• My Pages
  • Comments
  • Add Link
  • Subscribe
  • Subscribe User
  • Edit (GUI)
  • Edit (Text)
  • Rename Page
  • Copy Page
  • Load Page
  • Save Page
  • Delete Page
  • Attachments
  • Check Spelling
  • Diffs
  • Info
  • Revert to this revision
  • XML
  • Render as Docbook
  • Print View
  • Raw Text
  • Delete Cache
  • Like Pages
  • Local Site Map
  • Remove Spam
  • Package Pages
  • Sync Pages
    • Diff for "MonitorCity"
    Differences between revisions 5 and 6
    Revision 5 as of 2013-03-12 05:29:44
    Size: 2956
    Editor: Inanna
    Comment:
    Revision 6 as of 2013-03-12 05:31:30
    Size: 2609
    Editor: Inanna
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
    This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food. Setup the checktime to tell the bot how long to wait between each check of cities.Setup the foodamt to tell the bot how much food is "too low" before it alerts. This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food (under 5 hours of upkeep).
    Line 3: Line 3:
    About halfway down the script you'll see lines with "YOUR_ALLY_NAME" and "ALT_ALLY_NAME". Replace those with your alliance name and alt alliance names so the bot will ignore attacks from those. Delete those lines if you don't want them. Add more of those lines if you need more of them. Please read the //Comment lines in the script to know where to edit stuff.

    This script is run from one city only, and monitors all of them. It will alert you outloud and in alliance chat and in the log window if any city becomes under attack, or gets dangerously low on food (under 5 hours of upkeep).

    Please read the //Comment lines in the script to know where to edit stuff.

    • // Only put this in one city to run. Does not need to be in all.
      // It will check all your cities for incoming attacks and food shortage.
      // When incoming attacks are spotted, it will talk outloud thru your speakers, and in ally chat.
      // It will ignore incoming attacks from any of the specified alliances, so you can attack your alts or be treb hit by alts without spamming AC.
      // You can disable config warrules and audio attack/tts attack warning if you use this, since it covers all 3 areas.
      label autorun
      
      label checkincoming
      x = 0
      
      label nextcity
      if (m_context.cities[x].cityManager.enemyArmies.length > 0) gosub gethelp
      if ((m_context.cities[x].cityManager.resource.food.amount / (m_context.cities[x].cityManager.resource.troopCostFood * 2)) < 5) gosub getfood
      x = x + 1
      if (x < m_context.cities.length) goto nextcity
      sleep 10
      goto checkincoming
      
      // Below you can add the names of your alliance and alt alliances that may be attacking you with your permission.
      // Add more identical lines if you need more, or delete the lines if you need less.
      // Don't forget to keep the "quotes" around the names.
      label gethelp
      if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "YOUR_ALLIANCE_HERE") return
      if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "YOUR_ALT_ALLIANCE_HERE") return
      if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "YOUR_ALT_ALLIANCE_HERE") return
      if (m_context.cities[x].cityManager.enemyArmies[0].alliance == "YOUR_ALT_ALLIANCE_HERE") return
      
      message = "City " + m_context.cities[x].cityManager.name + " @ " + m_context.cities[x].cityManager.coords + " is under attack from " + m_context.cities[x].cityManager.enemyArmies[0].king + " in alliance " + m_context.cities[x].cityManager.enemyArmies[0].alliance + ". Save me!!!"
      
      echo message
      execute "alliancechat " + message
      say message
      sleep 300
      return
      
      label getfood
      message = "City " + m_context.cities[x].cityManager.name + " @ " + m_context.cities[x].cityManager.coords + " is at " + floor(m_context.cities[x].cityManager.resource.food.amount / m_context.cities[x].cityManager.resource.troopCostFood) + " hours of food. Feed me Seymour!!!"
      echo message
      execute "alliancechat " + message
      say message
      sleep 300
      return


    ScriptExamples

    MonitorCity (last edited 2014-07-18 16:42:59 by tech)