<?xml version="1.0" encoding="utf-8"?>
<s1 title="References"><p></p>
<p><strong>Thanks to Dismayed for compiling this list. Please leave Updates/Comments/etc at his <jump href="https://docs.google.com/spreadsheet/ccc?key=0AmZxBXW9lbSwdHJEbVA0bnoxbXZ5QXV4eDdUMUpyQVE">Google page</jump></strong> </p>
<p><strong>This list is outdated. A &quot;new version&quot; link is listed under each section.</strong> </p>
<p><p>Contents</p>
<ol><li>
<link anchor="E">Enemy</link></li>
<li>
<link anchor="R">Resource</link></li>
<li>
<link anchor="F">Fields</link></li>
<li>
<link anchor="H">Hero</link></li>
<li>
<link anchor="T">Troop</link></li>
<li>
<link anchor="F-1">Forts</link></li>
<li>
<link anchor="B">Buildings</link></li>
<li>
<link anchor="M">Market</link></li>
<li>
<link anchor="A">Armies</link></li>
<li>
<link anchor="G">General</link></li>
<li>
<link anchor="R-1">Research</link></li>
</ol>
</li>
</ol>
<p> </p>
<p></p>
<s2 id="Enemy" title="Enemy">
<p><jump href="/wiki/Army">New version of &quot;Enemy&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print m_city.cityManager.hasEnemyArmiesWithin(60) </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p> </p>
</td></tr><tr><td><p>print hasEnemyArmies -&gt; m_city.cityManager.hasEnemyArmies </p>
</td><td><p>cityManager.hasEnemyArmies </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.enemyArmies[0].targetFieldCoords </p>
</td><td><p>cityManager.enemyArmies[0].targetFieldCoords </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.cityCoords </p>
</td><td><p>cityManager.cityCoords </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print NumberOfRealAttacks -&gt; m_city.cityManager.NumberOfRealAttacks </p>
</td><td><p>cityManager.NumberOfRealAttacks </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 reachTime -&gt; m_city.cityManager.enemyArmies[0].reachTime </p>
</td><td><p>cityManager.enemyArmies[0].reachTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 armyId -&gt; m_city.cityManager.enemyArmies[0].armyId </p>
</td><td><p>cityManager.enemyArmies[0].armyId </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; armyId 123456789 </p>
</td></tr><tr><td><p>print enemyArmies 0 missionType -&gt; m_city.cityManager.enemyArmies[0].missionType </p>
</td><td><p>cityManager.enemyArmies[0].missionType </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; missionType 5 </p>
</td></tr><tr><td><p>print enemyArmies 0 king -&gt; m_city.cityManager.enemyArmies[0].king </p>
</td><td><p>cityManager.enemyArmies[0].king </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; king Attacker Name </p>
</td></tr><tr><td><p>print enemyArmies 0 resource.iron -&gt; m_city.cityManager.enemyArmies[0].resource.iron </p>
</td><td><p>cityManager.enemyArmies[0].resource.iron </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; resource.iron 0 </p>
</td></tr><tr><td><p>print enemyArmies 0 startFieldId -&gt; m_city.cityManager.enemyArmies[0].startFieldId </p>
</td><td><p>cityManager.enemyArmies[0].startFieldId </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; startFieldId 666999 </p>
</td></tr><tr><td><p>print m_city.cityManager.enemyArmies[0].startFieldCoords </p>
</td><td><p>cityManager.enemyArmies[0].startFieldCoords </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 targetPosName -&gt; m_city.cityManager.enemyArmies[0].targetPosName </p>
</td><td><p>cityManager.enemyArmies[0].targetPosName </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; targetPosName MYCITY </p>
</td></tr><tr><td><p>print enemyArmies 0 direction -&gt; m_city.cityManager.enemyArmies[0].direction </p>
</td><td><p>cityManager.enemyArmies[0].direction </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; direction 1 </p>
</td></tr><tr><td><p>print enemyArmies 0 restTime -&gt; m_city.cityManager.enemyArmies[0].restTime </p>
</td><td><p>cityManager.enemyArmies[0].restTime </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; restTime 0 </p>
</td></tr><tr><td><p>print enemyArmies 0 startTime -&gt; m_city.cityManager.enemyArmies[0].startTime </p>
</td><td><p>cityManager.enemyArmies[0].startTime </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; startTime 1339652736137 </p>
</td></tr><tr><td><p>print enemyArmies 0 .startPosName -&gt; m_city.cityManager.enemyArmies[0].startPosName </p>
</td><td><p>cityManager.enemyArmies[0].startPosName </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .startPosName ATTACKING CITY </p>
</td></tr><tr><td><p>print enemyArmies 0 .heroLevel -&gt; m_city.cityManager.enemyArmies[0].heroLevel </p>
</td><td><p>cityManager.enemyArmies[0].heroLevel </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .heroLevel 184 </p>
</td></tr><tr><td><p>print enemyArmies 0 .reachTime -&gt; m_city.cityManager.enemyArmies[0].reachTime </p>
</td><td><p>cityManager.enemyArmies[0].reachTime </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .reachTime 1339656323138 </p>
</td></tr><tr><td><p>print enemyArmies 0 .hero -&gt; m_city.cityManager.enemyArmies[0].hero </p>
</td><td><p>cityManager.enemyArmies[0].hero </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .hero HeroName </p>
</td></tr><tr><td><p>print enemyArmies 0 .targetFieldId -&gt; m_city.cityManager.enemyArmies[0].targetFieldId </p>
</td><td><p>cityManager.enemyArmies[0].targetFieldId </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .targetFieldId 999444 </p>
</td></tr><tr><td><p>print enemyArmies 0 .alliance -&gt; m_city.cityManager.enemyArmies[0].alliance </p>
</td><td><p>cityManager.enemyArmies[0].alliance </p>
</td><td><p>My Result Error #1069 Supplier supplied enemyArmies 0  -&gt; .alliance ATTACKING ALLIANCE </p>
</td></tr><tr><td><p>print enemyArmies 0 troop peasant -&gt; m_city.cityManager.enemyArmies[0].troop.peasants </p>
</td><td><p>cityManager.enemyArmies[0].troop.peasants </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop militia -&gt; m_city.cityManager.enemyArmies[0].troop.militia </p>
</td><td><p>cityManager.enemyArmies[0].troop.militia </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop scouter -&gt; m_city.cityManager.enemyArmies[0].troop.scouter </p>
</td><td><p>cityManager.enemyArmies[0].troop.scouter </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop pikemen -&gt; m_city.cityManager.enemyArmies[0].troop.pikemen </p>
</td><td><p>cityManager.enemyArmies[0].troop.pikemen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop swordsmen -&gt; m_city.cityManager.enemyArmies[0].troop.swordsmen </p>
</td><td><p>cityManager.enemyArmies[0].troop.swordsmen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop archer -&gt; m_city.cityManager.enemyArmies[0].troop.archer </p>
</td><td><p>cityManager.enemyArmies[0].troop.archer </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop lightCavalry -&gt; m_city.cityManager.enemyArmies[0].troop.lightCavalry </p>
</td><td><p>cityManager.enemyArmies[0].troop.lightCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop heavyCavalry -&gt; m_city.cityManager.enemyArmies[0].troop.heavyCavalry </p>
</td><td><p>cityManager.enemyArmies[0].troop.heavyCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop carriage -&gt; m_city.cityManager.enemyArmies[0].troop.carriage </p>
</td><td><p>cityManager.enemyArmies[0].troop.carriage </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies 0 troop ballista -&gt; m_city.cityManager.enemyArmies[0].troop.ballista </p>
</td><td><p>cityManager.enemyArmies[0].troop.ballista </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies troop batteringRam -&gt; m_city.cityManager.enemyArmies[0].troop.batteringRam </p>
</td><td><p>cityManager.enemyArmies[0].troop.batteringRam </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print enemyArmies troop catapult -&gt; m_city.cityManager.enemyArmies[0].troop.catapult </p>
</td><td><p>cityManager.enemyArmies[0].troop.catapult </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="Resource" title="Resource">
<p><jump href="/wiki/CityResource">New version of &quot;Resource&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print resource taxRate: ( m_city.cityManager.resource.texRate ) </p>
</td><td><p>cityManager.resource.texRate </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource buildPeople: ( m_city.cityManager.resource.buildPeople ) </p>
