The Castle objects can reference details about the city the script is run in.

Castle objects can be referenced as:

The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the name of the city with city.castle.name. Some castle properties are aliased via the city object as well, for example city.castle.name and city.name are the same thing.

Properties

Property

Type

Description

herosArray

array

tradesArray

array

id

int

buffsArray

array

fortification

object

logUrl

string

goOutForBattle

boolean

troop

object

status

int

name

string

buildingQueuesArray

array

resource

object

allowAlliance

boolean

usePACIFY_SUCCOUR_OR_PACIFY_PRAY

int

fieldId

int

buildingsArray

array

fieldsArray

array

hasEnemy

boolean

transingTradesArray

array


ObjectCity

Castle (last edited 2012-11-29 17:25:37 by Inanna)