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    • Diff for "BuildingFunctions"
    Differences between revisions 5 and 7 (spanning 2 versions)
    Revision 5 as of 2014-11-23 21:55:03
    Size: 4021
    Editor: Inanna
    Comment:
    Revision 7 as of 2014-11-23 22:50:43
    Size: 4265
    Editor: Inanna
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 3: Line 3:
    See also: [[Building|Building Objects]]<<BR>>
    See also: [[BuildingTypes|Building Types|]]
    Line 4: Line 7:
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getBuildingLevel ( BuildingTypes ) || ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getBuildingLevel(!BuildingType) ||
    Line 8: Line 11:
    this example finds the level of the !MarketPlace(23) This example finds the level of the Market (typeID = 23).
     . {{{
    echo city.getBui
    ldingLevel(23)
    }}}
    Line 10: Line 16:
    This example cancels all trades if the number of trades is equal to the level of the Market (typeID = 23).
    Line 14: Line 21:
    This sample cancels all trades if the number of trades is equal to the Level of the Market Place... (Hence the Market is full)

    echo city.getBuildingLevel(23)
     . {{{
    10
    Script stopped
    }}}
    Line 23: Line 23:
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getBuildingByTypeId(buildingType) || ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start;" tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getBuildingByTypeId(!BuildingType) ||
    Line 28: Line 28:
    For example, to find your highest level barrack (typeId = 2): For example, to find your highest level barrack (typeID = 2):
    Line 36: Line 36:

    See also: BuildingTypes
    Line 55: Line 53:
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.countBuilding([[BuildingTypes|buildingType]],minLevel,maxLevel) ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;                    ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">totalmines = city.countBuilding(6,1,10) ||
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.countBuilding(!BuildingType,!MinLevel,!MaxLevel) ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">totalmines = city.countBuilding(6,1,10) ||
    Line 59: Line 57:
    The above example gives the total count of all iron mines between level 1 and 10. This example gives the total count of all iron mines (typeID = 6) between level 1 and 10:
     . {{{
    totalmines = city.countBuilding(6,1,10)
    }}}

    This example will check if you have at least 3 sawmills (typeID = 4) at level 5 or higher:
     . {{{
    if city.countBuilding(4,5,10) >= 3 echo "I have at least 3 level 5+ sawmills."
    }}}

    See also: Building Objects
    See also: Building Types

    getBuildingLevel

    Usage:

    city.getBuildingLevel(BuildingType)

    Example:

    level = city.getBuildingLevel(23)

    This example finds the level of the Market (typeID = 23).

    • echo city.getBuildingLevel(23)

    This example cancels all trades if the number of trades is equal to the level of the Market (typeID = 23).

    • if city.tradesArray.length == city.getBuildingLevel(23) canceltrade

    getBuildingByTypeId

    Usage:

    city.getBuildingByTypeId(BuildingType)

    Example:

    city.getBuildingByTypeId(23)

    This function returns an object for the building with the highest level of that typeId. For example, to find your highest level barrack (typeID = 2):

    • echo city.getBuildingByTypeId(2).level

    Valid parameters for this object are level, name, positionId, startTime, endTime, typeId, and status. For example you can echo city.getBuildingByTypeId(2).name or city.getBuildingByTypeId(2).status.

    getBuildingByPosId

    Usage:

    city.getBuildingByPosId(pos)

    Example:

    city.getBuildingByPosId(2)

    This example finds the name of the building at position 2:

    • echo city.getBuildingByPosId(2).name

    You can find the positions with this:

    http://imageshack.us/a/img820/7558/positionid1.png http://imageshack.us/a/img10/8545/positionid2.png

    countBuilding

    Usage:

    city.countBuilding(BuildingType,MinLevel,MaxLevel)

    Example:

    totalmines = city.countBuilding(6,1,10)

    This example gives the total count of all iron mines (typeID = 6) between level 1 and 10:

    • totalmines = city.countBuilding(6,1,10)

    This example will check if you have at least 3 sawmills (typeID = 4) at level 5 or higher:

    • if city.countBuilding(4,5,10) >= 3 echo "I have at least 3 level 5+ sawmills."


    CategoryFunctions

    BuildingFunctions (last edited 2016-02-01 18:02:03 by Inanna)