m_city.cityManager.resource.iron.workPeople m_city.cityManager.resource.stone.workPeople m_city.cityManager.resource.wood.workPeople m_city.cityManager.resource.maxPopulation m_city.cityManager.resource.workPeople m_city.cityManager.resource.support m_city.cityManager.resource.food m_city.cityManager.resource.food.amount m_city.cityManager.resource.food.increaseRate m_city.cityManager.resource.food.max m_city.cityManager.resource.food.storeRercent m_city.cityManager.resource.troopCostFood m_city.cityManager.resource.gold m_city.cityManager.resource.taxIncome m_city.cityManager.resource.iron m_city.cityManager.resource.iron.amount m_city.cityManager.resource.iron.increaseRate m_city.cityManager.resource.iron.max m_city.cityManager.resource.iron.storeRercent m_city.cityManager.resource.stone m_city.cityManager.resource.stone.amount m_city.cityManager.resource.stone.increaseRate m_city.cityManager.resource.stone.max m_city.cityManager.resource.stone.storeRercent m_city.cityManager.resource.wood m_city.cityManager.resource.wood.amount m_city.cityManager.resource.wood.increaseRate m_city.cityManager.resource.wood.max m_city.cityManager.resource.wood.storeRercent m_city.cityManager.castle.resource.support m_city.cityManager.castle.resource.troopCostFood m_city.cityManager.castle.resource.workPeople m_city.cityManager.castle.resource.herosSalary m_city.cityManager.castle.resource.maxPopulation m_city.cityManager.castle.resource.populationDirection m_city.cityManager.castle.resource.gold m_city.cityManager.castle.resource.curPopulation m_city.cityManager.castle.resource.complaint m_city.cityManager.castle.resource.taxIncome m_city.cityManager.estResource.gold m_city.cityManager.estResource.food m_city.cityManager.estResource.wood m_city.cityManager.estResource.stone m_city.cityManager.estResource.iron m_city.cityManager.!ResourceProduction.food m_city.cityManager.!ResourceProduction.wood m_city.cityManager.!ResourceProduction.stone m_city.cityManager.!ResourceProduction.iron m_city.cityManager.reservedResource.food m_city.cityManager.reservedResource.gold m_city.cityManager.reservedResource.iron m_city.cityManager.reservedResource.stone ---- CategoryVariables