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## page was renamed from ArmyVars |
Contents
- selfArmies[0].missionType
- selfArmies[0].king
- selfArmies[0].startFieldId
- selfArmies[0].targetPosName
- selfArmies[0].direction
- selfArmies[0].restTime
- selfArmies[0].startTime
- selfArmies[0].startPosName
- selfArmies[0].heroLevel
- selfArmies[0].reachTime
- selfArmies[0].hero
- selfArmies[0].targetFieldId
- selfArmies[0].alliance
- selfArmies[0].troop.peasants
- selfArmies[0].troop.militia
- selfArmies[0].troop.scouter
- selfArmies[0].troop.pikemen
- selfArmies[0].troop.swordsmen
- selfArmies[0].troop.archer
- selfArmies[0].troop.lightCavalry
- selfArmies[0].troop.heavyCavalry
- selfArmies[0].troop.carriage
- selfArmies[0].troop.ballista
- selfArmies[0].troop.batteringRam
- selfArmies[0].troop.catapult
- selfArmies[0].resource.gold
- selfArmies[0].resource.food
- selfArmies[0].resource.wood
- selfArmies[0].resource.iron
- selfArmies[0].resource.stone
- castle.goOutForBattle
- friendlyArmies[0].missionType
- friendlyArmies[0].king
- friendlyArmies[0].startFieldId
- friendlyArmies[0].targetPosName
- friendlyArmies[0].direction
- friendlyArmies[0].restTime
- friendlyArmies[0].startTime
- friendlyArmies[0].startPosName
- friendlyArmies[0].heroLevel
- friendlyArmies[0].reachTime
- friendlyArmies[0].hero
- friendlyArmies[0].targetFieldId
- friendlyArmies[0].alliance
- friendlyArmies[0].troop.peasants
- friendlyArmies[0].troop.militia
- friendlyArmies[0].troop.scouter
- friendlyArmies[0].troop.pikemen
- friendlyArmies[0].troop.swordsmen
- friendlyArmies[0].troop.archer
- friendlyArmies[0].troop.lightCavalry
- friendlyArmies[0].troop.heavyCavalry
- friendlyArmies[0].troop.carriage
- friendlyArmies[0].troop.ballista
- friendlyArmies[0].troop.batteringRam
- friendlyArmies[0].troop.catapult
- friendlyArmies[0].resource.gold
- friendlyArmies[0].resource.food
- friendlyArmies[0].resource.wood
- friendlyArmies[0].resource.iron
- friendlyArmies[0].resource.stone
selfArmies[0].missionType
Usage: |
cityManager.selfArmies[0].missionType |
Example: |
cityManager.selfArmies[0].missionType |
Tells the type of each wave being sent from the rally point.
m_city.cityManager.selfArmies[X].missionType
Where X = The position in the rally point from 0-9
Mission Types:
Transport = 1
Reinforce = 2
Scout = 3
Build City = 4
Attack = 5
selfArmies[0].king
Usage: |
m_city.cityManager.selfArmies[0].king |
Example: |
m_city.cityManager.selfArmies[0].king |
Tells the Lord Name of the person owning the hero sent out of the rally.
m_city.cityManager.selfArmies[X].king
Where X = The rally position 0-9
selfArmies[0].startFieldId
Usage: |
city.selfArmies[0].startFieldId |
Example: |
city.selfArmies[0].startFieldId |
Description goes here.
selfArmies[0].targetPosName
Usage: |
city.selfArmies[0].targetPosName |
Example: |
city.selfArmies[0].targetPosName |
Description goes here.
selfArmies[0].direction
Usage: |
city.selfArmies[0].direction |
Example: |
city.selfArmies[0].direction |
Description goes here.
selfArmies[0].restTime
Usage: |
city.selfArmies[0].restTime |
Example: |
city.selfArmies[0].restTime |
Description goes here.
selfArmies[0].startTime
Usage: |
city.selfArmies[0].startTime |
Example: |
city.selfArmies[0].startTime |
Description goes here.
selfArmies[0].startPosName
Usage: |
city.selfArmies[0].startPosName |
Example: |
city.selfArmies[0].startPosName |
Description goes here.
selfArmies[0].heroLevel
Usage: |
city.selfArmies[0].heroLevel |
Example: |
city.selfArmies[0].heroLevel |
Description goes here.
selfArmies[0].reachTime
Usage: |
city.selfArmies[0].reachTime |
Example: |
city.selfArmies[0].reachTime |
Description goes here.
