<?xml version="1.0" encoding="utf-8"?><!DOCTYPE article  PUBLIC '-//OASIS//DTD DocBook XML V4.4//EN'  'http://www.docbook.org/xml/4.4/docbookx.dtd'><article><articleinfo><title>References</title><revhistory><revision><revnumber>15</revnumber><date>2015-08-09 20:50:37</date><authorinitials>LKD70</authorinitials></revision><revision><revnumber>14</revnumber><date>2013-12-26 17:01:26</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>13</revnumber><date>2013-12-26 17:00:29</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>12</revnumber><date>2012-10-25 23:59:18</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>11</revnumber><date>2012-10-23 14:22:02</date><authorinitials>Inanna</authorinitials><revremark>Broken up into Scripting -&gt; Variables category now.</revremark></revision><revision><revnumber>10</revnumber><date>2012-10-21 15:27:57</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>9</revnumber><date>2012-10-08 19:34:40</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>8</revnumber><date>2012-10-06 20:26:11</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>7</revnumber><date>2012-10-03 10:33:14</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>6</revnumber><date>2012-10-03 10:32:49</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>5</revnumber><date>2012-09-25 22:17:54</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>4</revnumber><date>2012-09-18 21:18:36</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>3</revnumber><date>2012-09-18 17:11:24</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>2</revnumber><date>2012-09-18 17:10:51</date><authorinitials>Inanna</authorinitials></revision><revision><revnumber>1</revnumber><date>2012-09-18 17:09:12</date><authorinitials>Inanna</authorinitials></revision></revhistory></articleinfo><para><emphasis role="strong">Thanks to Dismayed for compiling this list. Please leave Updates/Comments/etc at his <ulink url="https://docs.google.com/spreadsheet/ccc?key=0AmZxBXW9lbSwdHJEbVA0bnoxbXZ5QXV4eDdUMUpyQVE">Google page</ulink></emphasis> </para><para><emphasis role="strong">This list is outdated. A &quot;new version&quot; link is listed under each section.</emphasis> </para><section><title>Enemy</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/Army#">New version of &quot;Enemy&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.hasEnemyArmiesWithin(60) </para></entry><entry align="center" colsep="1" nameend="col_2" namest="col_1" rowsep="1"/></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print hasEnemyArmies -&gt; m_city.cityManager.hasEnemyArmies </para></entry><entry colsep="1" rowsep="1"><para>cityManager.hasEnemyArmies </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.enemyArmies[0].targetFieldCoords </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].targetFieldCoords </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.cityCoords </para></entry><entry colsep="1" rowsep="1"><para>cityManager.cityCoords </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print NumberOfRealAttacks -&gt; m_city.cityManager.NumberOfRealAttacks </para></entry><entry colsep="1" rowsep="1"><para>cityManager.NumberOfRealAttacks </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 reachTime -&gt; m_city.cityManager.enemyArmies[0].reachTime </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].reachTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 armyId -&gt; m_city.cityManager.enemyArmies[0].armyId </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].armyId </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; armyId 123456789 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 missionType -&gt; m_city.cityManager.enemyArmies[0].missionType </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].missionType </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; missionType 5 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 king -&gt; m_city.cityManager.enemyArmies[0].king </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].king </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; king Attacker Name </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 resource.iron -&gt; m_city.cityManager.enemyArmies[0].resource.iron </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].resource.iron </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; resource.iron 0 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 startFieldId -&gt; m_city.cityManager.enemyArmies[0].startFieldId </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].startFieldId </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; startFieldId 666999 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.enemyArmies[0].startFieldCoords </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].startFieldCoords </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 targetPosName -&gt; m_city.cityManager.enemyArmies[0].targetPosName </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].targetPosName </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; targetPosName MYCITY </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 direction -&gt; m_city.cityManager.enemyArmies[0].direction </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].direction </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; direction 1 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 restTime -&gt; m_city.cityManager.enemyArmies[0].restTime </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].restTime </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; restTime 0 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 startTime -&gt; m_city.cityManager.enemyArmies[0].startTime </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].startTime </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; startTime 1339652736137 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 .startPosName -&gt; m_city.cityManager.enemyArmies[0].startPosName </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].startPosName </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .startPosName ATTACKING CITY </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 .heroLevel -&gt; m_city.cityManager.enemyArmies[0].heroLevel </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].heroLevel </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .heroLevel 184 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 .reachTime -&gt; m_city.cityManager.enemyArmies[0].reachTime </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].reachTime </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .reachTime 1339656323138 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 .hero -&gt; m_city.cityManager.enemyArmies[0].hero </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].hero </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .hero HeroName </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 .targetFieldId -&gt; m_city.cityManager.enemyArmies[0].targetFieldId </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].targetFieldId </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .targetFieldId 999444 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 .alliance -&gt; m_city.cityManager.enemyArmies[0].alliance </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].alliance </para></entry><entry colsep="1" rowsep="1"><para>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .alliance ATTACKING ALLIANCE </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop peasant -&gt; m_city.cityManager.enemyArmies[0].troop.peasants </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.peasants </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop militia -&gt; m_city.cityManager.enemyArmies[0].troop.militia </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.militia </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop scouter -&gt; m_city.cityManager.enemyArmies[0].troop.scouter </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.scouter </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop pikemen -&gt; m_city.cityManager.enemyArmies[0].troop.pikemen </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.pikemen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop swordsmen -&gt; m_city.cityManager.enemyArmies[0].troop.swordsmen </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.swordsmen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop archer -&gt; m_city.cityManager.enemyArmies[0].troop.archer </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.archer </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop lightCavalry -&gt; m_city.cityManager.enemyArmies[0].troop.lightCavalry </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.lightCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop heavyCavalry -&gt; m_city.cityManager.enemyArmies[0].troop.heavyCavalry </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.heavyCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop carriage -&gt; m_city.cityManager.enemyArmies[0].troop.carriage </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.carriage </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies 0 troop ballista -&gt; m_city.cityManager.enemyArmies[0].troop.ballista </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.ballista </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies troop batteringRam -&gt; m_city.cityManager.enemyArmies[0].troop.batteringRam </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.batteringRam </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print enemyArmies troop catapult -&gt; m_city.cityManager.enemyArmies[0].troop.catapult </para></entry><entry colsep="1" rowsep="1"><para>cityManager.enemyArmies[0].troop.catapult </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>Resource</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/CityResource#">New version of &quot;Resource&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource taxRate: ( m_city.cityManager.resource.texRate ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.texRate </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource buildPeople: ( m_city.cityManager.resource.buildPeople ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.buildPeople </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource complaint: ( m_city.cityManager.resource.complaint ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.complaint </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource curPopulation: ( m_city.cityManager.resource.curPopulation ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.curPopulation </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource food workPeople: ( m_city.cityManager.resource.food.workPeople ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.food.workPeople </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.iron.workPeople </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.stone.workPeople </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.wood.workPeople </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.maxPopulation </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource workPeople: ( m_city.cityManager.resource.workPeople ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.workPeople </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource loyalty: ( m_city.cityManager.resource.support ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.support </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource food: ( m_city.cityManager.resource.food ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.food </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource food amount: ( m_city.cityManager.resource.food.amount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.food.amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.food.increaseRate </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource food max: ( m_city.cityManager.resource.food.max ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.food.max </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.food.storeRercent </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.troopCostFood </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource gold: ( m_city.cityManager.resource.gold ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.gold </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource taxIncome: ( m_city.cityManager.resource.taxIncome ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.taxIncome </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource iron: ( m_city.cityManager.resource.iron ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.iron </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource iron amount: ( m_city.cityManager.resource.iron.amount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.iron.amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.iron.increaseRate </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource iron max: ( m_city.cityManager.resource.iron.max ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.iron.max </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.iron.storeRercent </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource stone: ( m_city.cityManager.resource.stone ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.stone </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource stone amount: ( m_city.cityManager.resource.stone.amount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.stone.amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.stone.increaseRate </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource stone max: ( m_city.cityManager.resource.stone.max ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.stone.max </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.stone.storeRercent </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource wood: ( m_city.cityManager.resource.wood ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.wood </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource wood amount: ( m_city.cityManager.resource.wood.amount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.wood.amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.wood.increaseRate </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource wood max: ( m_city.cityManager.resource.wood.max ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.wood.max </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.resource.wood.storeRercent </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource support ( m_city.cityManager.castle.resource.support ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.support </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.troopCostFood </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.workPeople </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.herosSalary </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.maxPopulation </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.populationDirection </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource gold ( m_city.cityManager.castle.resource.gold ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.gold </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.curPopulation </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource complaint ( m_city.cityManager.castle.resource.complaint ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.complaint </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.resource.taxIncome </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print gold ( m_city.cityManager.estResource.gold ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.gold </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print food ( m_city.cityManager.estResource.food ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.food </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print wood ( m_city.cityManager.estResource.wood ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.wood </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print stone ( m_city.cityManager.estResource.stone ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.stone </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print iron ( m_city.cityManager.estResource.iron ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.iron </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print ( m_city.cityManager.ResourceProduction.food ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.ResourceProduction.food </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print ( m_city.cityManager.ResourceProduction.wood ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.ResourceProduction.wood </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print ( m_city.cityManager.ResourceProduction.stone ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.ResourceProduction.stone </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print ( m_city.cityManager.ResourceProduction.iron ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.ResourceProduction.iron </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>Fields</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/Field#">New version of &quot;Fields&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fieldId ( m_city.cityManager.fieldId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fieldId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fields[0] id: ( m_city.cityManager.fields[0].id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[0].id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fields[0] level: ( m_city.cityManager.fields[0].level ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[0].level </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fields[0] name: ( m_city.cityManager.fields[0].name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[0].name </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fields[0] type: ( m_city.cityManager.fields[0].type ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[0].type </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fields[1] id: ( m_city.cityManager.fields[1].id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[1].id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fields[1] level: ( m_city.cityManager.fields[1].level ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[1].level </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fields[1] name: ( m_city.cityManager.fields[1].name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[1].name </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fields[1] type: ( m_city.cityManager.fields[1].type ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[1].type </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –fields length -&gt; m_city.cityManager.fields.length </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields.length </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –fields 9 type -&gt; m_city.cityManager.fields[9].type </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fields[9].type </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>Hero</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/Heroes#">New version of &quot;Hero&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print AnyIdleHero(any): ( m_city.AnyIdleHero(any) ) </para></entry><entry colsep="1" rowsep="1"><para>AnyIdleHero(any) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.TrainingHeroIsHere </para></entry><entry colsep="1" rowsep="1"><para>cityManager.TrainingHeroIsHere </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) ) </para></entry><entry colsep="1" rowsep="1"><para>AnyIdleHero(Queen) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) ) </para></entry><entry colsep="1" rowsep="1"><para>IsHeroInCastle(Queen) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].logoUrl </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] id: ( m_city.cityManager.heroes[0].id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] name: ( m_city.cityManager.heroes[0].name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].name </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] level: ( m_city.cityManager.heroes[0].level ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].level </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] experience: ( m_city.cityManager.heroes[0].experience ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].experience </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].loyalty </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] power: ( m_city.cityManager.heroes[0].power ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].power </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].stratagem </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] management: ( m_city.cityManager.heroes[0].management ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].management </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].itemId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].itemAmount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].managementAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].managementBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].powerAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].powerBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].stratagemAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].stratagemBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].upgradeExp </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].remainPoint </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].logoUrl </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] id: ( m_city.cityManager.heroes[1].id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] name: ( m_city.cityManager.heroes[1].name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].name </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] level: ( m_city.cityManager.heroes[1].level ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].level </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] experience: ( m_city.cityManager.heroes[1].experience ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].experience </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].loyalty </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] power: ( m_city.cityManager.heroes[1].power ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].power </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].stratagem </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] management: ( m_city.cityManager.heroes[1].management ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].management </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].itemId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].itemAmount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].managementAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].managementBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].powerAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].powerBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].stratagemAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].stratagemBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].upgradeExp </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[1].remainPoint </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –heroes length -&gt; m_city.cityManager.heroes.length </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes.length </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –heroes status -&gt; m_city.cityManager.heroes[0].status </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heroes[0].status </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.TrainingHeroIsHere </para></entry><entry colsep="1" rowsep="1"><para>cityManager.TrainingHeroIsHere </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print length ( m_city.cityManager.innHeroes.length ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes.length </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print status ( m_city.cityManager.innHeroes[0].status ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].status </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print name ( m_city.cityManager.innHeroes[0].name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].name </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print management ( m_city.cityManager.innHeroes[0].management ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].management </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].stratagemBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].managementBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].powerBuffAdded </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print power ( m_city.cityManager.innHeroes[0].power ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].power </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print level ( m_city.cityManager.innHeroes[0].level ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].level </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].managementAdded </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print id ( m_city.cityManager.innHeroes[0].id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].id </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].buffsArray </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].upgradeExp </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].powerAdded </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].remainPoint </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].logoUrl </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].stratagemAdded </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print itemId ( m_city.cityManager.innHeroes[0].itemId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].itemId </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].itemAmount </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print stratagem ( m_city.cityManager.innHeroes[0].stratagem ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].stratagem </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print loyalty ( m_city.cityManager.innHeroes[0].loyalty ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.innHeroes[0].loyalty </para></entry><entry colsep="1" rowsep="1"><para>Do not understand results </para></entry></row></tbody></tgroup></informaltable></section><section><title>Troop</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/troop#">New version of 'Troop' available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop archer: ( m_city.cityManager.troop.archer ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.archer </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop ballista: ( m_city.cityManager.troop.ballista ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.ballista </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop batteringRam: ( m_city.cityManager.troop.batteringRam ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.batteringRam </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop carriage: ( m_city.cityManager.troop.carriage ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.carriage </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop catapult: ( m_city.cityManager.troop.catapult ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.catapult </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.heavyCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.lightCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop militia: ( m_city.cityManager.troop.militia ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.militia </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop peasants: ( m_city.cityManager.troop.peasants ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.peasants </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop pikemen: ( m_city.cityManager.troop.pikemen ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.pikemen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop scouter: ( m_city.cityManager.troop.scouter ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.scouter </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troop swordsmen: ( m_city.cityManager.troop.swordsmen ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troop.swordsmen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print archer ( m_city.cityManager.troopStillInProduction().archer ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().archer </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print ballista ( m_city.cityManager.troopStillInProduction().ballista ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().ballista </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print batteringRam ( m_city.cityManager.troopStillInProduction().batteringRam ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().batteringRam </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print carriage ( m_city.cityManager.troopStillInProduction().carriage ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().carriage </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print catapult ( m_city.cityManager.troopStillInProduction().catapult ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().catapult </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heavyCavalry ( m_city.cityManager.troopStillInProduction().heavyCavalry ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().heavyCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print lightCavalry ( m_city.cityManager.troopStillInProduction().lightCavalry ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().lightCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print militia ( m_city.cityManager.troopStillInProduction().militia ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().militia </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print peasants ( m_city.cityManager.troopStillInProduction().peasants ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().peasants </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print pikemen ( m_city.cityManager.troopStillInProduction().pikemen ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().pikemen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print scouter ( m_city.cityManager.troopStillInProduction().scouter ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.troopStillInProduction().scouter </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>Forts</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/Fortification#">New version of &quot;Forts&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fortification abatis: ( m_city.cityManager.fortification.abatis ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortification.abatis </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortification.arrowTower </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fortification rockfall: ( m_city.cityManager.fortification.rockfall ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortification.rockfall </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortification.rollingLogs </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fortification trap: ( m_city.cityManager.fortification.trap ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortification.trap </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print trap ( m_city.cityManager.fortificationsRequirement.trap ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortificationsRequirement.trap </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortificationsRequirement.arrowTower </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortificationsRequirement.rockfall </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortificationsRequirement.rollingLogs </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print abatis ( m_city.cityManager.fortificationsRequirement.abatis ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.fortificationsRequirement.abatis </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>Buildings</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/Building#">New version of &quot;Buildings&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[0]: ( m_city.cityManager.buildings[0] ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[0] </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[0].endTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[0] level: ( m_city.cityManager.buildings[0].level ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[0].level </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[0] name: ( m_city.cityManager.buildings[0].name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[0].name </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[0].positionId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[0].startTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[0] status: ( m_city.cityManager.buildings[0].status ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[0].status </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[0].typeId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[1]: ( m_city.cityManager.buildings[1] ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[1] </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[1].endTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[1] level: ( m_city.cityManager.buildings[1].level ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[1].level </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[1] name: ( m_city.cityManager.buildings[1].name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[1].name </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[1].positionId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[1].startTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[1] status: ( m_city.cityManager.buildings[1].status ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[1].status </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[1].typeId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –Buildings 73 level -&gt; m_city.cityManager.buildings[73].level </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings[73].level </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buildings length ( m_city.cityManager.buildings.length ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buildings.length </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>Market</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/Market#">New version of &quot;Market&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –buyPrice -&gt; m_city.cityManager.buyPrice() </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buyPrice() </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –buyPrice -&gt; m_city.cityManager.buyPrice(1) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buyPrice(1) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –buyPrice 2 -&gt; m_city.cityManager.buyPrice(2) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buyPrice(2) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –buyPrice 3 -&gt; m_city.cityManager.buyPrice(3) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.buyPrice(3) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –sellPrice food -&gt; m_city.cityManager.sellPrice(food) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.sellPrice(food) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –tradesArray length -&gt; m_city.cityManager.tradesArray.length </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray.length </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –tradesArray 0 amount -&gt; m_city.cityManager.tradesArray[0].amount </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –tradesArray 1 amount -&gt; m_city.cityManager.tradesArray[1].amount </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[1].amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –tradesArray 2 amount -&gt; m_city.cityManager.tradesArray[2].amount </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[2].amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –tradesArray 6 amount -&gt; m_city.cityManager.tradesArray[6].amount </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[6].amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.tradesArray[0].resType </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].resType </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.tradesArray[0].tradeType </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].tradeType </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].resourceName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].price </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].tradeTypeName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].dealedAmount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.tradesArray[0].dealedTotal </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print transingTradesArray length ( m_city.cityManager.transingTradesArray.length ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.transingTradesArray.length </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.transingTradesArray[0].amount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.transingTradesArray[0].endTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.transingTradesArray[0].resourceName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.transingTradesArray[0].price </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.transingTradesArray[0].total </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.transingTradesArray[0].id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.transingTradesArray[0].resType </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print sellPrice 0 ( m_context.sellPrice(0) ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.sellPrice(0) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buyPrice 0 ( m_context.buyPrice(0) ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.buyPrice(0) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print sellPrice 1 ( m_context.sellPrice(1) ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.sellPrice(1) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buyPrice 1 ( m_context.buyPrice(1) ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.buyPrice(1) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print sellPrice 2 ( m_context.sellPrice(2) ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.sellPrice(2) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buyPrice 2 ( m_context.buyPrice(2) ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.buyPrice(2) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print sellPrice 3 ( m_context.sellPrice(3) ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.sellPrice(3) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print buyPrice 3 ( m_context.buyPrice(3) ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.buyPrice(3) </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>Armies</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/Army#">New version of &quot;Armies&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies length -&gt; m_city.cityManager.selfArmies.length </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies.length </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].missionType </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].king </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].startFieldId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].targetPosName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].direction </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].restTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].startTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].startPosName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].heroLevel </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].reachTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].hero </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].targetFieldId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].alliance </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop peasant -&gt; m_city.cityManager.selfArmies[0].troop.peasants </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.peasants </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop militia -&gt; m_city.cityManager.selfArmies[0].troop.militia </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.militia </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop scouter -&gt; m_city.cityManager.selfArmies[0].troop.scouter </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.scouter </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop pikemen -&gt; m_city.cityManager.selfArmies[0].troop.pikemen </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.pikemen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop swordsmen -&gt; m_city.cityManager.selfArmies[0].troop.swordsmen </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.swordsmen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop archer -&gt; m_city.cityManager.selfArmies[0].troop.archer </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.archer </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop lightCavalry -&gt; m_city.cityManager.selfArmies[0].troop.lightCavalry </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.lightCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop heavyCavalry -&gt; m_city.cityManager.selfArmies[0].troop.heavyCavalry </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.heavyCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop carriage -&gt; m_city.cityManager.selfArmies[0].troop.carriage </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.carriage </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies 0 troop ballista -&gt; m_city.cityManager.selfArmies[0].troop.ballista </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.ballista </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies troop batteringRam -&gt; m_city.cityManager.selfArmies[0].troop.batteringRam </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.batteringRam </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –selfArmies troop catapult -&gt; m_city.cityManager.selfArmies[0].troop.catapult </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].troop.catapult </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print gold ( m_city.cityManager.selfArmies[0].resource.gold ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].resource.gold </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print