'''Properties''' ||'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||alliance ||String ||Alliance of the player who sent the army || ||armyId ||int ||army ID || ||[[ArmyDirection|direction]] ||int || || ||hero ||String ||Hero name || ||king ||String ||Lord name of the player who sent the army || ||[[MIssionType|missionType]] ||int ||Type of each wave being sent from the rally point: 1 - transport, 2 - reinforce, 3 - scout, 4 - build city, 5 - attack || ||[[Object Resource|resource]] ||Resource Object ||Object describing the army resources || ||startFieldId ||int ||FieldId of the army origination point || ||targetFieldId ||int ||FieldId of the army destination point || ||[[Object Troop|troop]] ||Troop Object ||Object describing the army troops || == selfArmies[0].targetPosName == ||Usage: ||city.selfArmies[0].targetPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].targetPosName || Description goes here. selfArmies[0].restTime ||Usage: ||city.selfArmies[0].restTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].restTime || Description goes here. == selfArmies[0].startTime == ||Usage: ||city.selfArmies[0].startTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].startTime || Description goes here. == selfArmies[0].startPosName == ||Usage: ||city.selfArmies[0].startPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].startPosName || Description goes here. == selfArmies[0].heroLevel == ||Usage: ||city.selfArmies[0].heroLevel || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].heroLevel || Description goes here. == selfArmies[0].reachTime == ||Usage: ||city.selfArmies[0].reachTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].reachTime || Description goes here. castle.goOutForBattle ||Usage: ||city.castle.goOutForBattle || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.goOutForBattle || ---- CategoryObjects