## page was renamed from MarketVars <> == BuyPrice(X) == ||Usage: ||BuyPrice(X) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||BuyPrice(X) || Refers to the highest bid of a given resource. 0=food,1=wood,2=stone,3=iron Script echo "food costs"city.buyPrice(2) Output 19:03:29 food costs 15.62 Example of usage label start 1: ifgoto BuyPrice(2) >= 1 sellfood 2: sleep 50 3: loop start label sellfood 4: sell food 1000 1 5: goto start == SellPrice(X) == ||Usage: ||SellPrice(X) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||SellPrice(X) || Refers to the cheapest offer of a given resource. 0=food,1=wood,2=stone,3=iron Script echo "iron is offered at"city.sellPrice(2) Output 19:03:29 iron is offered at 15.62 Example of usage label start 1: ifgoto SellPrice(2) >= 1 buyiron 2: sleep 50 3: loop start label buyiron 4: buy iron 1000 1 5: goto start == tradesArray.length == ||Usage: ||city.tradesArray.length || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray.length || Returns the number of trades you have posted in the market which have not completed. == city.tradesArray[x] == In the following examples, x is a number from 0 - 9 referring to the specific trade posted in the market (0 = 1st trade, 9 = last) the number of possible trades you can have posted in the market is limited by the level of the market. == tradesArray[x].amount == ||Usage: ||city.tradesArray[x].amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].amount || returns a number indicating the quantity of resources being purchased or sold in city.tradesArray[x] == tradesArray[x].resType == ||Usage: ||city.tradesArray[x].resType || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].resType || returns a number representing the resource type of the resources being purchased or sold in city.tradesArray[x] 0 = Food 1 = Lumber / Wood 2 = Stone 3 = Iron == tradesArray[x].tradeType == ||Usage: ||city.tradesArray[x].tradeType || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].tradeType || returns a number indicating trade type of the trade in city.tradesArray[x] 0 = Buy 1 = Sell == tradesArray[x].resourceName == ||Usage: ||city.tradesArray[x].resourceName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].resourceName || returns a string containing the name of the resource type of the resources being purchased or sold in city.tradesArray[x] ("Food","Lumber","Stone","Iron") == tradesArray[x].price == ||Usage: ||city.tradesArray[x].price || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].price || returns a number indicating price of the trade in city.tradesArray[x] == tradesArray[x].id == ||Usage: ||city.tradesArray[x].id || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].id || returns a number indicating returns the internal ID of the trade in city.tradesArray[x] == tradesArray[x].tradeTypeName == ||Usage: ||city.tradesArray[x].tradeTypeName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].tradeTypeName || returns a string indicating the type of trade in city.tradesArray[x] ("Bid","Offer") == tradesArray[x].dealedAmount == ||Usage: ||city.tradesArray[x].dealedAmount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].dealedAmount || Description goes here. == tradesArray[x].dealedTotal == ||Usage: ||city.tradesArray[x].dealedTotal || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.tradesArray[0].dealedTotal || Description goes here. == transingTradesArray.length == ||Usage: ||city.transingTradesArray.length || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.transingTradesArray.length || Description goes here. in the following examples, the value of x can be from 0 to ???, as you can have an infinite number of incoming purchases == transingTradesArray[0].amount == ||Usage: ||city.transingTradesArray[0].amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.transingTradesArray[0].amount || Description goes here. == transingTradesArray[0].endTime == ||Usage: ||city.transingTradesArray[0].endTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.transingTradesArray[0].endTime || Description goes here. == transingTradesArray[0].resourceName == ||Usage: ||city.transingTradesArray[0].resourceName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.transingTradesArray[0].resourceName || Description goes here. == transingTradesArray[0].price == ||Usage: ||city.transingTradesArray[0].price || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.transingTradesArray[0].price || Description goes here. == transingTradesArray[0].total == ||Usage: ||city.transingTradesArray[0].total || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.transingTradesArray[0].total || Description goes here. == transingTradesArray[0].id == ||Usage: ||city.transingTradesArray[0].id || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.transingTradesArray[0].id || Description goes here. == transingTradesArray[0].resType == ||Usage: ||city.transingTradesArray[0].resType || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.transingTradesArray[0].resType || Description goes here. ---- ScriptObjects