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| Deletions are marked like this. | Additions are marked like this. | 
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|  | Building objects can reference details about the buildings currently built or still in progress in your cities. | 
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| m_city.cityManager.buildings[0].endTime | '''These objects can be referenced as:''' | 
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| m_city.cityManager.buildings[0].level | . ''m_city.cityManager.buildings[x].property '''or''' city.buildings[x].property'' | 
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| m_city.cityManager.buildings[0].name | The ''[x]'' can be any number from 0-73. Each city has up to 74 possible buildings on it, 32 spaces inside plus walls and town hall, and 40 spaces outside. The first building you start with is city.building[73] (The Town Hall) and each building you construct after that takes the next available number counting back to 0... (72,71,70,69,etc) | 
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| m_city.cityManager.buildings[0].positionId | ||<tablewidth="796px" tableheight="123px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||name ||String ||The name of the type of building ("Forge","Stable","Inn",etc.) || ||positionId ||int ||The number indicating the position id of the building. Town Hall is in position -1. See images below for each position id. || ||status ||int ||The active status of the building. 0 = complete, 1 = upgrading, 2 = demolishing. || ||endTime ||int ||Returns the time in UNIX timestamp format indicating when building will be finished upgrading or demolishing. Returns 0 if not being worked on. || ||startTime ||int ||Returns the time in UNIX timestamp format indicating when building began upgrading or demolishing. Returns 0 if not being worked on. || ||typeId ||int ||Returns the numerical code for the [[BuildingTypes]] || ||level ||int ||Returns the level of the building. || ||length ||int ||Returns the total number of buildings in the city. ||  | 
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| m_city.cityManager.buildings[0].startTime | ''' Position IDs for Building ''' | 
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| m_city.cityManager.buildings[0].status | {{http://imageshack.us/a/img820/7558/positionid1.png}} {{http://imageshack.us/a/img10/8545/positionid2.png}} | 
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| m_city.cityManager.buildings[0].typeId m_city.cityManager.buildings[1] m_city.cityManager.buildings[1].endTime m_city.cityManager.buildings[1].level m_city.cityManager.buildings[1].name m_city.cityManager.buildings[1].positionId m_city.cityManager.buildings[1].startTime m_city.cityManager.buildings[1].status m_city.cityManager.buildings[1].typeId m_city.cityManager.buildings[73].level  | 
See also: [[BuildingTypes|Building Types]]<<BR>> See also: [[BuildingFunctions|Building Functions|]]  | 
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| CategoryVariables | ScriptObjects | 
Building objects can reference details about the buildings currently built or still in progress in your cities.
These objects can be referenced as:
m_city.cityManager.buildings[x].property or city.buildings[x].property
The [x] can be any number from 0-73. Each city has up to 74 possible buildings on it, 32 spaces inside plus walls and town hall, and 40 spaces outside. The first building you start with is city.building[73] (The Town Hall) and each building you construct after that takes the next available number counting back to 0... (72,71,70,69,etc)
Property  | 
  Type  | 
  Description  | 
name  | 
  String  | 
  The name of the type of building ("Forge","Stable","Inn",etc.)  | 
positionId  | 
  int  | 
  The number indicating the position id of the building. Town Hall is in position -1. See images below for each position id.  | 
status  | 
  int  | 
  The active status of the building. 0 = complete, 1 = upgrading, 2 = demolishing.  | 
endTime  | 
  int  | 
  Returns the time in UNIX timestamp format indicating when building will be finished upgrading or demolishing. Returns 0 if not being worked on.  | 
startTime  | 
  int  | 
  Returns the time in UNIX timestamp format indicating when building began upgrading or demolishing. Returns 0 if not being worked on.  | 
typeId  | 
  int  | 
  Returns the numerical code for the BuildingTypes  | 
level  | 
  int  | 
  Returns the level of the building.  | 
length  | 
  int  | 
  Returns the total number of buildings in the city.  | 
Position IDs for Building
 
 
See also: Building Types
 See also: Building Functions 

![[+]](/moin_static/explorer/img/toggle1.png)

![[-]](/moin_static/explorer/img/toggle0.png)
