Contents

  1. selfArmies[0].missionType
  2. selfArmies[0].king
  3. selfArmies[0].startFieldId
  4. selfArmies[0].targetPosName
  5. selfArmies[0].direction
  6. selfArmies[0].restTime
  7. selfArmies[0].startTime
  8. selfArmies[0].startPosName
  9. selfArmies[0].heroLevel
  10. selfArmies[0].reachTime
  11. selfArmies[0].hero
  12. selfArmies[0].targetFieldId
  13. selfArmies[0].alliance
  14. selfArmies[0].troop.peasants
  15. selfArmies[0].troop.militia
  16. selfArmies[0].troop.scouter
  17. selfArmies[0].troop.pikemen
  18. selfArmies[0].troop.swordsmen
  19. selfArmies[0].troop.archer
  20. selfArmies[0].troop.lightCavalry
  21. selfArmies[0].troop.heavyCavalry
  22. selfArmies[0].troop.carriage
  23. selfArmies[0].troop.ballista
  24. selfArmies[0].troop.batteringRam
  25. selfArmies[0].troop.catapult
  26. selfArmies[0].resource.gold
  27. selfArmies[0].resource.food
  28. selfArmies[0].resource.wood
  29. selfArmies[0].resource.iron
  30. selfArmies[0].resource.stone
  31. castle.goOutForBattle
  32. friendlyArmies[0].missionType
  33. friendlyArmies[0].king
  34. friendlyArmies[0].startFieldId
  35. friendlyArmies[0].targetPosName
  36. friendlyArmies[0].direction
  37. friendlyArmies[0].restTime
  38. friendlyArmies[0].startTime
  39. friendlyArmies[0].startPosName
  40. friendlyArmies[0].heroLevel
  41. friendlyArmies[0].reachTime
  42. friendlyArmies[0].hero
  43. friendlyArmies[0].targetFieldId
  44. friendlyArmies[0].alliance
  45. friendlyArmies[0].troop.peasants
  46. friendlyArmies[0].troop.militia
  47. friendlyArmies[0].troop.scouter
  48. friendlyArmies[0].troop.pikemen
  49. friendlyArmies[0].troop.swordsmen
  50. friendlyArmies[0].troop.archer
  51. friendlyArmies[0].troop.lightCavalry
  52. friendlyArmies[0].troop.heavyCavalry
  53. friendlyArmies[0].troop.carriage
  54. friendlyArmies[0].troop.ballista
  55. friendlyArmies[0].troop.batteringRam
  56. friendlyArmies[0].troop.catapult
  57. friendlyArmies[0].resource.gold
  58. friendlyArmies[0].resource.food
  59. friendlyArmies[0].resource.wood
  60. friendlyArmies[0].resource.iron
  61. friendlyArmies[0].resource.stone

selfArmies[0].missionType

Usage:

cityManager.selfArmies[0].missionType

Example:

cityManager.selfArmies[0].missionType

Tells the type of each wave being sent from the rally point.

m_city.cityManager.selfArmies[X].missionType

Where X = The position in the rally point from 0-9

Mission Types:

Transport = 1

Reinforce = 2

Scout = 3

Build City = 4

Attack = 5

selfArmies[0].king

Usage:

m_city.cityManager.selfArmies[0].king

Example:

m_city.cityManager.selfArmies[0].king

Tells the Lord Name of the person owning the hero sent out of the rally.

m_city.cityManager.selfArmies[X].king

Where X = The rally position 0-9

selfArmies[0].startFieldId

Usage:

city.selfArmies[0].startFieldId

Example:

city.selfArmies[0].startFieldId

Description goes here.

selfArmies[0].targetPosName

Usage:

city.selfArmies[0].targetPosName

Example:

city.selfArmies[0].targetPosName

Description goes here.

selfArmies[0].direction

Usage:

city.selfArmies[0].direction

Example:

city.selfArmies[0].direction

Description goes here.

selfArmies[0].restTime

Usage:

city.selfArmies[0].restTime

Example:

city.selfArmies[0].restTime

Description goes here.

selfArmies[0].startTime

Usage:

city.selfArmies[0].startTime

Example:

city.selfArmies[0].startTime

Description goes here.

selfArmies[0].startPosName

Usage:

city.selfArmies[0].startPosName

Example:

city.selfArmies[0].startPosName

Description goes here.

selfArmies[0].heroLevel

Usage:

city.selfArmies[0].heroLevel

Example:

city.selfArmies[0].heroLevel

Description goes here.