selfArmies[0].hero
Usage: |
city.selfArmies[0].hero |
Example: |
city.selfArmies[0].hero |
Description goes here.
selfArmies[0].targetFieldId
Usage: |
city.selfArmies[0].targetFieldId |
Example: |
city.selfArmies[0].targetFieldId |
Description goes here.
selfArmies[0].alliance
Usage: |
city.selfArmies[0].alliance |
Example: |
city.selfArmies[0].alliance |
Description goes here.
selfArmies[0].troop.peasants
Usage: |
city.selfArmies[0].troop.peasants |
Example: |
city.selfArmies[0].troop.peasants |
Description goes here.
selfArmies[0].troop.militia
Usage: |
city.selfArmies[0].troop.militia |
Example: |
city.selfArmies[0].troop.militia |
Description goes here.
selfArmies[0].troop.scouter
Usage: |
city.selfArmies[0].troop.scouter |
Example: |
city.selfArmies[0].troop.scouter |
Description goes here.
selfArmies[0].troop.pikemen
Usage: |
city.selfArmies[0].troop.pikemen |
Example: |
city.selfArmies[0].troop.pikemen |
Description goes here.
selfArmies[0].troop.swordsmen
Usage: |
city.selfArmies[0].troop.swordsmen |
Example: |
city.selfArmies[0].troop.swordsmen |
Description goes here.
selfArmies[0].troop.archer
Usage: |
city.selfArmies[0].troop.archer |
Example: |
city.selfArmies[0].troop.archer |
Description goes here.
selfArmies[0].troop.lightCavalry
Usage: |
city.selfArmies[0].troop.lightCavalry |
Example: |
city.selfArmies[0].troop.lightCavalry |
Description goes here.
selfArmies[0].troop.heavyCavalry
Usage: |
city.selfArmies[0].troop.heavyCavalry |
Example: |
city.selfArmies[0].troop.heavyCavalry |
Description goes here.
selfArmies[0].troop.carriage
Usage: |
city.selfArmies[0].troop.carriage |
Example: |
city.selfArmies[0].troop.carriage |
Description goes here.
selfArmies[0].troop.ballista
Usage: |
city.selfArmies[0].troop.ballista |
Example: |
city.selfArmies[0].troop.ballista |
Description goes here.
selfArmies[0].troop.batteringRam
Usage: |
city.selfArmies[0].troop.batteringRam |
Example: |
city.selfArmies[0].troop.batteringRam |
Description goes here.
selfArmies[0].troop.catapult
Usage: |
city.selfArmies[0].troop.catapult |
Example: |
city.selfArmies[0].troop.catapult |
Description goes here.
selfArmies[0].resource.gold
Usage: |
city.selfArmies[0].resource.gold |
Example: |
city.selfArmies[0].resource.gold |
Description goes here.
selfArmies[0].resource.food
Usage: |
city.selfArmies[0].resource.food |
Example: |
city.selfArmies[0].resource.food |
Description goes here.
selfArmies[0].resource.wood
Usage: |
city.selfArmies[0].resource.wood |
Example: |
city.selfArmies[0].resource.wood |
Description goes here.
selfArmies[0].resource.iron
Usage: |
city.selfArmies[0].resource.iron |
Example: |
city.selfArmies[0].resource.iron |
Description goes here.
selfArmies[0].resource.stone
Usage: |
city.selfArmies[0].resource.stone |
Example: |
city.selfArmies[0].resource.stone |
Description goes here.
castle.goOutForBattle
Usage: |
city.castle.goOutForBattle |
Example: |
city.castle.goOutForBattle |
Description goes here.
friendlyArmies[0].missionType
Usage: |
city.friendlyArmies[0].missionType |
Example: |
city.friendlyArmies[0].missionType |
Description goes here.
friendlyArmies[0].king
Usage: |
city.friendlyArmies[0].king |
Example: |
city.friendlyArmies[0].king |
Description goes here.
friendlyArmies[0].startFieldId
Usage: |
city.friendlyArmies[0].startFieldId |
Example: |
city.friendlyArmies[0].startFieldId |
Description goes here.
friendlyArmies[0].targetPosName
Usage: |
city.friendlyArmies[0].targetPosName |
Example: |
city.friendlyArmies[0].targetPosName |
Description goes here.
friendlyArmies[0].direction
Usage: |
city.friendlyArmies[0].direction |
Example: |
city.friendlyArmies[0].direction |
Description goes here.
friendlyArmies[0].restTime
Usage: |
city.friendlyArmies[0].restTime |
Example: |
city.friendlyArmies[0].restTime |
Description goes here.
