<?xml version="1.0" encoding="utf-8"?>
<s1 title="DefensePolicy"><table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Usage: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>defensepolicy [/switches] </p>
</td></tr><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Example: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>defensepolicy /junktroop:500 /usespeech:5 /usetruce:2 /usewarhorn:1 /usecorselet:1 /usepenicillin:0 </p>
</td></tr><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Default: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>defensepolicy /junktroop:1000 /usewarhorn:0 /usecorselet:0 /usepenicillin:0 </p>
</td></tr><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Switch: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>/junktroop:[quantity]<br/>
/usecorselet:[0/1]  /useultracorselet:[0/1]<br/>
/usewarhorn:[0/1]  /useivoryhorn:[0/1]<br/>
/usepenicillin:[0/1]<br/>
/usetruce:[loyalty]<br/>
/usespeech:[loyalty] </p>
</td></tr></table><p>This policy allows the player to control various defensive capabilities of the bot. Additional options will be added to this command in future revisions. </p>
<p>The /junktroop switch allows the player to set the number of troops under which an attack is considered junk. A junk attack will not trigger the attack warning, gatepolicy, hiding, defensepolicy, or other defensive measures. </p>
<p>The /usespeech and /usetruce switches allow the player to designate the use of truce agreements or speech texts at the specified loyalty. </p>
<p>The /usepenicillin, /usewarhorn, and /usecorselet switches allow the player to have the bot automatically apply these items when under attack. </p>
<p></p>

<br/>------------------------------------------------------------------------------<br/>
<p> <jump href="/wiki/CategoryAllGoals">CategoryAllGoals</jump> <jump href="/wiki/CategoryCombatGoals">CategoryCombatGoals</jump> </p>
</s1>