</td><td><p>cityManager.resource.buildPeople </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource complaint: ( m_city.cityManager.resource.complaint ) </p>
</td><td><p>cityManager.resource.complaint </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource curPopulation: ( m_city.cityManager.resource.curPopulation ) </p>
</td><td><p>cityManager.resource.curPopulation </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource food workPeople: ( m_city.cityManager.resource.food.workPeople ) </p>
</td><td><p>cityManager.resource.food.workPeople </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource iron workPeople: ( m_city.cityManager.resource.iron.workPeople ) </p>
</td><td><p>cityManager.resource.iron.workPeople </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource stone workPeople: ( m_city.cityManager.resource.stone.workPeople ) </p>
</td><td><p>cityManager.resource.stone.workPeople </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource wood workPeople: ( m_city.cityManager.resource.wood.workPeople ) </p>
</td><td><p>cityManager.resource.wood.workPeople </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource maxPopulation: ( m_city.cityManager.resource.maxPopulation ) </p>
</td><td><p>cityManager.resource.maxPopulation </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource workPeople: ( m_city.cityManager.resource.workPeople ) </p>
</td><td><p>cityManager.resource.workPeople </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource loyalty: ( m_city.cityManager.resource.support ) </p>
</td><td><p>cityManager.resource.support </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource food: ( m_city.cityManager.resource.food ) </p>
</td><td><p>cityManager.resource.food </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource food amount: ( m_city.cityManager.resource.food.amount ) </p>
</td><td><p>cityManager.resource.food.amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource food increaseRate: ( m_city.cityManager.resource.food.increaseRate ) </p>
</td><td><p>cityManager.resource.food.increaseRate </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource food max: ( m_city.cityManager.resource.food.max ) </p>
</td><td><p>cityManager.resource.food.max </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource food storeRercent: ( m_city.cityManager.resource.food.storeRercent ) </p>
</td><td><p>cityManager.resource.food.storeRercent </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource troopCostFood: ( m_city.cityManager.resource.troopCostFood ) </p>
</td><td><p>cityManager.resource.troopCostFood </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource gold: ( m_city.cityManager.resource.gold ) </p>
</td><td><p>cityManager.resource.gold </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource taxIncome: ( m_city.cityManager.resource.taxIncome ) </p>
</td><td><p>cityManager.resource.taxIncome </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource iron: ( m_city.cityManager.resource.iron ) </p>
</td><td><p>cityManager.resource.iron </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource iron amount: ( m_city.cityManager.resource.iron.amount ) </p>
</td><td><p>cityManager.resource.iron.amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource iron increaseRate: ( m_city.cityManager.resource.iron.increaseRate ) </p>
</td><td><p>cityManager.resource.iron.increaseRate </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource iron max: ( m_city.cityManager.resource.iron.max ) </p>
</td><td><p>cityManager.resource.iron.max </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource iron storeRercent: ( m_city.cityManager.resource.iron.storeRercent ) </p>
</td><td><p>cityManager.resource.iron.storeRercent </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource stone: ( m_city.cityManager.resource.stone ) </p>
</td><td><p>cityManager.resource.stone </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource stone amount: ( m_city.cityManager.resource.stone.amount ) </p>
</td><td><p>cityManager.resource.stone.amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource stone increaseRate: ( m_city.cityManager.resource.stone.increaseRate ) </p>
</td><td><p>cityManager.resource.stone.increaseRate </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource stone max: ( m_city.cityManager.resource.stone.max ) </p>
</td><td><p>cityManager.resource.stone.max </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource stone storeRercent: ( m_city.cityManager.resource.stone.storeRercent ) </p>
</td><td><p>cityManager.resource.stone.storeRercent </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource wood: ( m_city.cityManager.resource.wood ) </p>
</td><td><p>cityManager.resource.wood </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource wood amount: ( m_city.cityManager.resource.wood.amount ) </p>
</td><td><p>cityManager.resource.wood.amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource wood increaseRate: ( m_city.cityManager.resource.wood.increaseRate ) </p>
</td><td><p>cityManager.resource.wood.increaseRate </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource wood max: ( m_city.cityManager.resource.wood.max ) </p>
</td><td><p>cityManager.resource.wood.max </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resource wood storeRercent: ( m_city.cityManager.resource.wood.storeRercent ) </p>
</td><td><p>cityManager.resource.wood.storeRercent </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource support ( m_city.cityManager.castle.resource.support ) </p>
</td><td><p>cityManager.castle.resource.support </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource troopCostFood ( m_city.cityManager.castle.resource.troopCostFood ) </p>
</td><td><p>cityManager.castle.resource.troopCostFood </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource workPeople ( m_city.cityManager.castle.resource.workPeople ) </p>
</td><td><p>cityManager.castle.resource.workPeople </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource herosSalary ( m_city.cityManager.castle.resource.herosSalary ) </p>
</td><td><p>cityManager.castle.resource.herosSalary </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource maxPopulation ( m_city.cityManager.castle.resource.maxPopulation ) </p>
</td><td><p>cityManager.castle.resource.maxPopulation </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource populationDirection ( m_city.cityManager.castle.resource.populationDirection ) </p>
</td><td><p>cityManager.castle.resource.populationDirection </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource gold ( m_city.cityManager.castle.resource.gold ) </p>
</td><td><p>cityManager.castle.resource.gold </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource curPopulation ( m_city.cityManager.castle.resource.curPopulation ) </p>
</td><td><p>cityManager.castle.resource.curPopulation </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource complaint ( m_city.cityManager.castle.resource.complaint ) </p>
</td><td><p>cityManager.castle.resource.complaint </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle resource taxIncome ( m_city.cityManager.castle.resource.taxIncome ) </p>
</td><td><p>cityManager.castle.resource.taxIncome </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print gold ( m_city.cityManager.estResource.gold ) </p>
</td><td><p>cityManager.estResource.gold </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print food ( m_city.cityManager.estResource.food ) </p>
</td><td><p>cityManager.estResource.food </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print wood ( m_city.cityManager.estResource.wood ) </p>
</td><td><p>cityManager.estResource.wood </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print stone ( m_city.cityManager.estResource.stone ) </p>
</td><td><p>cityManager.estResource.stone </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print iron ( m_city.cityManager.estResource.iron ) </p>
</td><td><p>cityManager.estResource.iron </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print ( m_city.cityManager.ResourceProduction.food ) </p>
</td><td><p>cityManager.ResourceProduction.food </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print ( m_city.cityManager.ResourceProduction.wood ) </p>
