||Usage: ||defensepolicy [/switches] || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||defensepolicy /junktroop:500 /usespeech:5 /usetruce:2 /usewarhorn:1 /usecorselet:1 /usepenicillin:0 || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Default: ||defensepolicy /junktroop:1000 /usewarhorn:0 /usecorselet:0 /usepenicillin:0 || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Switch: ||/junktroop:[quantity]<
>/usecorselet:[0/1] /useultracorselet:[0/1]<
>/usewarhorn:[0/1] /useivoryhorn:[0/1]<
>/usepenicillin:[0/1]<
>/usetruce:[loyalty]<
>/usespeech:[loyalty] || This policy allows the player to control various defensive capabilities of the bot. Additional options will be added to this command in future revisions. The /junktroop switch allows the player to set the number of troops under which an attack is considered junk. A junk attack will not trigger the attack warning, gatepolicy, hiding, defensepolicy, or other defensive measures. The /usespeech and /usetruce switches allow the player to designate the use of truce agreements or speech texts at the specified loyalty. The /usepenicillin, /usewarhorn, and /usecorselet switches allow the player to have the bot automatically apply these items when under attack. ---- CategoryAllGoals CategoryCombatGoals