food ( m_city.cityManager.selfArmies[0].resource.food ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].resource.food </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print wood ( m_city.cityManager.selfArmies[0].resource.wood ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].resource.wood </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print iron ( m_city.cityManager.selfArmies[0].resource.iron ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].resource.iron </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print 0 -&gt;  -&gt;  -&gt;  -&gt;  -&gt; stone ( m_city.cityManager.selfArmies[0].resource.stone ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.selfArmies[0].resource.stone </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.goOutForBattle </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print missionType ( m_city.cityManager.friendlyArmies[0].missionType ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].missionType </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print king ( m_city.cityManager.friendlyArmies[0].king ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].king </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].startFieldId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].targetPosName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print direction ( m_city.cityManager.friendlyArmies[0].direction ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].direction </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print restTime ( m_city.cityManager.friendlyArmies[0].restTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].restTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print startTime ( m_city.cityManager.friendlyArmies[0].startTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].startTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].startPosName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].heroLevel </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].reachTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print hero ( m_city.cityManager.friendlyArmies[0].hero ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].hero </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].targetFieldId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print alliance ( m_city.cityManager.friendlyArmies[0].alliance ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].alliance </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.peasants </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.militia </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.scouter </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.pikemen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.swordsmen </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.archer </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.lightCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.heavyCavalry </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.carriage </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.ballista </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.batteringRam </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].troop.catapult </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].resource.gold </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].resource.food </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].resource.wood </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].resource.iron </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.friendlyArmies[0].resource.stone </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print estResource food: ( m_city.cityManager.estResource.food ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.food </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print estResource gold: ( m_city.cityManager.estResource.gold ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.gold </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print estResource iron: ( m_city.cityManager.estResource.iron ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.iron </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print estResource stone: ( m_city.cityManager.estResource.stone ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.estResource.stone </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print reservedResource food: ( m_city.cityManager.reservedResource.food ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.reservedResource.food </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print reservedResource gold: ( m_city.cityManager.reservedResource.gold ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.reservedResource.gold </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print reservedResource iron: ( m_city.cityManager.reservedResource.iron ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.reservedResource.iron </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print reservedResource stone: ( m_city.cityManager.reservedResource.stone ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.reservedResource.stone </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>General</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/City#">New version of &quot;General&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print id: ( m_city.cityManager.id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print name: ( m_city.cityManager.name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.name </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print –heros Queen stratagem -&gt; m_city.cityManager.heros(Queen).stratagem </para></entry><entry colsep="1" rowsep="1"><para>cityManager.heros(Queen).stratagem </para></entry><entry colsep="1" rowsep="1"><para>line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069 </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print timeSlot ( m_city.cityManager.timeSlot ) // int; </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.timeSlot </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print directionChange ( m_city.cityManager.directionChange ) // Boolean = false; </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.directionChange </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true; </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.furtherInitNeeded </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print mapInitState ( m_city.cityManager.mapInitState ) // int;  // 0 - ok, 1 - pending, 2 - init needed </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.mapInitState </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean; </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.checkFeastingHallSpace </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print innStatus ( m_city.cityManager.innStatus ) // int; </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.innStatus </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int; </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.troopQueueStatus </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int; </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.fortificationQueueStatus </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array; </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.pendingProductionRates </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0); </para></entry><entry colsep="1" rowsep="1"><para>m_city.cityManager.distanceSettings </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print name ( m_city.cityManager.name ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.name </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castle allowAlliance ( m_city.cityManager.castle.allowAlliance ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.castle.allowAlliance </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print id ( m_city.cityManager.id ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player currentTime ( m_context.Player.currentTime ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.currentTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print serverMinutes     ( m_context.serverMinutes     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.serverMinutes </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print serverHours     ( m_context.serverHours     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.serverHours </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print serverDate     ( m_context.serverDate     