• My Pages
  • Comments
  • Add Link
  • Subscribe
  • Subscribe User
  • Edit (GUI)
  • Edit (Text)
  • Rename Page
  • Copy Page
  • Load Page
  • Save Page
  • Delete Page
  • Attachments
  • Check Spelling
  • Diffs
  • Info
  • Revert to this revision
  • XML
  • Render as Docbook
  • Print View
  • Raw Text
  • Delete Cache
  • Like Pages
  • Local Site Map
  • Remove Spam
  • Package Pages
  • Sync Pages
    • Diff for "MonitorCity"
    Differences between revisions 1 and 17 (spanning 16 versions)
    Revision 1 as of 2013-02-13 08:10:39
    Size: 3028
    Editor: Inanna
    Comment:
    Revision 17 as of 2014-07-18 16:42:59
    Size: 2687
    Editor: tech
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
    This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food. Setup the checktime to tell the bot how long to wait between each check of cities.Setup the foodamt to tell the bot how much food is "too low" before it alerts. This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food (under 5 hours of upkeep), or has gates broken.
    Line 3: Line 3:
    About halfway down the script you'll see lines with "YOUR_ALLY_NAME" and "ALT_ALLY_NAME". Replace those with your alliance name and alt alliance names so the bot will ignore attacks from those. Delete those lines if you don't want them. Add more of those lines if you need more of them. Please read the //Comment lines in the script to know where to edit stuff.
    Line 5: Line 5:
     {{{  . {{{
    Line 7: Line 7:
    // It will check all your cities for incoming attacks and food shortage.
    // When incoming attacks are spotted, it will talk outloud thru your speakers, and in ally chat.
    // It will check all your cities for incoming attacks and food shortage and broken gates.
    // When incoming attacks are spotted or your gates are broken, it will talk outloud thru your speakers, and in ally chat.
    Line 13: Line 13:
    // Add here how many seconds to wait between checking for attacks or shortages.
    // Keep in mind it'll take it ~30 seconds to check all 9 cities, so this time is in addition to that.
    checktime = 30
    // Add here how much food you should be down to before the bot alerts you and your alliance.
    foodamt = 50000000
    Line 21: Line 15:
    check = 0
    Line 24: Line 17:
    if (m_context.cities[x].cityManager.enemyArmies.length > 0) gosub gethelp
    if (m_context.cities[x].cityManager.resource.food.amount < foodamt) gosub getfood
    cs = cities[x]
    if cs == null sleep 10
    if cs == null goto checkincoming
    cm = cs.cityManager
    enemy = cm.enemyArmies[0]

    if enemy gosub gethelp
    if cm.resource.food.amount / cm.resource.troopCostFood < 5 gosub getfood
    if cm.buff("ForceopenclosegateBuff") gosub gatesbroken
    Line 27: Line 28:
    if (x < m_context.cities.length) goto nextcity
    execute "sleep " + checktime
    goto checkincoming
    goto nextcity
    Line 32: Line 31:
    // Add more lines exactly like the ones below to add more alliances to ignore attacks from.
    // Remove the lines if you don't want/use them.
    if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "YOUR_ALLY_NAME") return
    if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "ALT_ALLY_NAME") return
    if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "ALT_ALLY_NAME") return
    if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "ALT_ALLY_NAME") return
    // Below you can add the names of your alliance and alt alliances that may be attacking you with your permission.
    // You can also (or instead) add the names of yourself or authorized people that can attack with permission.
    // Add more lines if you need more exemptions, or delete any of these lines you don't need.
    // Don't forget to keep the "quotes" around the names, for example:
    // if enemy.king == "Inanna" return
    // ----------------------------------
    if enemy.alliance == "YOUR_ALLIANCE_HERE" return
    if enemy.alliance == "YOUR_ALT_ALLIANCE_HERE" return
    if enemy.king == "YOUR_NAME_HERE" return
    if enemy.king == "YOUR_FRIEND'S_NAME_HERE" return
    // ----------------------------------
    // End of the section to add exemptions for attack warnings. Don't delete stuff below :P
    Line 39: Line 44:
    message = "City " + m_context.cities[x].cityManager.name + " @ " + m_context.cities[x].cityManager.coords + " is under attack from " + m_context.cities[x].cityManager.enemyArmies[0].king + " in alliance " + m_context.cities[x].cityManager.enemyArmies[0].alliance + ". Help me!!"

