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    • Diff for "MonitorCity"
    Differences between revisions 1 and 10 (spanning 9 versions)
    Revision 1 as of 2013-02-13 08:10:39
    Size: 3028
    Editor: Inanna
    Comment:
    Revision 10 as of 2014-03-03 18:30:38
    Size: 2110
    Editor: Inanna
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
    This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food. Setup the checktime to tell the bot how long to wait between each check of cities.Setup the foodamt to tell the bot how much food is "too low" before it alerts. This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food (under 5 hours of upkeep).
    Line 3: Line 3:
    About halfway down the script you'll see lines with "YOUR_ALLY_NAME" and "ALT_ALLY_NAME". Replace those with your alliance name and alt alliance names so the bot will ignore attacks from those. Delete those lines if you don't want them. Add more of those lines if you need more of them. Please read the //Comment lines in the script to know where to edit stuff.
    Line 13: Line 13:
    // Add here how many seconds to wait between checking for attacks or shortages.
    // Keep in mind it'll take it ~30 seconds to check all 9 cities, so this time is in addition to that.
    checktime = 30
    // Add here how much food you should be down to before the bot alerts you and your alliance.
    foodamt = 50000000
    Line 21: Line 15:
    check = 0
    Line 24: Line 17:
    if (m_context.cities[x].cityManager.enemyArmies.length > 0) gosub gethelp
    if (m_context.cities[x].cityManager.resource.food.amount < foodamt) gosub getfood
    cs = cities[x]
    if cs == null sleep 10
    if cs == null goto checkincoming
    cm = cs.cityManager
    enemy = cm.enemyArmies[0]
    if enemy gosub gethelp

    if cm.resource.food.amount / cm.resource.troopCostFood < 5 gosub getfood
    Line 27: Line 26:
    if (x < m_context.cities.length) goto nextcity
    execute "sleep " + checktime
    goto checkincoming
    goto nextcity

    // Below you can add the names of your alliance and alt alliances that may be attacking you with your permission.
    // Add more identical lines if you need more, or delete the lines if you need less.
    // Don't forget to keep the "quotes" around the names.
    Line 32: Line 33:
    // Add more lines exactly like the ones below to add more alliances to ignore attacks from.
    // Remove the lines if you don't want/use them.
    if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "YOUR_ALLY_NAME") return
    if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "ALT_ALLY_NAME") return
    if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "ALT_ALLY_NAME") return
    if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "ALT_ALLY_NAME") return
    if enemy.alliance == "YOUR_ALLIANCE_HERE" return
    if enemy.alliance == "YOUR_ALT_ALLIANCE_HERE" return
    if enemy.king == "YOUR_NAME_HERE" return
    if enemy.king == "YOUR_FRIEND'S_NAME_HERE" return
    Line 39: Line 38:
    message = "City " + m_context.cities[x].cityManager.name + " @ " + m_context.cities[x].cityManager.coords + " is under attack from " + m_context.cities[x].cityManager.enemyArmies[0].king + " in alliance " + m_context.cities[x].cityManager.enemyArmies[0].alliance + ". Help me!!" message = "City " + cm.name + " @ " + cm.coords + " is under attack from " + enemy.king + " in alliance " + enemy.alliance + ". Save me!!!"
    Line 42: Line 41:
    execute "alliancechat " + message
    Line 43: Line 43:
    execute "alliancechat " + message
    Line 48: Line 47:
    message = "City " + m_context.cities[x].cityManager.name + " @ " + m_context.cities[x].cityManager.coords + " is at " + m_context.cities[x].cityManager.resource.food.amount + " food. Feed me Seymour!!!"
    message = "City " + cm.name + " @ " + cm.coords + " is at " + floor(cm.resource.food.amount / cm.resource.troopCostFood) + " hours of food. Feed me Seymour!!!"
    Line 51: Line 49:
    execute "alliancechat " + message
    Line 52: Line 51:
    execute "alliancechat " + message

    This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food (under 5 hours of upkeep).

    Please read the //Comment lines in the script to know where to edit stuff.

    • // Only put this in one city to run. Does not need to be in all.
      // It will check all your cities for incoming attacks and food shortage.
      // When incoming attacks are spotted, it will talk outloud thru your speakers, and in ally chat.
      // It will ignore incoming attacks from any of the specified alliances, so you can attack your alts or be treb hit by alts without spamming AC.
      // You can disable config warrules and audio attack/tts attack warning if you use this, since it covers all 3 areas.
      label autorun
      
      label checkincoming
      x = 0
      
      label nextcity
      cs = cities[x]
      if cs == null sleep 10
      if cs == null goto checkincoming
      cm = cs.cityManager
      enemy = cm.enemyArmies[0]
      if enemy gosub gethelp
      
      if cm.resource.food.amount / cm.resource.troopCostFood < 5 gosub getfood
      x = x + 1
      goto nextcity
      
      // Below you can add the names of your alliance and alt alliances that may be attacking you with your permission.
      // Add more identical lines if you need more, or delete the lines if you need less.
      // Don't forget to keep the "quotes" around the names.
      
      label gethelp
      if enemy.alliance == "YOUR_ALLIANCE_HERE" return
      if enemy.alliance == "YOUR_ALT_ALLIANCE_HERE" return
      if enemy.king == "YOUR_NAME_HERE" return
      if enemy.king == "YOUR_FRIEND'S_NAME_HERE" return
      
      message = "City " + cm.name + " @ " + cm.coords + " is under attack from " + enemy.king + " in alliance " + enemy.alliance + ". Save me!!!"
      
      echo message
      execute "alliancechat " + message
      say message
      sleep 300
      return
      
      label getfood
      message = "City " + cm.name + " @ " + cm.coords + " is at " + floor(cm.resource.food.amount / cm.resource.troopCostFood) + " hours of food. Feed me Seymour!!!"
      echo message
      execute "alliancechat " + message
      say message
      sleep 300
      return


    ScriptExamples

    MonitorCity (last edited 2014-07-18 16:42:59 by tech)