mapCastleBean objects reference details about a location on the map. '''mapCastleBean objects can be referenced as:''' . ''userDefinedObject.property'' The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the name of the city with c''ity.name''. '''Properties''' ||'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||lastUpdated ||int ||time the information in the mapCastleBean was last updated || ||furlough ||Boolean ||If player at indicated coords is in holiday, returns True, otherwise returns False || ||changeface ||int ||not sure what this indicates. seems to always be 0. || ||flag ||String ||returns the player's flag (or null if unowned/unoccupied) || ||canLoot || || || ||directionChange ||Boolean ||Internal bot useage only. Used by medal hunting to set to true every time army is recalled, and then it forces citymanager to do 1 cycle without auto-recalling troops from valleys. Returns: True / False || ||distanceSettings ||Array ||Returns all 5 values of DistancePolicy for the city. distanceSettings[0] through distanceSettings[4] will return the value for npc farming, npc building, medal hunting, valley acquisition, and map scanning in order. || ||[[ArmyBean|enemyArmies]] ||!ArrayCollection ||Contains information about incoming enemy [[ArmyBean|armies]]. || ||estResource || ||(type is !EstimateResource) || ||fieldId || || || ||findHeroByName || || || ||[[FortificationBean|fortification]] ||object? ||Contains information about the wall defenses in your city. || ||fortificationProduceQueue || || || ||fortificationQueueStatus ||int ||Tells if wall building status has started up or not. 0 = ready 1 = not ready || ||[[FortificationBean|fortificationRequirement]] || || || ||friendlyArmies ||object ||Contains information about incoming alliance armies. || ||furtherInitNeeded ||Boolean ||Tells True / False if town has had the first focus set on a town. || ||!GateControl ||int ||Shows current status of the city gates. 0 = Auto 1 = Open 2 = Closed || ||hasEnemyArmies || || || ||[[HeroBean|heroes]] ||object ||Contains information about the heroes in your city. || ||id ||int ||Gives the number ID of town that is ran in || ||[[HeroBean|innheroes]] ||object ||Contains information about the heroes in the inn. || ||innStatus ||int ||Returns the ready / not ready status for the inn in that town. 0 = ready 1 = not ready || ||isSafeFarming || || || ||mapInitState ||int ||Tells if map screen has loaded yet. 0 - ok 1 - pending 2 - init needed || ||myArmies ||object ||Contains information about your own armies. Same as selfArmies. || ||name ||String ||Gives the name of the town it's run in. || ||!NumberOfRealAttacks || || || ||pendingProductionRates ||array ||? || ||PRFactor || || || ||researches || ||(array coll.) || ||reservedResource || ||(type is resource bean) || ||[[CityResource|resource]] ||object ||Contains information about the resources in your city. || ||!ResourceProduction || || || ||!SafeFarmingList || || || ||selfArmies ||object ||Contains information about your own armies. Same as myArmies. || ||timeSlot ||int ||Gives the order of towns that the bot reads from 0-X, where X = The number of towns you have starting at 0 || ||tradesArray || || || ||!TrainingHeroIsHere || || || ||trainingHeroName ||String ||Returns the name of the town's listed training hero. || ||transingTradesArray || || || ||troop || ||(type is !TroopBean) || ||troopQueueStatus ||int ||Tells if troop building status has started up or not. 0 = ready 1 = not ready || ||troopStillInProduction || || || ||x || || || ||y || || || '''Examples''' . {{{ //Check the status of my embassy ifgoto (city.castle.allowAlliance) itsOpen goto itsClosed label itsOpen print My embassy is open end label itsClosed print My embassy is closed end }}} ---- ---- ScriptObjects "playerLogoUrl":"string" "userName":"string" "canScout":false "zoneName":"string - name of state" "canOccupy":false "canTrans":true "allianceName":"string" "name":"string" "id": int - same as FieldId "relation":0 "npc":false "state":1 see player state "prestige":int "canSend":true "honor":0 ---- ScriptObjects