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    • Diff for "Building"
    Differences between revisions 1 and 14 (spanning 13 versions)
    Revision 1 as of 2012-10-23 13:05:50
    Size: 55
    Editor: Inanna
    Comment:
    Revision 14 as of 2013-07-31 07:20:46
    Size: 6628
    Editor: tech
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
    Describe BuildingsVars here. ## page was renamed from Buildings
    ## page was renamed from BuildingsVars
    <<TableOfContents>>

    Each city has up to 74 possible buildings on it, 32 spaces inside plus walls and town hall, and 40 spaces outside.

    The first building you start with is city.building[73] (The Town Hall) and each building you construct after that takes the next available number counting back to 0... (72,71,70,69,etc)

    In the following examples, x can be any number from 0-73:



    == buildings[x].name ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[x].name ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[0].name ||


    The name of the type of building ("Forge","Stable","Inn",etc.)



    == buildings[x].positionId ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[x].positionId ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[0].positionId ||


    The numbers below indicate the .positionId (city.building[x].positionId) (The Town Hall is in position -1)

    == buildings[x].status ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[x].status ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[0].status ||


    0 = building complete

    1 = upgrading

    2 = demolishing

    == buildings[x].endTime ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[x].endTime ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[1].endTime ||


    returns the time in UNIX timestamp format indicating when building will be finished upgrading or demolishing

    (returns 0 if it is not being worked on)



    == buildings[x].startTime ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[x].startTime ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[1].startTime ||


    returns the time in UNIX timestamp format indicating when building began being upgraded or demolished

    (returns 0 if it is not being worked on)



    == buildings[x].typeId ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[x].typeId ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[1].typeId ||


    The numerical code for the [[buildingType]]



    == buildings[x].level ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[x].level ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings[1].level ||


    level of the building



    == buildings.length ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings.length ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buildings.length ||


    Total number of buildings in the current city


    Line 3: Line 90:
    CategoryVariables [[ObjectCity|City]]

    

    Each city has up to 74 possible buildings on it, 32 spaces inside plus walls and town hall, and 40 spaces outside.

    The first building you start with is city.building[73] (The Town Hall) and each building you construct after that takes the next available number counting back to 0... (72,71,70,69,etc)

    In the following examples, x can be any number from 0-73:

    buildings[x].name

    Usage:

    city.buildings[x].name

    Example:

    city.buildings[0].name

    The name of the type of building ("Forge","Stable","Inn",etc.)

    buildings[x].positionId

    Usage:

    city.buildings[x].positionId

    Example:

    city.buildings[0].positionId

    The numbers below indicate the .positionId (city.building[x].positionId) (The Town Hall is in position -1)

    buildings[x].status

    Usage:

    city.buildings[x].status

    Example:

    city.buildings[0].status

    0 = building complete

    1 = upgrading

    2 = demolishing

    buildings[x].endTime

    Usage:

    city.buildings[x].endTime

    Example:

    city.buildings[1].endTime

    returns the time in UNIX timestamp format indicating when building will be finished upgrading or demolishing

    (returns 0 if it is not being worked on)

    buildings[x].startTime

    Usage:

    city.buildings[x].startTime

    Example:

    city.buildings[1].startTime

    returns the time in UNIX timestamp format indicating when building began being upgraded or demolished

    (returns 0 if it is not being worked on)

    buildings[x].typeId

    Usage:

    city.buildings[x].typeId

    Example:

    city.buildings[1].typeId

    The numerical code for the buildingType

    buildings[x].level

    Usage:

    city.buildings[x].level

    Example:

    city.buildings[1].level

    level of the building

    buildings.length

    Usage:

    city.buildings.length

    Example:

    city.buildings.length

    Total number of buildings in the current city


    City

    Building (last edited 2019-12-18 17:18:13 by Inanna)