here.

    friendlyArmies[0].reachTime

    Usage:

    city.friendlyArmies[0].reachTime

    Example:

    city.friendlyArmies[0].reachTime

    Description goes here.

    friendlyArmies[0].hero

    Usage:

    city.friendlyArmies[0].hero

    Example:

    city.friendlyArmies[0].hero

    Description goes here.

    friendlyArmies[0].targetFieldId

    Usage:

    city.friendlyArmies[0].targetFieldId

    Example:

    city.friendlyArmies[0].targetFieldId

    Description goes here.

    friendlyArmies[0].alliance

    Usage:

    city.friendlyArmies[0].alliance

    Example:

    city.friendlyArmies[0].alliance

    Description goes here.

    friendlyArmies[0].troop.peasants

    Usage:

    city.friendlyArmies[0].troop.peasants

    Example:

    city.friendlyArmies[0].troop.peasants

    Description goes here.

    friendlyArmies[0].troop.militia

    Usage:

    city.friendlyArmies[0].troop.militia

    Example:

    city.friendlyArmies[0].troop.militia

    Description goes here.

    friendlyArmies[0].troop.scouter

    Usage:

    city.friendlyArmies[0].troop.scouter

    Example:

    city.friendlyArmies[0].troop.scouter

    Description goes here.

    friendlyArmies[0].troop.pikemen

    Usage:

    city.friendlyArmies[0].troop.pikemen

    Example:

    city.friendlyArmies[0].troop.pikemen

    Description goes here.

    friendlyArmies[0].troop.swordsmen

    Usage:

    city.friendlyArmies[0].troop.swordsmen

    Example:

    city.friendlyArmies[0].troop.swordsmen

    Description goes here.

    friendlyArmies[0].troop.archer

    Usage:

    city.friendlyArmies[0].troop.archer

    Example:

    city.friendlyArmies[0].troop.archer

    Description goes here.

    friendlyArmies[0].troop.lightCavalry

    Usage:

    city.friendlyArmies[0].troop.lightCavalry

    Example:

    city.friendlyArmies[0].troop.lightCavalry

    Description goes here.

    friendlyArmies[0].troop.heavyCavalry

    Usage:

    city.friendlyArmies[0].troop.heavyCavalry

    Example:

    city.friendlyArmies[0].troop.heavyCavalry

    Description goes here.

    friendlyArmies[0].troop.carriage

    Usage:

    city.friendlyArmies[0].troop.carriage

    Example:

    city.friendlyArmies[0].troop.carriage

    Description goes here.

    friendlyArmies[0].troop.ballista

    Usage:

    city.friendlyArmies[0].troop.ballista

    Example:

    city.friendlyArmies[0].troop.ballista

    Description goes here.

    friendlyArmies[0].troop.batteringRam

    Usage:

    city.friendlyArmies[0].troop.batteringRam

    Example:

    city.friendlyArmies[0].troop.batteringRam

    Description goes here.

    friendlyArmies[0].troop.catapult

    Usage:

    city.friendlyArmies[0].troop.catapult

    Example:

    city.friendlyArmies[0].troop.catapult

    Description goes here.

    friendlyArmies[0].resource.gold

    Usage:

    city.friendlyArmies[0].resource.gold

    Example:

    city.friendlyArmies[0].resource.gold

    Description goes here.

    friendlyArmies[0].resource.food

    Usage:

    city.friendlyArmies[0].resource.food

    Example:

    city.friendlyArmies[0].resource.food

    Description goes here.

    friendlyArmies[0].resource.wood

    Usage:

    city.friendlyArmies[0].resource.wood

    Example:

    city.friendlyArmies[0].resource.wood

    Description goes here.

    friendlyArmies[0].resource.iron

    Usage:

    city.friendlyArmies[0].resource.iron

    Example:

    city.friendlyArmies[0].resource.iron

    Description goes here.

    friendlyArmies[0].resource.stone

    Usage:

    city.friendlyArmies[0].resource.stone

    Example:

    city.friendlyArmies[0].resource.stone

    Description goes here.


    CategoryObjects

    Army (last edited 2014-02-10 21:14:29 by Inanna)