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||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.countBuilding(!BuildingType,!MinLevel[,!MaxLevel)] || | ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.countBuilding(!BuildingType[,!MinLevel[,!MaxLevel]]) || |
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The !MaxLevel parameter in countBuilding is optional. If you do not specify a maximum level, it defaults to level 10. | The !MinLevel and !MaxLevel parameters in countBuilding are optional. If you do not specify a minimum level, it defaults to level 1. If you do not specify a maximum level, it defaults to level 10. == hasBuilding == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.hasBuilding(typeId[,!Minlevel]) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.hasBuilding(2,10) || This function allows you to check if you have a building of a certain typeId of at least a specified level. The !MinLevel is optional. If you do not specify a minimum level, it defaults to level 1. In the example above, the check would return true if the city had a level 10 barrack in it. == getTownHallLevel == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getTownHallLevel() || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">echo city.getTownHallLevel() || This function returns the level of the townhall in the city. == getWallLevel == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.getWallLevel() || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">echo city.getWallLevel() || This function returns the level of the wall in the city. |
Contents
See also: Building Objects
See also: Building Types
getBuildingLevel
Usage: |
city.getBuildingLevel(BuildingType) |
Example: |
level = city.getBuildingLevel(23) |
This example finds the level of the Market (typeID = 23).
echo city.getBuildingLevel(23)
This example cancels all trades if the number of trades is equal to the level of the Market (typeID = 23).
if city.tradesArray.length == city.getBuildingLevel(23) canceltrade
getBuildingByTypeId
Usage: |
city.getBuildingByTypeId(BuildingType) |
Example: |
city.getBuildingByTypeId(23) |
This function returns an object for the building with the highest level of that typeId. For example, to find your highest level barrack (typeID = 2):
echo city.getBuildingByTypeId(2).level
Valid parameters for this object are level, name, positionId, startTime, endTime, typeId, and status. For example you can echo city.getBuildingByTypeId(2).name or city.getBuildingByTypeId(2).status.
getBuildingByPosId
Usage: |
city.getBuildingByPosId(pos) |
Example: |
city.getBuildingByPosId(2) |
This example finds the name of the building at position 2:
echo city.getBuildingByPosId(2).name
You can find the positions with this:
countBuilding
Usage: |
city.countBuilding(BuildingType[,MinLevel[,MaxLevel]]) |
Example: |
totalmines = city.countBuilding(6,1,10) |
This example gives the total count of all iron mines (typeID = 6) between level 1 and 10:
totalmines = city.countBuilding(6,1,10)
This example will check if you have at least 3 sawmills (typeID = 4) at level 5 or higher:
if city.countBuilding(4,5,10) >= 3 echo "I have at least 3 level 5+ sawmills."
The MinLevel and MaxLevel parameters in countBuilding are optional. If you do not specify a minimum level, it defaults to level 1. If you do not specify a maximum level, it defaults to level 10.
hasBuilding
Usage: |
city.hasBuilding(typeId[,!Minlevel]) |
Example: |
city.hasBuilding(2,10) |
This function allows you to check if you have a building of a certain typeId of at least a specified level. The MinLevel is optional. If you do not specify a minimum level, it defaults to level 1.
In the example above, the check would return true if the city had a level 10 barrack in it.
getTownHallLevel
Usage: |
city.getTownHallLevel() |
Example: |
echo city.getTownHallLevel() |
This function returns the level of the townhall in the city.
getWallLevel
Usage: |
city.getWallLevel() |
Example: |
echo city.getWallLevel() |
This function returns the level of the wall in the city.