<> == m_context.truced == ||Usage: ||m_context.truced || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||if m_context.truced echo "This account is in truce" || returns Boolean (True/False) True if account is in truce == currentDateTime == ||Usage: ||player.currentDateTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.currentDateTime || returns string containing the readable format of "currentTime" (see below) which is actually not current time, but time of last login. example: echo player.currentDateTime output: 2013.07.30 18.19.51 == currentTime == ||Usage: ||player.currentTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.currentTime || this is not actually currentTime... this is time of last login (in UNIX timestamp format) == playerInfo.createrTime == ||Usage: ||player.playerInfo.createrTime || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.createrTime || date the account was created, in UNIX timestamp format. == playerInfo.office == ||Usage: ||player.playerInfo.office || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.office || This will return a string containing current player office/ rank eg "Civilian", "Lieutenant","Captain","Major","Colonel","General" == playerInfo.castleCount == ||Usage: ||player.playerInfo.castleCount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.castleCount || returns count of player's castles == playerInfo.honor == ||Usage: ||player.playerInfo.honor || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.honor || returns player's honor points == playerInfo.levelId == ||Usage: ||player.playerInfo.levelId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.levelId || returns a number which represents position in alliance: 4 = Host 5 = Vice Host 6 = Presbyter 7 = Officer 8 = Member 0 = not in an alliance == playerInfo.medal == ||Usage: ||player.playerInfo.medal || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.medal || returns number of cents on account == playerInfo.sex == ||Usage: ||player.playerInfo.sex || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.sex || returns a boolean value indicating player sex. (0=Male, 1=Female) == playerInfo.accountName == ||Usage: ||player.playerInfo.accountName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.accountName || returns string containing login email address. == playerInfo.faceUrl == ||Usage: ||player.playerInfo.faceUrl || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.faceUrl || returns string containing path to player avatar icon picture. == playerInfo.id == ||Usage: ||player.playerInfo.id || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.id || returns number indicating player's internal ID on game database. == playerInfo.allianceLevel == ||Usage: ||player.playerInfo.allianceLevel || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.allianceLevel || returns string containing player's position in alliance (or null if unallied) eg. "Member","Officer","Presbyter","Vice Host" or "Host". == playerInfo.population == ||Usage: ||player.playerInfo.population || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.population || returns number which indicates player's total population for all cities. == playerInfo.flag == ||Usage: ||player.playerInfo.flag || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.flag || returns string containing player's flag. == playerInfo.prestige == ||Usage: ||player.playerInfo.prestige || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.prestige || returns number containing player's prestige == playerInfo.userName == ||Usage: ||player.playerInfo.userName || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.userName || Returns string containing player's lord name. == playerInfo.userId == ||Usage: ||player.playerInfo.userId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.userId || returns yet another internal Id number for the player on the game server. == playerInfo.titleId == ||Usage: ||player.playerInfo.titleId || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.titleId || returns a number from 0-9 indicating player's current title. example to return player's title in string format: titleName=["Civilian,Knight,Baronet,Baron,Viscount,Earl,Marquis,Duke,Furstin,Prinzessin"] echo titleName[player.playerInfo.titleId] == playerInfo.ranking == ||Usage: ||player.playerInfo.ranking || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.ranking || returns number indicating player's rank on server (according to prestige) ie: top prestige player on server is ranked 1 == playerInfo.alliance == ||Usage: ||player.playerInfo.alliance || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||player.playerInfo.alliance || returns string containing player's alliance name (or null if unallied) ---- ScriptObjects