friendlyArmies[0].startTime
Usage: |
city.friendlyArmies[0].startTime |
Example: |
city.friendlyArmies[0].startTime |
Description goes here.
friendlyArmies[0].startPosName
Usage: |
city.friendlyArmies[0].startPosName |
Example: |
city.friendlyArmies[0].startPosName |
Description goes here.
friendlyArmies[0].heroLevel
Usage: |
city.friendlyArmies[0].heroLevel |
Example: |
city.friendlyArmies[0].heroLevel |
Description goes here.
friendlyArmies[0].reachTime
Usage: |
city.friendlyArmies[0].reachTime |
Example: |
city.friendlyArmies[0].reachTime |
Description goes here.
friendlyArmies[0].hero
Usage: |
city.friendlyArmies[0].hero |
Example: |
city.friendlyArmies[0].hero |
Description goes here.
friendlyArmies[0].targetFieldId
Usage: |
city.friendlyArmies[0].targetFieldId |
Example: |
city.friendlyArmies[0].targetFieldId |
Description goes here.
friendlyArmies[0].alliance
Usage: |
city.friendlyArmies[0].alliance |
Example: |
city.friendlyArmies[0].alliance |
Description goes here.
friendlyArmies[0].troop.peasants
Usage: |
city.friendlyArmies[0].troop.peasants |
Example: |
city.friendlyArmies[0].troop.peasants |
Description goes here.
friendlyArmies[0].troop.militia
Usage: |
city.friendlyArmies[0].troop.militia |
Example: |
city.friendlyArmies[0].troop.militia |
Description goes here.
friendlyArmies[0].troop.scouter
Usage: |
city.friendlyArmies[0].troop.scouter |
Example: |
city.friendlyArmies[0].troop.scouter |
Description goes here.
friendlyArmies[0].troop.pikemen
Usage: |
city.friendlyArmies[0].troop.pikemen |
Example: |
city.friendlyArmies[0].troop.pikemen |
Description goes here.
friendlyArmies[0].troop.swordsmen
Usage: |
city.friendlyArmies[0].troop.swordsmen |
Example: |
city.friendlyArmies[0].troop.swordsmen |
Description goes here.
friendlyArmies[0].troop.archer
Usage: |
city.friendlyArmies[0].troop.archer |
Example: |
city.friendlyArmies[0].troop.archer |
Description goes here.
friendlyArmies[0].troop.lightCavalry
Usage: |
city.friendlyArmies[0].troop.lightCavalry |
Example: |
city.friendlyArmies[0].troop.lightCavalry |
Description goes here.
friendlyArmies[0].troop.heavyCavalry
Usage: |
city.friendlyArmies[0].troop.heavyCavalry |
Example: |
city.friendlyArmies[0].troop.heavyCavalry |
Description goes here.
friendlyArmies[0].troop.carriage
Usage: |
city.friendlyArmies[0].troop.carriage |
Example: |
city.friendlyArmies[0].troop.carriage |
Description goes here.
friendlyArmies[0].troop.ballista
Usage: |
city.friendlyArmies[0].troop.ballista |
Example: |
city.friendlyArmies[0].troop.ballista |
Description goes here.
friendlyArmies[0].troop.batteringRam
Usage: |
city.friendlyArmies[0].troop.batteringRam |
Example: |
city.friendlyArmies[0].troop.batteringRam |
Description goes here.
friendlyArmies[0].troop.catapult
Usage: |
city.friendlyArmies[0].troop.catapult |
Example: |
city.friendlyArmies[0].troop.catapult |
Description goes here.
friendlyArmies[0].resource.gold
Usage: |
city.friendlyArmies[0].resource.gold |
Example: |
city.friendlyArmies[0].resource.gold |
Description goes here.
friendlyArmies[0].resource.food
Usage: |
city.friendlyArmies[0].resource.food |
Example: |
city.friendlyArmies[0].resource.food |
Description goes here.
friendlyArmies[0].resource.wood
Usage: |
city.friendlyArmies[0].resource.wood |
Example: |
city.friendlyArmies[0].resource.wood |
Description goes here.
friendlyArmies[0].resource.iron
Usage: |
city.friendlyArmies[0].resource.iron |
Example: |
city.friendlyArmies[0].resource.iron |
Description goes here.
friendlyArmies[0].resource.stone
Usage: |
city.friendlyArmies[0].resource.stone |
Example: |
city.friendlyArmies[0].resource.stone |
Description goes here.