</td><td><p>cityManager.ResourceProduction.wood </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print ( m_city.cityManager.ResourceProduction.stone ) </p>
</td><td><p>cityManager.ResourceProduction.stone </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print ( m_city.cityManager.ResourceProduction.iron ) </p>
</td><td><p>cityManager.ResourceProduction.iron </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="Fields" title="Fields">
<p><jump href="/wiki/Field">New version of &quot;Fields&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print fieldId ( m_city.cityManager.fieldId ) </p>
</td><td><p>cityManager.fieldId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fields[0] id: ( m_city.cityManager.fields[0].id ) </p>
</td><td><p>cityManager.fields[0].id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fields[0] level: ( m_city.cityManager.fields[0].level ) </p>
</td><td><p>cityManager.fields[0].level </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fields[0] name: ( m_city.cityManager.fields[0].name ) </p>
</td><td><p>cityManager.fields[0].name </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fields[0] type: ( m_city.cityManager.fields[0].type ) </p>
</td><td><p>cityManager.fields[0].type </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fields[1] id: ( m_city.cityManager.fields[1].id ) </p>
</td><td><p>cityManager.fields[1].id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fields[1] level: ( m_city.cityManager.fields[1].level ) </p>
</td><td><p>cityManager.fields[1].level </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fields[1] name: ( m_city.cityManager.fields[1].name ) </p>
</td><td><p>cityManager.fields[1].name </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fields[1] type: ( m_city.cityManager.fields[1].type ) </p>
</td><td><p>cityManager.fields[1].type </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –fields length -&gt; m_city.cityManager.fields.length </p>
</td><td><p>cityManager.fields.length </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –fields 9 type -&gt; m_city.cityManager.fields[9].type </p>
</td><td><p>cityManager.fields[9].type </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="Hero" title="Hero">
<p><jump href="/wiki/Heroes">New version of &quot;Hero&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print AnyIdleHero(any): ( m_city.AnyIdleHero(any) ) </p>
</td><td><p>AnyIdleHero(any) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.TrainingHeroIsHere </p>
</td><td><p>cityManager.TrainingHeroIsHere </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print AnyIdleHero(Queen): ( m_city.AnyIdleHero(Queen) ) </p>
</td><td><p>AnyIdleHero(Queen) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print IsHeroInCastle(Queen): ( m_city.IsHeroInCastle(Queen) ) </p>
</td><td><p>IsHeroInCastle(Queen) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] logoUrl: ( m_city.cityManager.heroes[0].logoUrl ) </p>
</td><td><p>cityManager.heroes[0].logoUrl </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] id: ( m_city.cityManager.heroes[0].id ) </p>
</td><td><p>cityManager.heroes[0].id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] name: ( m_city.cityManager.heroes[0].name ) </p>
</td><td><p>cityManager.heroes[0].name </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] level: ( m_city.cityManager.heroes[0].level ) </p>
</td><td><p>cityManager.heroes[0].level </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] experience: ( m_city.cityManager.heroes[0].experience ) </p>
</td><td><p>cityManager.heroes[0].experience </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] loyalty: ( m_city.cityManager.heroes[0].loyalty ) </p>
</td><td><p>cityManager.heroes[0].loyalty </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] power: ( m_city.cityManager.heroes[0].power ) </p>
</td><td><p>cityManager.heroes[0].power </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] stratagem: ( m_city.cityManager.heroes[0].stratagem ) </p>
</td><td><p>cityManager.heroes[0].stratagem </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] management: ( m_city.cityManager.heroes[0].management ) </p>
</td><td><p>cityManager.heroes[0].management </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] itemId: ( m_city.cityManager.heroes[0].itemId ) </p>
</td><td><p>cityManager.heroes[0].itemId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] itemAmount: ( m_city.cityManager.heroes[0].itemAmount ) </p>
</td><td><p>cityManager.heroes[0].itemAmount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] managementAdded: ( m_city.cityManager.heroes[0].managementAdded ) </p>
</td><td><p>cityManager.heroes[0].managementAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] managementBuffAdded: ( m_city.cityManager.heroes[0].managementBuffAdded ) </p>
</td><td><p>cityManager.heroes[0].managementBuffAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] powerAdded: ( m_city.cityManager.heroes[0].powerAdded ) </p>
</td><td><p>cityManager.heroes[0].powerAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] powerBuffAdded: ( m_city.cityManager.heroes[0].powerBuffAdded ) </p>
</td><td><p>cityManager.heroes[0].powerBuffAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] stratagemAdded: ( m_city.cityManager.heroes[0].stratagemAdded ) </p>
</td><td><p>cityManager.heroes[0].stratagemAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] stratagemBuffAdded: ( m_city.cityManager.heroes[0].stratagemBuffAdded ) </p>
</td><td><p>cityManager.heroes[0].stratagemBuffAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] upgradeExp: ( m_city.cityManager.heroes[0].upgradeExp ) </p>
</td><td><p>cityManager.heroes[0].upgradeExp </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[0] remainPoint: ( m_city.cityManager.heroes[0].remainPoint ) </p>
</td><td><p>cityManager.heroes[0].remainPoint </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] logoUrl: ( m_city.cityManager.heroes[1].logoUrl ) </p>
</td><td><p>cityManager.heroes[1].logoUrl </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] id: ( m_city.cityManager.heroes[1].id ) </p>
</td><td><p>cityManager.heroes[1].id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] name: ( m_city.cityManager.heroes[1].name ) </p>
</td><td><p>cityManager.heroes[1].name </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] level: ( m_city.cityManager.heroes[1].level ) </p>
</td><td><p>cityManager.heroes[1].level </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] experience: ( m_city.cityManager.heroes[1].experience ) </p>
</td><td><p>cityManager.heroes[1].experience </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] loyalty: ( m_city.cityManager.heroes[1].loyalty ) </p>
</td><td><p>cityManager.heroes[1].loyalty </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] power: ( m_city.cityManager.heroes[1].power ) </p>
</td><td><p>cityManager.heroes[1].power </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] stratagem: ( m_city.cityManager.heroes[1].stratagem ) </p>
</td><td><p>cityManager.heroes[1].stratagem </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] management: ( m_city.cityManager.heroes[1].management ) </p>
</td><td><p>cityManager.heroes[1].management </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] itemId: ( m_city.cityManager.heroes[1].itemId ) </p>
</td><td><p>cityManager.heroes[1].itemId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] itemAmount: ( m_city.cityManager.heroes[1].itemAmount ) </p>
</td><td><p>cityManager.heroes[1].itemAmount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] managementAdded: ( m_city.cityManager.heroes[1].managementAdded ) </p>
</td><td><p>cityManager.heroes[1].managementAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] managementBuffAdded: ( m_city.cityManager.heroes[1].managementBuffAdded ) </p>
</td><td><p>cityManager.heroes[1].managementBuffAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] powerAdded: ( m_city.cityManager.heroes[1].powerAdded ) </p>
</td><td><p>cityManager.heroes[1].powerAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] powerBuffAdded: ( m_city.cityManager.heroes[1].powerBuffAdded ) </p>