    ech
    o message
    say message
    execute "a
    lliancechat " + message
    sleep 300
    return
    message = "City " + cm.name + " @ " + cm.coords + " is under attack from " + enemy.king + " in alliance " + enemy.alliance + ". Save me!!!"
    goto yellIt
    Line 48: Line 48:
    message = "City " + m_context.cities[x].cityManager.name + " @ " + m_context.cities[x].cityManager.coords + " is at " + m_context.cities[x].cityManager.resource.food.amount + " food. Feed me Seymour!!!" message = "City " + cm.name + " @ " + cm.coords + " is at " + floor(cm.resource.food.amount / cm.resource.troopCostFood) + " hours of food. Feed me Seymour!!!"
    goto yellIt
    Line 50: Line 51:
    label gatesbroken
    message = "City " + cm.name + " @ " + cm.coords + " has broken gates!! Please let me know ASAP or log me on and save me!!!"
    goto yellIt

    label yellIt
    Line 51: Line 57:
    execute "alliancechat " + message
    Line 52: Line 59:
    execute "alliancechat " + message
    Line 56: Line 62:

    This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food (under 5 hours of upkeep), or has gates broken.

    Please read the //Comment lines in the script to know where to edit stuff.

    • // Only put this in one city to run. Does not need to be in all.
      // It will check all your cities for incoming attacks and food shortage and broken gates.
      // When incoming attacks are spotted or your gates are broken, it will talk outloud thru your speakers, and in ally chat.
      // It will ignore incoming attacks from any of the specified alliances, so you can attack your alts or be treb hit by alts without spamming AC.
      // You can disable config warrules and audio attack/tts attack warning if you use this, since it covers all 3 areas.
      label autorun
      
      label checkincoming
      x = 0
      
      label nextcity
      cs = cities[x]
      if cs == null sleep 10
      if cs == null goto checkincoming
      cm = cs.cityManager
      enemy = cm.enemyArmies[0]
      
      if enemy gosub gethelp
      if cm.resource.food.amount / cm.resource.troopCostFood < 5 gosub getfood
      if cm.buff("ForceopenclosegateBuff") gosub gatesbroken
      
      x = x + 1
      goto nextcity
      
      label gethelp
      // Below you can add the names of your alliance and alt alliances that may be attacking you with your permission.
      // You can also (or instead) add the names of yourself or authorized people that can attack with permission.
      // Add more lines if you need more exemptions, or delete any of these lines you don't need.
      // Don't forget to keep the "quotes" around the names, for example:
      // if enemy.king == "Inanna" return
      // ----------------------------------
      if enemy.alliance == "YOUR_ALLIANCE_HERE" return
      if enemy.alliance == "YOUR_ALT_ALLIANCE_HERE" return
      if enemy.king == "YOUR_NAME_HERE" return
      if enemy.king == "YOUR_FRIEND'S_NAME_HERE" return
      // ----------------------------------
      // End of the section to add exemptions for attack warnings. Don't delete stuff below :P
      
      message = "City " + cm.name + " @ " + cm.coords + " is under attack from " + enemy.king + " in alliance " + enemy.alliance + ". Save me!!!"
      goto yellIt
      
      label getfood
      message = "City " + cm.name + " @ " + cm.coords + " is at " + floor(cm.resource.food.amount / cm.resource.troopCostFood) + " hours of food. Feed me Seymour!!!"
      goto yellIt
      
      label gatesbroken
      message = "City " + cm.name + " @ " + cm.coords + " has broken gates!! Please let me know ASAP or log me on and save me!!!"
      goto yellIt
      
      label yellIt
      echo message
      execute "alliancechat " + message
      say message
      sleep 300
      return


    ScriptExamples

    MonitorCity (last edited 2014-07-18 16:42:59 by tech)