<> == selfArmies[0].missionType == ||Usage: ||cityManager.selfArmies[0].missionType || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||cityManager.selfArmies[0].missionType || Tells the type of each wave being sent from the rally point. m_city.cityManager.selfArmies[X].missionType Where X = The position in the rally point from 0-9 Mission Types: Transport = 1 Reinforce = 2 Scout = 3 Build City = 4 Attack = 5 == selfArmies[0].king == ||Usage: ||city.selfArmies[0].king || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].king || Description goes here. == selfArmies[0].startFieldId == ||Usage: ||city.selfArmies[0].startFieldId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].startFieldId || Description goes here. == selfArmies[0].targetPosName == ||Usage: ||city.selfArmies[0].targetPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].targetPosName || Description goes here. == selfArmies[0].direction == ||Usage: ||city.selfArmies[0].direction || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].direction || Description goes here. == selfArmies[0].restTime == ||Usage: ||city.selfArmies[0].restTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].restTime || Description goes here. == selfArmies[0].startTime == ||Usage: ||city.selfArmies[0].startTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].startTime || Description goes here. == selfArmies[0].startPosName == ||Usage: ||city.selfArmies[0].startPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].startPosName || Description goes here. == selfArmies[0].heroLevel == ||Usage: ||city.selfArmies[0].heroLevel || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].heroLevel || Description goes here. == selfArmies[0].reachTime == ||Usage: ||city.selfArmies[0].reachTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].reachTime || Description goes here. == selfArmies[0].hero == ||Usage: ||city.selfArmies[0].hero || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].hero || Description goes here. == selfArmies[0].targetFieldId == ||Usage: ||city.selfArmies[0].targetFieldId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].targetFieldId || Description goes here. == selfArmies[0].alliance == ||Usage: ||city.selfArmies[0].alliance || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].alliance || Description goes here. == selfArmies[0].troop.peasants == ||Usage: ||city.selfArmies[0].troop.peasants || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.peasants || Description goes here. == selfArmies[0].troop.militia == ||Usage: ||city.selfArmies[0].troop.militia || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.militia || Description goes here. == selfArmies[0].troop.scouter == ||Usage: ||city.selfArmies[0].troop.scouter || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.scouter || Description goes here. == selfArmies[0].troop.pikemen == ||Usage: ||city.selfArmies[0].troop.pikemen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.pikemen || Description goes here. == selfArmies[0].troop.swordsmen == ||Usage: ||city.selfArmies[0].troop.swordsmen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.swordsmen || Description goes here. == selfArmies[0].troop.archer == ||Usage: ||city.selfArmies[0].troop.archer || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.archer || Description goes here. == selfArmies[0].troop.lightCavalry == ||Usage: ||city.selfArmies[0].troop.lightCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.lightCavalry || Description goes here. == selfArmies[0].troop.heavyCavalry == ||Usage: ||city.selfArmies[0].troop.heavyCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.heavyCavalry || Description goes here. == selfArmies[0].troop.carriage == ||Usage: ||city.selfArmies[0].troop.carriage || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.carriage || Description goes here. == selfArmies[0].troop.ballista == ||Usage: ||city.selfArmies[0].troop.ballista || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.ballista || Description goes here. == selfArmies[0].troop.batteringRam == ||Usage: ||city.selfArmies[0].troop.batteringRam || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.batteringRam || Description goes here. == selfArmies[0].troop.catapult == ||Usage: ||city.selfArmies[0].troop.catapult || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].troop.catapult || Description goes here. == selfArmies[0].resource.gold == ||Usage: ||city.selfArmies[0].resource.gold || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].resource.gold || Description goes here. == selfArmies[0].resource.food == ||Usage: ||city.selfArmies[0].resource.food || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].resource.food || Description goes here. == selfArmies[0].resource.wood == ||Usage: ||city.selfArmies[0].resource.wood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].resource.wood || Description goes here. == selfArmies[0].resource.iron == ||Usage: ||city.selfArmies[0].resource.iron || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].resource.iron || Description goes here. == selfArmies[0].resource.stone == ||Usage: ||city.selfArmies[0].resource.stone || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.selfArmies[0].resource.stone || Description goes here. == castle.goOutForBattle == ||Usage: ||city.castle.goOutForBattle || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.goOutForBattle || Description goes here. == friendlyArmies[0].missionType == ||Usage: ||city.friendlyArmies[0].missionType || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].missionType || Description goes here. == friendlyArmies[0].king == ||Usage: ||city.friendlyArmies[0].king || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].king || Description goes here. == friendlyArmies[0].startFieldId == ||Usage: ||city.friendlyArmies[0].startFieldId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].startFieldId || Description goes here. == friendlyArmies[0].targetPosName == ||Usage: ||city.friendlyArmies[0].targetPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].targetPosName || Description goes here. == friendlyArmies[0].direction == ||Usage: ||city.friendlyArmies[0].direction || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].direction || Description goes here. == friendlyArmies[0].restTime == ||Usage: ||city.friendlyArmies[0].restTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].restTime || Description goes here. == friendlyArmies[0].startTime == ||Usage: ||city.friendlyArmies[0].startTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].startTime || Description goes here. == friendlyArmies[0].startPosName == ||Usage: ||city.friendlyArmies[0].startPosName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].startPosName || Description goes here. == friendlyArmies[0].heroLevel == ||Usage: ||city.friendlyArmies[0].heroLevel || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].heroLevel || Description goes here. == friendlyArmies[0].reachTime == ||Usage: ||city.friendlyArmies[0].reachTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].reachTime || Description goes here. == friendlyArmies[0].hero == ||Usage: ||city.friendlyArmies[0].hero || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].hero || Description goes here. == friendlyArmies[0].targetFieldId == ||Usage: ||city.friendlyArmies[0].targetFieldId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].targetFieldId || Description goes here. == friendlyArmies[0].alliance == ||Usage: ||city.friendlyArmies[0].alliance || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].alliance || Description goes here. == friendlyArmies[0].troop.peasants == ||Usage: ||city.friendlyArmies[0].troop.peasants || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.peasants || Description goes here. == friendlyArmies[0].troop.militia == ||Usage: ||city.friendlyArmies[0].troop.militia || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.militia || Description goes here. == friendlyArmies[0].troop.scouter == ||Usage: ||city.friendlyArmies[0].troop.scouter || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.scouter || Description goes here. == friendlyArmies[0].troop.pikemen == ||Usage: ||city.friendlyArmies[0].troop.pikemen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.pikemen || Description goes here. == friendlyArmies[0].troop.swordsmen == ||Usage: ||city.friendlyArmies[0].troop.swordsmen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.swordsmen || Description goes here. == friendlyArmies[0].troop.archer == ||Usage: ||city.friendlyArmies[0].troop.archer || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.archer || Description goes here. == friendlyArmies[0].troop.lightCavalry == ||Usage: ||city.friendlyArmies[0].troop.lightCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.lightCavalry || Description goes here. == friendlyArmies[0].troop.heavyCavalry == ||Usage: ||city.friendlyArmies[0].troop.heavyCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.heavyCavalry || Description goes here. == friendlyArmies[0].troop.carriage == ||Usage: ||city.friendlyArmies[0].troop.carriage || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.carriage || Description goes here. == friendlyArmies[0].troop.ballista == ||Usage: ||city.friendlyArmies[0].troop.ballista || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.ballista || Description goes here. == friendlyArmies[0].troop.batteringRam == ||Usage: ||city.friendlyArmies[0].troop.batteringRam || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.batteringRam || Description goes here. == friendlyArmies[0].troop.catapult == ||Usage: ||city.friendlyArmies[0].troop.catapult || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].troop.catapult || Description goes here. == friendlyArmies[0].resource.gold == ||Usage: ||city.friendlyArmies[0].resource.gold || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].resource.gold || Description goes here. == friendlyArmies[0].resource.food == ||Usage: ||city.friendlyArmies[0].resource.food || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].resource.food || Description goes here. == friendlyArmies[0].resource.wood == ||Usage: ||city.friendlyArmies[0].resource.wood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].resource.wood || Description goes here. == friendlyArmies[0].resource.iron == ||Usage: ||city.friendlyArmies[0].resource.iron || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].resource.iron || Description goes here. == friendlyArmies[0].resource.stone == ||Usage: ||city.friendlyArmies[0].resource.stone || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.friendlyArmies[0].resource.stone || Description goes here. ---- CategoryVariables