</td><td><p>cityManager.heroes[1].powerBuffAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] stratagemAdded: ( m_city.cityManager.heroes[1].stratagemAdded ) </p>
</td><td><p>cityManager.heroes[1].stratagemAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] stratagemBuffAdded: ( m_city.cityManager.heroes[1].stratagemBuffAdded ) </p>
</td><td><p>cityManager.heroes[1].stratagemBuffAdded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] upgradeExp: ( m_city.cityManager.heroes[1].upgradeExp ) </p>
</td><td><p>cityManager.heroes[1].upgradeExp </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heros[1] remainPoint: ( m_city.cityManager.heroes[1].remainPoint ) </p>
</td><td><p>cityManager.heroes[1].remainPoint </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –heroes length -&gt; m_city.cityManager.heroes.length </p>
</td><td><p>cityManager.heroes.length </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –heroes status -&gt; m_city.cityManager.heroes[0].status </p>
</td><td><p>cityManager.heroes[0].status </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.TrainingHeroIsHere </p>
</td><td><p>cityManager.TrainingHeroIsHere </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print length ( m_city.cityManager.innHeroes.length ) </p>
</td><td><p>cityManager.innHeroes.length </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print status ( m_city.cityManager.innHeroes[0].status ) </p>
</td><td><p>cityManager.innHeroes[0].status </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print name ( m_city.cityManager.innHeroes[0].name ) </p>
</td><td><p>cityManager.innHeroes[0].name </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print management ( m_city.cityManager.innHeroes[0].management ) </p>
</td><td><p>cityManager.innHeroes[0].management </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print stratagemBuffAdded ( m_city.cityManager.innHeroes[0].stratagemBuffAdded ) </p>
</td><td><p>cityManager.innHeroes[0].stratagemBuffAdded </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print managementBuffAdded ( m_city.cityManager.innHeroes[0].managementBuffAdded ) </p>
</td><td><p>cityManager.innHeroes[0].managementBuffAdded </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print powerBuffAdded ( m_city.cityManager.innHeroes[0].powerBuffAdded ) </p>
</td><td><p>cityManager.innHeroes[0].powerBuffAdded </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print power ( m_city.cityManager.innHeroes[0].power ) </p>
</td><td><p>cityManager.innHeroes[0].power </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print level ( m_city.cityManager.innHeroes[0].level ) </p>
</td><td><p>cityManager.innHeroes[0].level </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print managementAdded ( m_city.cityManager.innHeroes[0].managementAdded ) </p>
</td><td><p>cityManager.innHeroes[0].managementAdded </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print id ( m_city.cityManager.innHeroes[0].id ) </p>
</td><td><p>cityManager.innHeroes[0].id </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print buffsArray ( m_city.cityManager.innHeroes[0].buffsArray ) </p>
</td><td><p>cityManager.innHeroes[0].buffsArray </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print upgradeExp ( m_city.cityManager.innHeroes[0].upgradeExp ) </p>
</td><td><p>cityManager.innHeroes[0].upgradeExp </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print powerAdded ( m_city.cityManager.innHeroes[0].powerAdded ) </p>
</td><td><p>cityManager.innHeroes[0].powerAdded </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print remainPoint ( m_city.cityManager.innHeroes[0].remainPoint ) </p>
</td><td><p>cityManager.innHeroes[0].remainPoint </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print logoUrl ( m_city.cityManager.innHeroes[0].logoUrl ) </p>
</td><td><p>cityManager.innHeroes[0].logoUrl </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print stratagemAdded ( m_city.cityManager.innHeroes[0].stratagemAdded ) </p>
</td><td><p>cityManager.innHeroes[0].stratagemAdded </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print itemId ( m_city.cityManager.innHeroes[0].itemId ) </p>
</td><td><p>cityManager.innHeroes[0].itemId </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print itemAmount ( m_city.cityManager.innHeroes[0].itemAmount ) </p>
</td><td><p>cityManager.innHeroes[0].itemAmount </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print stratagem ( m_city.cityManager.innHeroes[0].stratagem ) </p>
</td><td><p>cityManager.innHeroes[0].stratagem </p>
</td><td><p>Do not understand results </p>
</td></tr><tr><td><p>print loyalty ( m_city.cityManager.innHeroes[0].loyalty ) </p>
</td><td><p>cityManager.innHeroes[0].loyalty </p>
</td><td><p>Do not understand results </p>
</td></tr></table><p></p>
</s2>
<s2 id="Troop" title="Troop">
<p><jump href="/wiki/troop">New version of &apos;Troop&apos; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print troop archer: ( m_city.cityManager.troop.archer ) </p>
</td><td><p>cityManager.troop.archer </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop ballista: ( m_city.cityManager.troop.ballista ) </p>
</td><td><p>cityManager.troop.ballista </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop batteringRam: ( m_city.cityManager.troop.batteringRam ) </p>
</td><td><p>cityManager.troop.batteringRam </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop carriage: ( m_city.cityManager.troop.carriage ) </p>
</td><td><p>cityManager.troop.carriage </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop catapult: ( m_city.cityManager.troop.catapult ) </p>
</td><td><p>cityManager.troop.catapult </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop heavyCavalry: ( m_city.cityManager.troop.heavyCavalry ) </p>
</td><td><p>cityManager.troop.heavyCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop lightCavalry: ( m_city.cityManager.troop.lightCavalry ) </p>
</td><td><p>cityManager.troop.lightCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop militia: ( m_city.cityManager.troop.militia ) </p>
</td><td><p>cityManager.troop.militia </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop peasants: ( m_city.cityManager.troop.peasants ) </p>
</td><td><p>cityManager.troop.peasants </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop pikemen: ( m_city.cityManager.troop.pikemen ) </p>
</td><td><p>cityManager.troop.pikemen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop scouter: ( m_city.cityManager.troop.scouter ) </p>
</td><td><p>cityManager.troop.scouter </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troop swordsmen: ( m_city.cityManager.troop.swordsmen ) </p>
</td><td><p>cityManager.troop.swordsmen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print archer ( m_city.cityManager.troopStillInProduction().archer ) </p>
</td><td><p>cityManager.troopStillInProduction().archer </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print ballista ( m_city.cityManager.troopStillInProduction().ballista ) </p>
</td><td><p>cityManager.troopStillInProduction().ballista </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print batteringRam ( m_city.cityManager.troopStillInProduction().batteringRam ) </p>
</td><td><p>cityManager.troopStillInProduction().batteringRam </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print carriage ( m_city.cityManager.troopStillInProduction().carriage ) </p>
</td><td><p>cityManager.troopStillInProduction().carriage </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print catapult ( m_city.cityManager.troopStillInProduction().catapult ) </p>
</td><td><p>cityManager.troopStillInProduction().catapult </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heavyCavalry ( m_city.cityManager.troopStillInProduction().heavyCavalry ) </p>
</td><td><p>cityManager.troopStillInProduction().heavyCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print lightCavalry ( m_city.cityManager.troopStillInProduction().lightCavalry ) </p>
</td><td><p>cityManager.troopStillInProduction().lightCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print militia ( m_city.cityManager.troopStillInProduction().militia ) </p>
</td><td><p>cityManager.troopStillInProduction().militia </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print peasants ( m_city.cityManager.troopStillInProduction().peasants ) </p>
