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<s1 title="LoyaltyAttack"><table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Usage:</p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>loyaltyattack xxx,yyy troopstring [or cavalry amount]</p>
</td></tr><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Example:</p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>loyaltyattack 111,222 s:100,c:5k<br/>
loyaltyattack 111,222 3000</p>
</td></tr></table><p>Used to spam loyalty down on a target every 30 seconds, and if an attack fails recall all waves (including attack waves sent from other towns). Loyaltyattack stops attack when loyalty is at 7. </p>
<p>In the first above example, the bot will repeatedly send waves of 100 scouts, 5k cavalry to 111,222 until it is 7 or lower loyalty or an attack fails. In the second example, it is using the older style which will send only cavalry (in this case 3000 of them) until it is 7 or lower loyalty or an attack fails. If no number of cavalry or troop string is specified, the <strong>default</strong> is 500 cavalry. </p>
<p>It is important to note that the bot will use only heroes defined as <jump href="/wiki/SpamHeroes">SpamHeroes</jump> for Loyaltyattacks. If you have none defined, it will use the default of any hero below lvl 50 with a base of 69 or lower. </p>
<p>To cancel a loyaltyattack in progress, use <jump href="/wiki/EndLoyaltyAttack">EndLoyaltyAttack</jump>. </p>

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<p> <jump href="/wiki/CategoryDeployment">CategoryDeployment</jump> </p>
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