selfArmies[0].reachTime

Usage:

city.selfArmies[0].reachTime

Example:

city.selfArmies[0].reachTime

Description goes here.

selfArmies[0].hero

Usage:

city.selfArmies[0].hero

Example:

city.selfArmies[0].hero

Description goes here.

selfArmies[0].targetFieldId

Usage:

city.selfArmies[0].targetFieldId

Example:

city.selfArmies[0].targetFieldId

Description goes here.

selfArmies[0].alliance

Usage:

city.selfArmies[0].alliance

Example:

city.selfArmies[0].alliance

Description goes here.

selfArmies[0].troop.peasants

Usage:

city.selfArmies[0].troop.peasants

Example:

city.selfArmies[0].troop.peasants

Description goes here.

selfArmies[0].troop.militia

Usage:

city.selfArmies[0].troop.militia

Example:

city.selfArmies[0].troop.militia

Description goes here.

selfArmies[0].troop.scouter

Usage:

city.selfArmies[0].troop.scouter

Example:

city.selfArmies[0].troop.scouter

Description goes here.

selfArmies[0].troop.pikemen

Usage:

city.selfArmies[0].troop.pikemen

Example:

city.selfArmies[0].troop.pikemen

Description goes here.

selfArmies[0].troop.swordsmen

Usage:

city.selfArmies[0].troop.swordsmen

Example:

city.selfArmies[0].troop.swordsmen

Description goes here.

selfArmies[0].troop.archer

Usage:

city.selfArmies[0].troop.archer

Example:

city.selfArmies[0].troop.archer

Description goes here.

selfArmies[0].troop.lightCavalry

Usage:

city.selfArmies[0].troop.lightCavalry

Example:

city.selfArmies[0].troop.lightCavalry

Description goes here.

selfArmies[0].troop.heavyCavalry

Usage:

city.selfArmies[0].troop.heavyCavalry

Example:

city.selfArmies[0].troop.heavyCavalry

Description goes here.

selfArmies[0].troop.carriage

Usage:

city.selfArmies[0].troop.carriage

Example:

city.selfArmies[0].troop.carriage

Description goes here.

selfArmies[0].troop.ballista

Usage:

city.selfArmies[0].troop.ballista

Example:

city.selfArmies[0].troop.ballista

Description goes here.

selfArmies[0].troop.batteringRam

Usage:

city.selfArmies[0].troop.batteringRam

Example:

city.selfArmies[0].troop.batteringRam

Description goes here.

selfArmies[0].troop.catapult

Usage:

city.selfArmies[0].troop.catapult

Example:

city.selfArmies[0].troop.catapult

Description goes here.

selfArmies[0].resource.gold

Usage:

city.selfArmies[0].resource.gold

Example:

city.selfArmies[0].resource.gold

Description goes here.

selfArmies[0].resource.food

Usage:

city.selfArmies[0].resource.food

Example:

city.selfArmies[0].resource.food

Description goes here.

selfArmies[0].resource.wood

Usage:

city.selfArmies[0].resource.wood

Example:

city.selfArmies[0].resource.wood

Description goes here.

selfArmies[0].resource.iron

Usage:

city.selfArmies[0].resource.iron

Example:

city.selfArmies[0].resource.iron

Description goes here.

selfArmies[0].resource.stone

Usage:

city.selfArmies[0].resource.stone

Example:

city.selfArmies[0].resource.stone

Description goes here.

castle.goOutForBattle

Usage:

city.castle.goOutForBattle

Example:

city.castle.goOutForBattle

Description goes here.

friendlyArmies[0].missionType

Usage:

city.friendlyArmies[0].missionType

Example:

city.friendlyArmies[0].missionType

Description goes here.

friendlyArmies[0].king

Usage:

city.friendlyArmies[0].king

Example:

city.friendlyArmies[0].king

Description goes here.

friendlyArmies[0].startFieldId

Usage:

city.friendlyArmies[0].startFieldId

Example:

city.friendlyArmies[0].startFieldId

Description goes here.

friendlyArmies[0].targetPosName

Usage:

city.friendlyArmies[0].targetPosName

Example:

city.friendlyArmies[0].targetPosName

Description goes here.

friendlyArmies[0].direction

Usage:

city.friendlyArmies[0].direction

Example:

city.friendlyArmies[0].direction

Description goes here.