</td><td><p>cityManager.troopStillInProduction().peasants </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print pikemen ( m_city.cityManager.troopStillInProduction().pikemen ) </p>
</td><td><p>cityManager.troopStillInProduction().pikemen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print scouter ( m_city.cityManager.troopStillInProduction().scouter ) </p>
</td><td><p>cityManager.troopStillInProduction().scouter </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="Forts" title="Forts">
<p><jump href="/wiki/Fortification">New version of &quot;Forts&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print fortification abatis: ( m_city.cityManager.fortification.abatis ) </p>
</td><td><p>cityManager.fortification.abatis </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fortification arrowTower: ( m_city.cityManager.fortification.arrowTower ) </p>
</td><td><p>cityManager.fortification.arrowTower </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fortification rockfall: ( m_city.cityManager.fortification.rockfall ) </p>
</td><td><p>cityManager.fortification.rockfall </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fortification rollingLogs: ( m_city.cityManager.fortification.rollingLogs ) </p>
</td><td><p>cityManager.fortification.rollingLogs </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fortification trap: ( m_city.cityManager.fortification.trap ) </p>
</td><td><p>cityManager.fortification.trap </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print trap ( m_city.cityManager.fortificationsRequirement.trap ) </p>
</td><td><p>cityManager.fortificationsRequirement.trap </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print arrowTower ( m_city.cityManager.fortificationsRequirement.arrowTower ) </p>
</td><td><p>cityManager.fortificationsRequirement.arrowTower </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print rockfall ( m_city.cityManager.fortificationsRequirement.rockfall ) </p>
</td><td><p>cityManager.fortificationsRequirement.rockfall </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print rollingLogs ( m_city.cityManager.fortificationsRequirement.rollingLogs ) </p>
</td><td><p>cityManager.fortificationsRequirement.rollingLogs </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print abatis ( m_city.cityManager.fortificationsRequirement.abatis ) </p>
</td><td><p>cityManager.fortificationsRequirement.abatis </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="Buildings" title="Buildings">
<p><jump href="/wiki/Building">New version of &quot;Buildings&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print buildings[0]: ( m_city.cityManager.buildings[0] ) </p>
</td><td><p>cityManager.buildings[0] </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[0] endTime: ( m_city.cityManager.buildings[0].endTime ) </p>
</td><td><p>cityManager.buildings[0].endTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[0] level: ( m_city.cityManager.buildings[0].level ) </p>
</td><td><p>cityManager.buildings[0].level </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[0] name: ( m_city.cityManager.buildings[0].name ) </p>
</td><td><p>cityManager.buildings[0].name </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[0] positionId: ( m_city.cityManager.buildings[0].positionId ) </p>
</td><td><p>cityManager.buildings[0].positionId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[0] startTime: ( m_city.cityManager.buildings[0].startTime ) </p>
</td><td><p>cityManager.buildings[0].startTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[0] status: ( m_city.cityManager.buildings[0].status ) </p>
</td><td><p>cityManager.buildings[0].status </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[0] typeId: ( m_city.cityManager.buildings[0].typeId ) </p>
</td><td><p>cityManager.buildings[0].typeId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[1]: ( m_city.cityManager.buildings[1] ) </p>
</td><td><p>cityManager.buildings[1] </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[1] endTime: ( m_city.cityManager.buildings[1].endTime ) </p>
</td><td><p>cityManager.buildings[1].endTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[1] level: ( m_city.cityManager.buildings[1].level ) </p>
</td><td><p>cityManager.buildings[1].level </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[1] name: ( m_city.cityManager.buildings[1].name ) </p>
</td><td><p>cityManager.buildings[1].name </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[1] positionId: ( m_city.cityManager.buildings[1].positionId ) </p>
</td><td><p>cityManager.buildings[1].positionId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[1] startTime: ( m_city.cityManager.buildings[1].startTime ) </p>
</td><td><p>cityManager.buildings[1].startTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[1] status: ( m_city.cityManager.buildings[1].status ) </p>
</td><td><p>cityManager.buildings[1].status </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings[1] typeId: ( m_city.cityManager.buildings[1].typeId ) </p>
</td><td><p>cityManager.buildings[1].typeId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –Buildings 73 level -&gt; m_city.cityManager.buildings[73].level </p>
</td><td><p>cityManager.buildings[73].level </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buildings length ( m_city.cityManager.buildings.length ) </p>
</td><td><p>cityManager.buildings.length </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="Market" title="Market">
<p><jump href="/wiki/Market">New version of &quot;Market&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print –buyPrice -&gt; m_city.cityManager.buyPrice() </p>
</td><td><p>cityManager.buyPrice() </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –buyPrice -&gt; m_city.cityManager.buyPrice(1) </p>
</td><td><p>cityManager.buyPrice(1) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –buyPrice 2 -&gt; m_city.cityManager.buyPrice(2) </p>
</td><td><p>cityManager.buyPrice(2) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –buyPrice 3 -&gt; m_city.cityManager.buyPrice(3) </p>
</td><td><p>cityManager.buyPrice(3) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –sellPrice food -&gt; m_city.cityManager.sellPrice(food) </p>
</td><td><p>cityManager.sellPrice(food) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –tradesArray length -&gt; m_city.cityManager.tradesArray.length </p>
</td><td><p>cityManager.tradesArray.length </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –tradesArray 0 amount -&gt; m_city.cityManager.tradesArray[0].amount </p>
</td><td><p>cityManager.tradesArray[0].amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –tradesArray 1 amount -&gt; m_city.cityManager.tradesArray[1].amount </p>
</td><td><p>cityManager.tradesArray[1].amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –tradesArray 2 amount -&gt; m_city.cityManager.tradesArray[2].amount </p>
</td><td><p>cityManager.tradesArray[2].amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –tradesArray 6 amount -&gt; m_city.cityManager.tradesArray[6].amount </p>
</td><td><p>cityManager.tradesArray[6].amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.tradesArray[0].resType </p>
</td><td><p>cityManager.tradesArray[0].resType </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.tradesArray[0].tradeType </p>
</td><td><p>cityManager.tradesArray[0].tradeType </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print tradesArray 0 resourceName ( m_city.cityManager.tradesArray[0].resourceName ) </p>
</td><td><p>cityManager.tradesArray[0].resourceName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print tradesArray 0 price ( m_city.cityManager.tradesArray[0].price ) </p>
</td><td><p>cityManager.tradesArray[0].price </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print tradesArray 0 id ( m_city.cityManager.tradesArray[0].id ) </p>
</td><td><p>cityManager.tradesArray[0].id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print tradesArray 0 tradeTypeName ( m_city.cityManager.tradesArray[0].tradeTypeName ) </p>
</td><td><p>cityManager.tradesArray[0].tradeTypeName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print tradesArray 0 dealedAmount ( m_city.cityManager.tradesArray[0].dealedAmount ) </p>
