HeroBean objects can reference details about the heroes hired your cities, and those available in the inns.

Hired heroes can be referenced as:

Heroes in the inn can be referenced as:

The [x] will signify which hero it is - starting with 0 being the first one. If you had a level 10 inn for example, you would reference these with city.innHeroes[0].property through city.innHeroes[9].property.

The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the name of your 5th hero with city.heroes[5].name

Properties

Property

Type

Description

base

int

Returns the base of the hero.

buffsArray

?

?

experience

int

Returns the amount of experience points the hero currently has accumulated and not used.

expLevels

int

Returns the number of levels the hero can get for it's unallocated experience.

itemId

int

Returns the type of medal needed to persuade this hero. Nation medals, for example, are itemId "hero.loyalty.9"

itemAmount

int

returns the number of medals (which type found via itemId) needed to persuade this hero.

status

int

Returns the hero's status. 0 = idle, 1 = mayor, 2 = defending, 3 = marching, 4 = captured, 5 = returning

id

int

Returns the id of the hero.

isAttackHero

boolean

Returns true if the hero's highest stat is attack, false if not.

isAvailable

boolean

Returns true if a hero is not busy and either mayor or idle, false if not.

isBusy

boolean

Returns true if a hero is busy, false if not. Busy state is a temporary flag given to a hero who's been given a command (eg - attack this npc) but server has not yet responded that it's marching.

isCaptured

boolean

Returns true if a hero is a captive, false if not.

isDefending

boolean

Returns true if a hero is defending, false if not.

isIdle

boolean

Returns true if a hero is idle, false if not.

isIntelHero

boolean

Returns true if the hero's highest stat is intel, false if not.

isLoyal

boolean

Returns true if a hero has either 100 loyalty, or .

isMarching

boolean

Returns true if a hero is marching, false if not.

isMayor

boolean

Returns true if a hero is mayor, false if not.

isPoliticsHero

boolean

Returns true if the hero's highest stat is politics, false if not.

isReturning

boolean

Returns true if a hero is returning, false if not.

level

int

Returns the level of the hero.

logoUrl

string

Returns the path to the image icon for the hero's face.

loyalty

int

Returns the loyalty of the hero.

management

int

Returns the politics stat of the hero.

managementAdded

int

Returns the number of points allocated to politics, usable only with innHeroes.

managementBuffAdded

int

Returns the % extra from buffs added to politics, usable only with hired heroes. Ie - 25 returned if Wealth of Nations applied.

managementWithBuffAdded

int

Returns the effective politics score including points from the Wealth of Nations buff.

name

string

Returns the name of the hero.

power

int

Returns the attack stat of the hero.

powerAdded

int

Returns the number of points allocated to attack, usable only with innHeroes.

powerBuffAdded

int

Returns the % extra from buffs added to attack, usable only with hired heroes. Ie - 25 returned if Excalibur applied.

powerWithBuffAdded

int

Returns the effective attack score including points from Excalibur buff.

remainPoint

int

Returns the number of remaining points available to assign to stats on the hero, not available for innHeroes.

stratagem

int

Returns the intel stat of the hero.

stratagemAdded

int

Returns the number of points allocated to intel, usable only with innHeroes.

stratagemBuffAdded

int

Returns the % extra from buffs added to intel, usable only with hired heroes. Ie - 25 returned if Art of War applied.

stratagemWithBuffAdded

int

Returns the effective intel score including points from Art of War buff.

upgradeExp

int

Returns the amount of experience points needed for the hero's next level.


Some hero objects serve as functions to reference details. As above, these objects should be used with m_city.cityManager.object or city.object. For example, city.heroes.length.


Functions

Function

Type

Description

TrainingHeroIsHere

boolean

Returns true if the designated traininghero is in town, false if not.

heroes.length

int

Returns the number of heroes in town.

innHeroes.length

int

Returns the number of heroes in the inn.

IsHeroInCastle("HeroString")

boolean

returns true if specified hero string matches any hero in the castle

AnyIdleHero("HeroString")

boolean

returns true if specified hero string matches any idle hero in the castle

findHeroByName("HeroName")

?

Allows to reference the above objects for a specific hero by name, for example echo city.findHeroByName("Bob").level would return the level of the hero named Bob.

HeroLevel(level, experience)

int

Returns new hero level which will be achieved for a hero of specified level and unused exp.

HeroExperience(endLevel, startLevel, experience)

int

Returns the total hero exp needed to reach endLevel, optional startLevel specifies the beginning hero level, optional third parameter specifies the current unused exp.

Examples


ScriptObjects

Heroes (last edited 2017-02-09 02:06:41 by Romulus)