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| ## page was renamed from Object CityResource The City Resource objects can reference details about the various resources of city the script is run in. |
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m_city.cityManager.resource.iron.workPeople | '''City resource objects can be referenced as:''' |
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m_city.cityManager.resource.stone.workPeople | . ''m_city.cityManager.resource.property '''or''' city.resource.property'' |
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m_city.cityManager.resource.wood.workPeople | The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the loyalty of the city with ''city.resource.support''. |
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m_city.cityManager.resource.maxPopulation | '''Properties''' ||<tablewidth="796px" tableheight="123px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||iron.workPeople || || || ||stone.workPeople || || || ||wood.workPeople || || || ||maxPopulation || || || ||workPeople || || || ||support || || || ||food || || || ||food.amount || || || ||food.increaseRate || || || ||food.max || || || ||food.storeRercent || || || ||troopCostFood || || || ||gold || || || ||taxIncome || || || ||iron || || || ||iron.amount || || || ||iron.increaseRate || || || ||iron.max || || || ||iron.storeRercent || || || ||stone || || || ||stone.amount || || || ||stone.increaseRate || || || ||stone.max || || || ||stone.storeRercent || || || ||wood || || || ||wood.amount || || || ||wood.increaseRate || || || ||wood.max || || || ||wood.storeRercent || || || |
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m_city.cityManager.resource.workPeople | Some City resource objects to not follow the above format of city.resource.property. You can reference the following with m_city.cityManager.property or city.property. For example, city.reservedResource.food. |
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m_city.cityManager.resource.support m_city.cityManager.resource.food m_city.cityManager.resource.food.amount m_city.cityManager.resource.food.increaseRate m_city.cityManager.resource.food.max m_city.cityManager.resource.food.storeRercent m_city.cityManager.resource.troopCostFood m_city.cityManager.resource.gold m_city.cityManager.resource.taxIncome m_city.cityManager.resource.iron m_city.cityManager.resource.iron.amount m_city.cityManager.resource.iron.increaseRate m_city.cityManager.resource.iron.max m_city.cityManager.resource.iron.storeRercent m_city.cityManager.resource.stone m_city.cityManager.resource.stone.amount m_city.cityManager.resource.stone.increaseRate m_city.cityManager.resource.stone.max m_city.cityManager.resource.stone.storeRercent m_city.cityManager.resource.wood m_city.cityManager.resource.wood.amount m_city.cityManager.resource.wood.increaseRate m_city.cityManager.resource.wood.max m_city.cityManager.resource.wood.storeRercent m_city.cityManager.castle.resource.support m_city.cityManager.castle.resource.troopCostFood m_city.cityManager.castle.resource.workPeople m_city.cityManager.castle.resource.herosSalary m_city.cityManager.castle.resource.maxPopulation m_city.cityManager.castle.resource.populationDirection m_city.cityManager.castle.resource.gold m_city.cityManager.castle.resource.curPopulation m_city.cityManager.castle.resource.complaint m_city.cityManager.castle.resource.taxIncome m_city.cityManager.estResource.gold m_city.cityManager.estResource.food m_city.cityManager.estResource.wood m_city.cityManager.estResource.stone m_city.cityManager.estResource.iron m_city.cityManager.!ResourceProduction.food m_city.cityManager.!ResourceProduction.wood m_city.cityManager.!ResourceProduction.stone |
'''Properties''' ||<tablewidth="796px" tableheight="123px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||estResource.gold || || || ||estResource.food || || || ||estResource.wood || || || ||estResource.stone || || || ||estResource.iron || || || ||!ResourceProduction.food || || || ||!ResourceProduction.wood || || || ||!ResourceProduction.stone || || || ||!ResourceProduction.iron || || || ||reservedResource.food || || || ||reservedResource.gold || || || ||reservedResource.iron || || || ||reservedResource.stone || || || |
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CategoryVariables | [[Object City]] |
The City Resource objects can reference details about the various resources of city the script is run in.
City resource objects can be referenced as:
m_city.cityManager.resource.property or city.resource.property
The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the loyalty of the city with city.resource.support.
Properties
Property |
Type |
Description |
iron.workPeople |
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stone.workPeople |
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wood.workPeople |
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maxPopulation |
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workPeople |
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support |
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food |
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food.amount |
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food.increaseRate |
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food.max |
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food.storeRercent |
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troopCostFood |
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gold |
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taxIncome |
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iron |
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iron.amount |
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iron.increaseRate |
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iron.max |
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iron.storeRercent |
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stone |
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stone.amount |
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stone.increaseRate |
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stone.max |
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stone.storeRercent |
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wood |
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wood.amount |
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wood.increaseRate |
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wood.max |
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wood.storeRercent |
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Some City resource objects to not follow the above format of city.resource.property. You can reference the following with m_city.cityManager.property or city.property. For example, city.reservedResource.food.
Properties
Property |
Type |
Description |
estResource.gold |
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estResource.food |
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estResource.wood |
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estResource.stone |
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estResource.iron |
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ResourceProduction.food |
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ResourceProduction.wood |
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ResourceProduction.stone |
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ResourceProduction.iron |
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reservedResource.food |
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reservedResource.gold |
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reservedResource.iron |
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reservedResource.stone |
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