</td><td><p>cityManager.tradesArray[0].dealedAmount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print tradesArray 0 dealedTotal ( m_city.cityManager.tradesArray[0].dealedTotal ) </p>
</td><td><p>cityManager.tradesArray[0].dealedTotal </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print transingTradesArray length ( m_city.cityManager.transingTradesArray.length ) </p>
</td><td><p>cityManager.transingTradesArray.length </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print transingTradesArray 0 amount ( m_city.cityManager.transingTradesArray[0].amount ) </p>
</td><td><p>cityManager.transingTradesArray[0].amount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print transingTradesArray 0 endTime ( m_city.cityManager.transingTradesArray[0].endTime ) </p>
</td><td><p>cityManager.transingTradesArray[0].endTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print transingTradesArray 0 resourceName ( m_city.cityManager.transingTradesArray[0].resourceName ) </p>
</td><td><p>cityManager.transingTradesArray[0].resourceName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print transingTradesArray 0 price ( m_city.cityManager.transingTradesArray[0].price ) </p>
</td><td><p>cityManager.transingTradesArray[0].price </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print transingTradesArray 0 total ( m_city.cityManager.transingTradesArray[0].total ) </p>
</td><td><p>cityManager.transingTradesArray[0].total </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print transingTradesArray 0 id ( m_city.cityManager.transingTradesArray[0].id ) </p>
</td><td><p>cityManager.transingTradesArray[0].id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print transingTradesArray 0 resType ( m_city.cityManager.transingTradesArray[0].resType ) </p>
</td><td><p>cityManager.transingTradesArray[0].resType </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print sellPrice 0 ( m_context.sellPrice(0) ) </p>
</td><td><p>m_context.sellPrice(0) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buyPrice 0 ( m_context.buyPrice(0) ) </p>
</td><td><p>m_context.buyPrice(0) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print sellPrice 1 ( m_context.sellPrice(1) ) </p>
</td><td><p>m_context.sellPrice(1) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buyPrice 1 ( m_context.buyPrice(1) ) </p>
</td><td><p>m_context.buyPrice(1) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print sellPrice 2 ( m_context.sellPrice(2) ) </p>
</td><td><p>m_context.sellPrice(2) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buyPrice 2 ( m_context.buyPrice(2) ) </p>
</td><td><p>m_context.buyPrice(2) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print sellPrice 3 ( m_context.sellPrice(3) ) </p>
</td><td><p>m_context.sellPrice(3) </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print buyPrice 3 ( m_context.buyPrice(3) ) </p>
</td><td><p>m_context.buyPrice(3) </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="Armies" title="Armies">
<p><jump href="/wiki/Army">New version of &quot;Armies&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print –selfArmies length -&gt; m_city.cityManager.selfArmies.length </p>
</td><td><p>cityManager.selfArmies.length </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 missionType ( m_city.cityManager.selfArmies[0].missionType ) </p>
</td><td><p>cityManager.selfArmies[0].missionType </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 king ( m_city.cityManager.selfArmies[0].king ) </p>
</td><td><p>cityManager.selfArmies[0].king </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 startFieldId ( m_city.cityManager.selfArmies[0].startFieldId ) </p>
</td><td><p>cityManager.selfArmies[0].startFieldId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 targetPosName ( m_city.cityManager.selfArmies[0].targetPosName ) </p>
</td><td><p>cityManager.selfArmies[0].targetPosName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 direction ( m_city.cityManager.selfArmies[0].direction ) </p>
</td><td><p>cityManager.selfArmies[0].direction </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 restTime ( m_city.cityManager.selfArmies[0].restTime ) </p>
</td><td><p>cityManager.selfArmies[0].restTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 startTime ( m_city.cityManager.selfArmies[0].startTime ) </p>
</td><td><p>cityManager.selfArmies[0].startTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 startPosName ( m_city.cityManager.selfArmies[0].startPosName ) </p>
</td><td><p>cityManager.selfArmies[0].startPosName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 heroLevel ( m_city.cityManager.selfArmies[0].heroLevel ) </p>
</td><td><p>cityManager.selfArmies[0].heroLevel </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 reachTime ( m_city.cityManager.selfArmies[0].reachTime ) </p>
</td><td><p>cityManager.selfArmies[0].reachTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 hero ( m_city.cityManager.selfArmies[0].hero ) </p>
</td><td><p>cityManager.selfArmies[0].hero </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 targetFieldId ( m_city.cityManager.selfArmies[0].targetFieldId ) </p>
</td><td><p>cityManager.selfArmies[0].targetFieldId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 alliance ( m_city.cityManager.selfArmies[0].alliance ) </p>
</td><td><p>cityManager.selfArmies[0].alliance </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop peasant -&gt; m_city.cityManager.selfArmies[0].troop.peasants </p>
</td><td><p>cityManager.selfArmies[0].troop.peasants </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop militia -&gt; m_city.cityManager.selfArmies[0].troop.militia </p>
</td><td><p>cityManager.selfArmies[0].troop.militia </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop scouter -&gt; m_city.cityManager.selfArmies[0].troop.scouter </p>
</td><td><p>cityManager.selfArmies[0].troop.scouter </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop pikemen -&gt; m_city.cityManager.selfArmies[0].troop.pikemen </p>
</td><td><p>cityManager.selfArmies[0].troop.pikemen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop swordsmen -&gt; m_city.cityManager.selfArmies[0].troop.swordsmen </p>
</td><td><p>cityManager.selfArmies[0].troop.swordsmen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop archer -&gt; m_city.cityManager.selfArmies[0].troop.archer </p>
</td><td><p>cityManager.selfArmies[0].troop.archer </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop lightCavalry -&gt; m_city.cityManager.selfArmies[0].troop.lightCavalry </p>
</td><td><p>cityManager.selfArmies[0].troop.lightCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop heavyCavalry -&gt; m_city.cityManager.selfArmies[0].troop.heavyCavalry </p>
</td><td><p>cityManager.selfArmies[0].troop.heavyCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop carriage -&gt; m_city.cityManager.selfArmies[0].troop.carriage </p>
</td><td><p>cityManager.selfArmies[0].troop.carriage </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies 0 troop ballista -&gt; m_city.cityManager.selfArmies[0].troop.ballista </p>
</td><td><p>cityManager.selfArmies[0].troop.ballista </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies troop batteringRam -&gt; m_city.cityManager.selfArmies[0].troop.batteringRam </p>
</td><td><p>cityManager.selfArmies[0].troop.batteringRam </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –selfArmies troop catapult -&gt; m_city.cityManager.selfArmies[0].troop.catapult </p>
</td><td><p>cityManager.selfArmies[0].troop.catapult </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print gold ( m_city.cityManager.selfArmies[0].resource.gold ) </p>
</td><td><p>cityManager.selfArmies[0].resource.gold </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print food ( m_city.cityManager.selfArmies[0].resource.food ) </p>
</td><td><p>cityManager.selfArmies[0].resource.food </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print wood ( m_city.cityManager.selfArmies[0].resource.wood ) </p>
</td><td><p>cityManager.selfArmies[0].resource.wood </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print iron ( m_city.cityManager.selfArmies[0].resource.iron ) </p>
</td><td><p>cityManager.selfArmies[0].resource.iron </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print 0 -&gt;  -&gt;  -&gt;  -&gt;  -&gt; stone ( m_city.cityManager.selfArmies[0].resource.stone ) </p>
