<> == resource.iron.workPeople == ||Usage: ||city.resource.iron.workPeople || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.iron.workPeople || Description goes here. == resource.stone.workPeople == ||Usage: ||city.resource.stone.workPeople || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.stone.workPeople || Description goes here. == resource.wood.workPeople == ||Usage: ||city.resource.wood.workPeople || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.wood.workPeople || Description goes here. == resource.maxPopulation == ||Usage: ||city.resource.maxPopulation || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.maxPopulation || Description goes here. == resource.workPeople == ||Usage: ||city.resource.workPeople || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.workPeople || Description goes here. == resource.support == ||Usage: ||city.resource.support || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.support || Description goes here. == resource.food == ||Usage: ||city.resource.food || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.food || Description goes here. == resource.food.amount == ||Usage: ||city.resource.food.amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.food.amount || Description goes here. == resource.food.increaseRate == ||Usage: ||city.resource.food.increaseRate || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.food.increaseRate || Description goes here. == resource.food.max == ||Usage: ||city.resource.food.max || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.food.max || Description goes here. == resource.food.storeRercent == ||Usage: ||city.resource.food.storeRercent || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.food.storeRercent || Description goes here. == resource.troopCostFood == ||Usage: ||city.resource.troopCostFood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.troopCostFood || Description goes here. == resource.gold == ||Usage: ||city.resource.gold || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.gold || Description goes here. == resource.taxIncome == ||Usage: ||city.resource.taxIncome || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.taxIncome || Description goes here. == resource.iron == ||Usage: ||city.resource.iron || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.iron || Description goes here. == resource.iron.amount == ||Usage: ||city.resource.iron.amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.iron.amount || Description goes here. == resource.iron.increaseRate == ||Usage: ||city.resource.iron.increaseRate || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.iron.increaseRate || Description goes here. == resource.iron.max == ||Usage: ||city.resource.iron.max || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.iron.max || Description goes here. == resource.iron.storeRercent == ||Usage: ||city.resource.iron.storeRercent || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.iron.storeRercent || Description goes here. == resource.stone == ||Usage: ||city.resource.stone || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.stone || Description goes here. == resource.stone.amount == ||Usage: ||city.resource.stone.amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.stone.amount || Description goes here. == resource.stone.increaseRate == ||Usage: ||city.resource.stone.increaseRate || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.stone.increaseRate || Description goes here. == resource.stone.max == ||Usage: ||city.resource.stone.max || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.stone.max || Description goes here. == resource.stone.storeRercent == ||Usage: ||city.resource.stone.storeRercent || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.stone.storeRercent || Description goes here. == resource.wood == ||Usage: ||city.resource.wood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.wood || Description goes here. == resource.wood.amount == ||Usage: ||city.resource.wood.amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.wood.amount || Description goes here. == resource.wood.increaseRate == ||Usage: ||city.resource.wood.increaseRate || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.wood.increaseRate || Description goes here. == resource.wood.max == ||Usage: ||city.resource.wood.max || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.wood.max || Description goes here. == resource.wood.storeRercent == ||Usage: ||city.resource.wood.storeRercent || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.resource.wood.storeRercent || Description goes here. == castle.resource.support == ||Usage: ||city.castle.resource.support || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.support || Description goes here. == castle.resource.troopCostFood == ||Usage: ||city.castle.resource.troopCostFood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.troopCostFood || Description goes here. == castle.resource.workPeople == ||Usage: ||city.castle.resource.workPeople || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.workPeople || Description goes here. == castle.resource.herosSalary == ||Usage: ||city.castle.resource.herosSalary || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.herosSalary || Description goes here. == castle.resource.maxPopulation == ||Usage: ||city.castle.resource.maxPopulation || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.maxPopulation || Description goes here. == castle.resource.populationDirection == ||Usage: ||city.castle.resource.populationDirection || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.populationDirection || Description goes here. == castle.resource.gold == ||Usage: ||city.castle.resource.gold || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.gold || Description goes here. == castle.resource.curPopulation == ||Usage: ||city.castle.resource.curPopulation || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.curPopulation || Description goes here. == castle.resource.complaint == ||Usage: ||city.castle.resource.complaint || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.complaint || Description goes here. == castle.resource.taxIncome == ||Usage: ||city.castle.resource.taxIncome || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.castle.resource.taxIncome || Description goes here. == estResource.gold == ||Usage: ||city.estResource.gold || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.estResource.gold || Description goes here. == estResource.food == ||Usage: ||city.estResource.food || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.estResource.food || Description goes here. == estResource.wood == ||Usage: ||city.estResource.wood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.estResource.wood || Description goes here. == estResource.stone == ||Usage: ||city.estResource.stone || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.estResource.stone || Description goes here. == estResource.iron == ||Usage: ||city.estResource.iron || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.estResource.iron || Description goes here. == !ResourceProduction.food == ||Usage: ||city.!ResourceProduction.food || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.!ResourceProduction.food || Description goes here. == !ResourceProduction.wood == ||Usage: ||city.!ResourceProduction.wood || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.!ResourceProduction.wood || Description goes here. == !ResourceProduction.stone == ||Usage: ||city.!ResourceProduction.stone || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.!ResourceProduction.stone || Description goes here. == !ResourceProduction.iron == ||Usage: ||city.!ResourceProduction.iron || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.!ResourceProduction.iron || Description goes here. == reservedResource.food == ||Usage: ||city.reservedResource.food || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.reservedResource.food || Description goes here. == reservedResource.gold == ||Usage: ||city.reservedResource.gold || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.reservedResource.gold || Description goes here. == reservedResource.iron == ||Usage: ||city.reservedResource.iron || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.reservedResource.iron || Description goes here. == reservedResource.stone == ||Usage: ||city.reservedResource.stone || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.reservedResource.stone || Description goes here. ---- CategoryVariables