friendlyArmies[0].restTime

Usage:

city.friendlyArmies[0].restTime

Example:

city.friendlyArmies[0].restTime

Description goes here.

friendlyArmies[0].startTime

Usage:

city.friendlyArmies[0].startTime

Example:

city.friendlyArmies[0].startTime

Description goes here.

friendlyArmies[0].startPosName

Usage:

city.friendlyArmies[0].startPosName

Example:

city.friendlyArmies[0].startPosName

Description goes here.

friendlyArmies[0].heroLevel

Usage:

city.friendlyArmies[0].heroLevel

Example:

city.friendlyArmies[0].heroLevel

Description goes here.

friendlyArmies[0].reachTime

Usage:

city.friendlyArmies[0].reachTime

Example:

city.friendlyArmies[0].reachTime

Description goes here.

friendlyArmies[0].hero

Usage:

city.friendlyArmies[0].hero

Example:

city.friendlyArmies[0].hero

Description goes here.

friendlyArmies[0].targetFieldId

Usage:

city.friendlyArmies[0].targetFieldId

Example:

city.friendlyArmies[0].targetFieldId

Description goes here.

friendlyArmies[0].alliance

Usage:

city.friendlyArmies[0].alliance

Example:

city.friendlyArmies[0].alliance

Description goes here.

friendlyArmies[0].troop.peasants

Usage:

city.friendlyArmies[0].troop.peasants

Example:

city.friendlyArmies[0].troop.peasants

Description goes here.

friendlyArmies[0].troop.militia

Usage:

city.friendlyArmies[0].troop.militia

Example:

city.friendlyArmies[0].troop.militia

Description goes here.

friendlyArmies[0].troop.scouter

Usage:

city.friendlyArmies[0].troop.scouter

Example:

city.friendlyArmies[0].troop.scouter

Description goes here.

friendlyArmies[0].troop.pikemen

Usage:

city.friendlyArmies[0].troop.pikemen

Example:

city.friendlyArmies[0].troop.pikemen

Description goes here.

friendlyArmies[0].troop.swordsmen

Usage:

city.friendlyArmies[0].troop.swordsmen

Example:

city.friendlyArmies[0].troop.swordsmen

Description goes here.

friendlyArmies[0].troop.archer

Usage:

city.friendlyArmies[0].troop.archer

Example:

city.friendlyArmies[0].troop.archer

Description goes here.

friendlyArmies[0].troop.lightCavalry

Usage:

city.friendlyArmies[0].troop.lightCavalry

Example:

city.friendlyArmies[0].troop.lightCavalry

Description goes here.

friendlyArmies[0].troop.heavyCavalry

Usage:

city.friendlyArmies[0].troop.heavyCavalry

Example:

city.friendlyArmies[0].troop.heavyCavalry

Description goes here.

friendlyArmies[0].troop.carriage

Usage:

city.friendlyArmies[0].troop.carriage

Example:

city.friendlyArmies[0].troop.carriage

Description goes here.

friendlyArmies[0].troop.ballista

Usage:

city.friendlyArmies[0].troop.ballista

Example:

city.friendlyArmies[0].troop.ballista

Description goes here.

friendlyArmies[0].troop.batteringRam

Usage:

city.friendlyArmies[0].troop.batteringRam

Example:

city.friendlyArmies[0].troop.batteringRam

Description goes here.

friendlyArmies[0].troop.catapult

Usage:

city.friendlyArmies[0].troop.catapult

Example:

city.friendlyArmies[0].troop.catapult

Description goes here.

friendlyArmies[0].resource.gold

Usage:

city.friendlyArmies[0].resource.gold

Example:

city.friendlyArmies[0].resource.gold

Description goes here.

friendlyArmies[0].resource.food

Usage:

city.friendlyArmies[0].resource.food

Example:

city.friendlyArmies[0].resource.food

Description goes here.

friendlyArmies[0].resource.wood

Usage:

city.friendlyArmies[0].resource.wood

Example:

city.friendlyArmies[0].resource.wood

Description goes here.

friendlyArmies[0].resource.iron

Usage:

city.friendlyArmies[0].resource.iron

Example:

city.friendlyArmies[0].resource.iron

Description goes here.

friendlyArmies[0].resource.stone

Usage:

city.friendlyArmies[0].resource.stone

Example:

city.friendlyArmies[0].resource.stone

Description goes here.


CategoryObjects

Army (last edited 2012-10-23 20:48:06 by Romulus)