</td><td><p>cityManager.selfArmies[0].resource.stone </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle goOutForBattle ( m_city.cityManager.castle.goOutForBattle ) </p>
</td><td><p>cityManager.castle.goOutForBattle </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print missionType ( m_city.cityManager.friendlyArmies[0].missionType ) </p>
</td><td><p>cityManager.friendlyArmies[0].missionType </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print king ( m_city.cityManager.friendlyArmies[0].king ) </p>
</td><td><p>cityManager.friendlyArmies[0].king </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print startFieldId ( m_city.cityManager.friendlyArmies[0].startFieldId ) </p>
</td><td><p>cityManager.friendlyArmies[0].startFieldId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print targetPosName ( m_city.cityManager.friendlyArmies[0].targetPosName ) </p>
</td><td><p>cityManager.friendlyArmies[0].targetPosName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print direction ( m_city.cityManager.friendlyArmies[0].direction ) </p>
</td><td><p>cityManager.friendlyArmies[0].direction </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print restTime ( m_city.cityManager.friendlyArmies[0].restTime ) </p>
</td><td><p>cityManager.friendlyArmies[0].restTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print startTime ( m_city.cityManager.friendlyArmies[0].startTime ) </p>
</td><td><p>cityManager.friendlyArmies[0].startTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print startPosName ( m_city.cityManager.friendlyArmies[0].startPosName ) </p>
</td><td><p>cityManager.friendlyArmies[0].startPosName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print heroLevel ( m_city.cityManager.friendlyArmies[0].heroLevel ) </p>
</td><td><p>cityManager.friendlyArmies[0].heroLevel </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print reachTime ( m_city.cityManager.friendlyArmies[0].reachTime ) </p>
</td><td><p>cityManager.friendlyArmies[0].reachTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print hero ( m_city.cityManager.friendlyArmies[0].hero ) </p>
</td><td><p>cityManager.friendlyArmies[0].hero </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print targetFieldId ( m_city.cityManager.friendlyArmies[0].targetFieldId ) </p>
</td><td><p>cityManager.friendlyArmies[0].targetFieldId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print alliance ( m_city.cityManager.friendlyArmies[0].alliance ) </p>
</td><td><p>cityManager.friendlyArmies[0].alliance </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print trooppeasants ( m_city.cityManager.friendlyArmies[0].troop.peasants ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.peasants </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopmilitia ( m_city.cityManager.friendlyArmies[0].troop.militia ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.militia </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopscouter ( m_city.cityManager.friendlyArmies[0].troop.scouter ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.scouter </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print trooppikemen ( m_city.cityManager.friendlyArmies[0].troop.pikemen ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.pikemen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopswordsmen ( m_city.cityManager.friendlyArmies[0].troop.swordsmen ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.swordsmen </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print trooparcher ( m_city.cityManager.friendlyArmies[0].troop.archer ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.archer </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print trooplightCavalry ( m_city.cityManager.friendlyArmies[0].troop.lightCavalry ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.lightCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopheavyCavalry ( m_city.cityManager.friendlyArmies[0].troop.heavyCavalry ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.heavyCavalry </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopcarriage ( m_city.cityManager.friendlyArmies[0].troop.carriage ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.carriage </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopballista ( m_city.cityManager.friendlyArmies[0].troop.ballista ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.ballista </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopbatteringRam ( m_city.cityManager.friendlyArmies[0].troop.batteringRam ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.batteringRam </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopcatapult ( m_city.cityManager.friendlyArmies[0].troop.catapult ) </p>
</td><td><p>cityManager.friendlyArmies[0].troop.catapult </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resourcegold ( m_city.cityManager.friendlyArmies[0].resource.gold ) </p>
</td><td><p>cityManager.friendlyArmies[0].resource.gold </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resourcefood ( m_city.cityManager.friendlyArmies[0].resource.food ) </p>
</td><td><p>cityManager.friendlyArmies[0].resource.food </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resourcewood ( m_city.cityManager.friendlyArmies[0].resource.wood ) </p>
</td><td><p>cityManager.friendlyArmies[0].resource.wood </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resourceiron ( m_city.cityManager.friendlyArmies[0].resource.iron ) </p>
</td><td><p>cityManager.friendlyArmies[0].resource.iron </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print resourcestone ( m_city.cityManager.friendlyArmies[0].resource.stone ) </p>
</td><td><p>cityManager.friendlyArmies[0].resource.stone </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print estResource food: ( m_city.cityManager.estResource.food ) </p>
</td><td><p>cityManager.estResource.food </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print estResource gold: ( m_city.cityManager.estResource.gold ) </p>
</td><td><p>cityManager.estResource.gold </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print estResource iron: ( m_city.cityManager.estResource.iron ) </p>
</td><td><p>cityManager.estResource.iron </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print estResource stone: ( m_city.cityManager.estResource.stone ) </p>
</td><td><p>cityManager.estResource.stone </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print reservedResource food: ( m_city.cityManager.reservedResource.food ) </p>
</td><td><p>cityManager.reservedResource.food </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print reservedResource gold: ( m_city.cityManager.reservedResource.gold ) </p>
</td><td><p>cityManager.reservedResource.gold </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print reservedResource iron: ( m_city.cityManager.reservedResource.iron ) </p>
</td><td><p>cityManager.reservedResource.iron </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print reservedResource stone: ( m_city.cityManager.reservedResource.stone ) </p>
</td><td><p>cityManager.reservedResource.stone </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="General" title="General">
<p><jump href="/wiki/City">New version of &quot;General&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print id: ( m_city.cityManager.id ) </p>
</td><td><p>cityManager.id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print name: ( m_city.cityManager.name ) </p>
</td><td><p>cityManager.name </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print –heros Queen stratagem -&gt; m_city.cityManager.heros(Queen).stratagem </p>
</td><td><p>cityManager.heros(Queen).stratagem </p>
</td><td><p>line 231 Invalid Reference: m_city.cityManager.heros(Queen).stratagem Error #1069 </p>
</td></tr><tr><td><p>print timeSlot ( m_city.cityManager.timeSlot ) // int; </p>
</td><td><p>m_city.cityManager.timeSlot </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print directionChange ( m_city.cityManager.directionChange ) // Boolean = false; </p>
</td><td><p>m_city.cityManager.directionChange </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print furtherInitNeeded ( m_city.cityManager.furtherInitNeeded ) // Boolean = true; </p>
