The Army objects can reference details about the armies marching to or from your cities.

Incoming enemy armies can be referenced as:

Incoming friendly armies can be referenced as:

Your own armies can be referenced as:

The [x] will signify which army it is - starting with 0 being the first one. If you had 6 marching farm crews for example, you would reference these with city.selfArmies[0].property through city.selfArmies[5].property.

The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the lord name of the person that the third incoming attack wave belongs to with city.enemyArmies[2].king

Some properties can have further details, for example resource and troop. Click the links in the table below to get the extra types of properties these can have. As an example, to see how much food your first returning npc farming crew is carrying, you could use city.selfArmies[0].resource.food. Another example, using troops, lets you check how many scouts are in the second incoming reinforcement from your alliance mate by using city.friendlyArmies[1].troop.scouter.

Properties

Property

Type

Description

alliance

String

Alliance of the player who sent the army

armyId

int

army ID

direction

int

hero

String

Hero name

heroLevel

king

String

Lord name of the player who sent the army

missionType

int

Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack

reachTime

resource

Object

Object describing the army resources

restTime

startFieldId

int

FieldId of the army origination point

startPosName

String

Name of the city that sent the army

startTime

targetFieldId

int

FieldId of the army destination point

targetPosName

String

Name of the destination for the army

troop

Object

Object describing the army troops

Examples


ScriptObjects

Army (last edited 2012-10-25 22:57:07 by Inanna)