Building objects can reference details about the buildings currently built or still in progress in your cities.
See also: Building Types
See also: Building Functions
These objects can be referenced as:
m_city.cityManager.buildings[x].property or city.buildings[x].property
m_city.cityManager.function.property or city.function.property
When referencing these objects via the Building object, the [x] can be any number from 0-73. Each city has up to 74 possible buildings on it, 32 spaces inside plus walls and town hall, and 40 spaces outside. The first building you start with is city.building[73] (The Town Hall) and each building you construct after that takes the next available number counting back to 0... (72,71,70,69,etc)
When referencing these objects via a function, please see BuildingFunctions. For example, city.getBuildingByTypeId(25).level would tell you the level of the academy.
Property |
Type |
Description |
name |
String |
The name of the type of building ("Forge","Stable","Inn",etc.) |
positionId |
int |
The number indicating the position id of the building. Town Hall is in position -1. See images below for each position id. |
status |
int |
The active status of the building. 0 = complete, 1 = upgrading, 2 = demolishing. |
endTime |
int |
Returns the time in UNIX timestamp format indicating when building will be finished upgrading or demolishing. Returns 0 if not being worked on. |
startTime |
int |
Returns the time in UNIX timestamp format indicating when building began upgrading or demolishing. Returns 0 if not being worked on. |
typeId |
int |
Returns the numerical code for the BuildingTypes |
level |
int |
Returns the level of the building. |
length |
int |
Returns the total number of buildings in the city. |
Position IDs for Building