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| Deletions are marked like this. | Additions are marked like this. | 
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| See also: [[Building|Building Objects]]<<BR>> See also: [[BuildingTypes|Building Types|]]  | 
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| ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getBuildingLevel ( BuildingTypes ) || | ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getBuildingLevel(!BuildingType) || | 
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| this example finds the level of the !MarketPlace(23) | This example finds the level of the Market (typeID = 23). . {{{ echo city.getBuildingLevel(23) }}}  | 
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| This example cancels all trades if the number of trades is equal to the level of the Market (typeID = 23). | |
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| This sample cancels all trades if the number of trades is equal to the Level of the Market Place... (Hence the Market is full) . {{{ echo city.getBuildingLevel(23) }}} 10<<BR>>Script stopped  | 
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| ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getBuildingByTypeId(buildingType) || | ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getBuildingByTypeId(!BuildingType) || | 
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| For example, to find your highest level barrack (typeId = 2): | For example, to find your highest level barrack (typeID = 2): | 
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See also: BuildingTypes  | 
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| ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;                    " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;                    ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.countBuilding([[BuildingTypes|buildingType]],minLevel,maxLevel) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">totalmines = city.countBuilding(6,1,10) ||  | 
||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;                    " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;                    ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.countBuilding(!BuildingType,!MinLevel[,!MaxLevel)] || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">totalmines = city.countBuilding(6,1,10) ||  | 
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| The above example gives the total count of all iron mines between level 1 and 10. | This example gives the total count of all iron mines (typeID = 6) between level 1 and 10: . {{{ totalmines = city.countBuilding(6,1,10) }}} This example will check if you have at least 3 sawmills (typeID = 4) at level 5 or higher: . {{{ if city.countBuilding(4,5,10) >= 3 echo "I have at least 3 level 5+ sawmills." }}} The !MaxLevel parameter in countBuilding is optional. If you do not specify a maximum level, it defaults to level 10.  | 
See also: Building Objects
 See also: Building Types 
getBuildingLevel
Usage:  | 
  city.getBuildingLevel(BuildingType)  | 
Example:  | 
  level = city.getBuildingLevel(23)  | 
This example finds the level of the Market (typeID = 23).
echo city.getBuildingLevel(23)
This example cancels all trades if the number of trades is equal to the level of the Market (typeID = 23).
if city.tradesArray.length == city.getBuildingLevel(23) canceltrade
getBuildingByTypeId
Usage:  | 
  city.getBuildingByTypeId(BuildingType)  | 
Example:  | 
  city.getBuildingByTypeId(23)  | 
This function returns an object for the building with the highest level of that typeId. For example, to find your highest level barrack (typeID = 2):
echo city.getBuildingByTypeId(2).level
Valid parameters for this object are level, name, positionId, startTime, endTime, typeId, and status. For example you can echo city.getBuildingByTypeId(2).name or city.getBuildingByTypeId(2).status.
getBuildingByPosId
Usage:  | 
  city.getBuildingByPosId(pos)  | 
Example:  | 
  city.getBuildingByPosId(2)  | 
This example finds the name of the building at position 2:
echo city.getBuildingByPosId(2).name
You can find the positions with this:
 
 
countBuilding
Usage:  | 
  city.countBuilding(BuildingType,MinLevel[,MaxLevel)]  | 
Example:  | 
  totalmines = city.countBuilding(6,1,10)  | 
This example gives the total count of all iron mines (typeID = 6) between level 1 and 10:
totalmines = city.countBuilding(6,1,10)
This example will check if you have at least 3 sawmills (typeID = 4) at level 5 or higher:
if city.countBuilding(4,5,10) >= 3 echo "I have at least 3 level 5+ sawmills."
The MaxLevel parameter in countBuilding is optional. If you do not specify a maximum level, it defaults to level 10.

![[+]](/moin_static/explorer/img/toggle1.png)

![[-]](/moin_static/explorer/img/toggle0.png)
