<> See also: [[Building|Building Objects]]<
> See also: [[BuildingTypes|Building Types|]] == getBuildingLevel == ||Usage: ||city.getBuildingLevel(!BuildingType) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||level = city.getBuildingLevel(23) || This example finds the level of the Market (typeID = 23). . {{{ echo city.getBuildingLevel(23) }}} This example cancels all trades if the number of trades is equal to the level of the Market (typeID = 23). . {{{ if city.tradesArray.length == city.getBuildingLevel(23) canceltrade }}} == getBuildingByTypeId == ||Usage: ||city.getBuildingByTypeId(!BuildingType) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||city.getBuildingByTypeId(23) || This function returns an object for the building with the highest level of that typeId. For example, to find your highest level barrack (typeID = 2): . {{{ echo city.getBuildingByTypeId(2).level }}} Valid parameters for this object are ''level, name, positionId, startTime, endTime, typeId'', and ''status''. For example you can echo city.getBuildingByTypeId(2).name or city.getBuildingByTypeId(2).status. == getBuildingByPosId == ||Usage: ||city.getBuildingByPosId(pos) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||city.getBuildingByPosId(2) || This example finds the name of the building at position 2: . {{{ echo city.getBuildingByPosId(2).name }}} You can find the positions with this: {{http://i47.tinypic.com/21c5gro.jpg}} {{http://i.imgur.com/r1Voz7t.png}} == countBuilding == ||Usage: ||city.countBuilding(!BuildingType[,!MinLevel[,!MaxLevel]]) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||totalmines = city.countBuilding(6,1,10) || This example gives the total count of all iron mines (typeID = 6) between level 1 and 10: . {{{ totalmines = city.countBuilding(6,1,10) }}} This example will check if you have at least 3 sawmills (typeID = 4) at level 5 or higher: . {{{ if city.countBuilding(4,5,10) >= 3 echo "I have at least 3 level 5+ sawmills." }}} The !MinLevel and !MaxLevel parameters in countBuilding are optional. If you do not specify a minimum level, it defaults to level 1. If you do not specify a maximum level, it defaults to level 10. == hasBuilding == ||Usage: ||city.hasBuilding(typeId[,!Minlevel]) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||city.hasBuilding(2,10) || This function allows you to check if you have a building of a certain typeId of at least a specified level. The !MinLevel is optional. If you do not specify a minimum level, it defaults to level 1. In the example above, the check would return true if the city had a level 10 barrack in it. == getTownHallLevel == ||Usage: ||city.getTownHallLevel() || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||echo city.getTownHallLevel() || This function returns the level of the townhall in the city. == getWallLevel == ||Usage: ||city.getWallLevel() || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||echo city.getWallLevel() || This function returns the level of the wall in the city. ---- CategoryFunctions