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.serverDate </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print serverMonth     ( m_context.serverMonth     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.serverMonth </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print serverYear ( m_context.serverYear ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.serverYear </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player currentDateTime     ( m_context.Player.currentDateTime     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.currentDateTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player currentTime ( m_context.Player.currentTime ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.currentTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo lastLoginTime    ( m_context.Player.playerInfo.lastLoginTime    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.lastLoginTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo createrTime    ( m_context.Player.playerInfo.createrTime    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.createrTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo office     ( m_context.Player.playerInfo.office     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.office </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo castleCount    ( m_context.Player.playerInfo.castleCount    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.castleCount </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo honor     ( m_context.Player.playerInfo.honor     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.honor </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo levelId     ( m_context.Player.playerInfo.levelId     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.levelId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo medal     ( m_context.Player.playerInfo.medal     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.medal </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo sex     ( m_context.Player.playerInfo.sex     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.sex </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo accountName    ( m_context.Player.playerInfo.accountName    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.accountName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo faceUrl     ( m_context.Player.playerInfo.faceUrl     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.faceUrl </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo id     ( m_context.Player.playerInfo.id     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.id </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo allianceLevel    ( m_context.Player.playerInfo.allianceLevel    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.allianceLevel </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo bdenyotherplayer   ( m_context.Player.playerInfo.bdenyotherplayer   ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.bdenyotherplayer </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo population    ( m_context.Player.playerInfo.population    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.population </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo flag     ( m_context.Player.playerInfo.flag     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.flag </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo prestige    ( m_context.Player.playerInfo.prestige    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.prestige </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo userName    ( m_context.Player.playerInfo.userName    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.userName </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo userId     ( m_context.Player.playerInfo.userId     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.userId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo titleId     ( m_context.Player.playerInfo.titleId     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.titleId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo ranking     ( m_context.Player.playerInfo.ranking     ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.ranking </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print Player playerInfo alliance    ( m_context.Player.playerInfo.alliance    ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.Player.playerInfo.alliance </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.distanceSettings[0] </para></entry><entry colsep="1" rowsep="1"><para>cityManager.distanceSettings[0 </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.distanceSettings[1] </para></entry><entry colsep="1" rowsep="1"><para>cityManager.distanceSettings[1 </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.distanceSettings[2] </para></entry><entry colsep="1" rowsep="1"><para>cityManager.distanceSettings[2 </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.distanceSettings[3] </para></entry><entry colsep="1" rowsep="1"><para>cityManager.distanceSettings[3 </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.distanceSettings[4] </para></entry><entry colsep="1" rowsep="1"><para>cityManager.distanceSettings[4 </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print ( m_context.maintenanceStart ) </para></entry><entry colsep="1" rowsep="1"><para>m_context.maintenanceStart </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.CityHasGoalErrors </para></entry><entry colsep="1" rowsep="1"><para>cityManager.CityHasGoalErrors </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.GateControl </para></entry><entry colsep="1" rowsep="1"><para>cityManager.GateContro </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.trainingHeroName </para></entry><entry colsep="1" rowsep="1"><para>cityManager.trainingHeroNam </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable></section><section><title>Research</title><para><ulink url="http://guide.neatportal.com/wiki/References/wiki/Researches#">New version of &quot;Research&quot; available here.</ulink> </para><informaltable><tgroup cols="3"><colspec colname="col_0" colwidth="50*"/><colspec colname="col_1" colwidth="15*"/><colspec colname="col_2" colwidth="35*"/><tbody><row rowsep="1"><entry colsep="1" rowsep="1"><para><emphasis role="strong">Print:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Command:</emphasis> </para></entry><entry colsep="1" rowsep="1"><para><emphasis role="strong">Result:</emphasis> </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print avalevel ( m_city.cityManager.researches[0].avalevel ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.researches[0].avalevel </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print endTime ( m_city.cityManager.researches[0].endTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.researches[0].endTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print upgradeing ( m_city.cityManager.researches[0].upgradeing ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.researches[0].upgradeing </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print level ( m_city.cityManager.researches[0].level ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.researches[0].level </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print startTime ( m_city.cityManager.researches[0].startTime ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.researches[0].startTime </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print castleId ( m_city.cityManager.researches[0].castleId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.researches[0].castleId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print typeId ( m_city.cityManager.researches[0].typeId ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.researches[0].typeId </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print permition ( m_city.cityManager.researches[0].permition ) </para></entry><entry colsep="1" rowsep="1"><para>cityManager.researches[0].permition </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row><row rowsep="1"><entry colsep="1" rowsep="1"><para>print m_city.cityManager.isSafeFarming </para></entry><entry colsep="1" rowsep="1"><para>cityManager.isSafeFarmin </para></entry><entry colsep="1" rowsep="1"><para>...checked ok... </para></entry></row></tbody></tgroup></informaltable><!--rule (<hr>) is not applicable to DocBook--><para> <ulink url="http://guide.neatportal.com/wiki/References/wiki/CategoryHowTo#">CategoryHowTo</ulink> </para></section></article>