</td><td><p>m_city.cityManager.furtherInitNeeded </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print mapInitState ( m_city.cityManager.mapInitState ) // int;  // 0 - ok, 1 - pending, 2 - init needed </p>
</td><td><p>m_city.cityManager.mapInitState </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print checkFeastingHallSpace ( m_city.cityManager.checkFeastingHallSpace ) // Boolean; </p>
</td><td><p>m_city.cityManager.checkFeastingHallSpace </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print innStatus ( m_city.cityManager.innStatus ) // int; </p>
</td><td><p>m_city.cityManager.innStatus </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print troopQueueStatus ( m_city.cityManager.troopQueueStatus ) // int; </p>
</td><td><p>m_city.cityManager.troopQueueStatus </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print fortificationQueueStatus ( m_city.cityManager.fortificationQueueStatus ) // int; </p>
</td><td><p>m_city.cityManager.fortificationQueueStatus </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print pendingProductionRates ( m_city.cityManager.pendingProductionRates ) // Array = new Array; </p>
</td><td><p>m_city.cityManager.pendingProductionRates </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print distanceSettings ( m_city.cityManager.distanceSettings ) // Array = new Array(0, 0, 0, 0, 0); </p>
</td><td><p>m_city.cityManager.distanceSettings </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print name ( m_city.cityManager.name ) </p>
</td><td><p>cityManager.name </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castle allowAlliance ( m_city.cityManager.castle.allowAlliance ) </p>
</td><td><p>cityManager.castle.allowAlliance </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print id ( m_city.cityManager.id ) </p>
</td><td><p>cityManager.id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player currentTime ( m_context.Player.currentTime ) </p>
</td><td><p>m_context.Player.currentTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print serverMinutes     ( m_context.serverMinutes     ) </p>
</td><td><p>m_context.serverMinutes </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print serverHours     ( m_context.serverHours     ) </p>
</td><td><p>m_context.serverHours </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print serverDate     ( m_context.serverDate     ) </p>
</td><td><p>m_context.serverDate </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print serverMonth     ( m_context.serverMonth     ) </p>
</td><td><p>m_context.serverMonth </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print serverYear ( m_context.serverYear ) </p>
</td><td><p>m_context.serverYear </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player currentDateTime     ( m_context.Player.currentDateTime     ) </p>
</td><td><p>m_context.Player.currentDateTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player currentTime ( m_context.Player.currentTime ) </p>
</td><td><p>m_context.Player.currentTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo lastLoginTime    ( m_context.Player.playerInfo.lastLoginTime    ) </p>
</td><td><p>m_context.Player.playerInfo.lastLoginTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo createrTime    ( m_context.Player.playerInfo.createrTime    ) </p>
</td><td><p>m_context.Player.playerInfo.createrTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo office     ( m_context.Player.playerInfo.office     ) </p>
</td><td><p>m_context.Player.playerInfo.office </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo castleCount    ( m_context.Player.playerInfo.castleCount    ) </p>
</td><td><p>m_context.Player.playerInfo.castleCount </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo honor     ( m_context.Player.playerInfo.honor     ) </p>
</td><td><p>m_context.Player.playerInfo.honor </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo levelId     ( m_context.Player.playerInfo.levelId     ) </p>
</td><td><p>m_context.Player.playerInfo.levelId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo medal     ( m_context.Player.playerInfo.medal     ) </p>
</td><td><p>m_context.Player.playerInfo.medal </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo sex     ( m_context.Player.playerInfo.sex     ) </p>
</td><td><p>m_context.Player.playerInfo.sex </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo accountName    ( m_context.Player.playerInfo.accountName    ) </p>
</td><td><p>m_context.Player.playerInfo.accountName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo faceUrl     ( m_context.Player.playerInfo.faceUrl     ) </p>
</td><td><p>m_context.Player.playerInfo.faceUrl </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo id     ( m_context.Player.playerInfo.id     ) </p>
</td><td><p>m_context.Player.playerInfo.id </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo allianceLevel    ( m_context.Player.playerInfo.allianceLevel    ) </p>
</td><td><p>m_context.Player.playerInfo.allianceLevel </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo bdenyotherplayer   ( m_context.Player.playerInfo.bdenyotherplayer   ) </p>
</td><td><p>m_context.Player.playerInfo.bdenyotherplayer </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo population    ( m_context.Player.playerInfo.population    ) </p>
</td><td><p>m_context.Player.playerInfo.population </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo flag     ( m_context.Player.playerInfo.flag     ) </p>
</td><td><p>m_context.Player.playerInfo.flag </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo prestige    ( m_context.Player.playerInfo.prestige    ) </p>
</td><td><p>m_context.Player.playerInfo.prestige </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo userName    ( m_context.Player.playerInfo.userName    ) </p>
</td><td><p>m_context.Player.playerInfo.userName </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo userId     ( m_context.Player.playerInfo.userId     ) </p>
</td><td><p>m_context.Player.playerInfo.userId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo titleId     ( m_context.Player.playerInfo.titleId     ) </p>
</td><td><p>m_context.Player.playerInfo.titleId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo ranking     ( m_context.Player.playerInfo.ranking     ) </p>
</td><td><p>m_context.Player.playerInfo.ranking </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print Player playerInfo alliance    ( m_context.Player.playerInfo.alliance    ) </p>
</td><td><p>m_context.Player.playerInfo.alliance </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.distanceSettings[0] </p>
</td><td><p>cityManager.distanceSettings[0 </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.distanceSettings[1] </p>
</td><td><p>cityManager.distanceSettings[1 </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.distanceSettings[2] </p>
</td><td><p>cityManager.distanceSettings[2 </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.distanceSettings[3] </p>
</td><td><p>cityManager.distanceSettings[3 </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.distanceSettings[4] </p>
</td><td><p>cityManager.distanceSettings[4 </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print ( m_context.maintenanceStart ) </p>
</td><td><p>m_context.maintenanceStart </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.CityHasGoalErrors </p>
</td><td><p>cityManager.CityHasGoalErrors </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.GateControl </p>
</td><td><p>cityManager.GateContro </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.trainingHeroName </p>
</td><td><p>cityManager.trainingHeroNam </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>
</s2>
<s2 id="Research" title="Research">
<p><jump href="/wiki/Researches">New version of &quot;Research&quot; available here.</jump> </p>
<table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Print:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Command:</strong> </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p><strong>Result:</strong> </p>
</td></tr><tr><td><p>print avalevel ( m_city.cityManager.researches[0].avalevel ) </p>
</td><td><p>cityManager.researches[0].avalevel </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print endTime ( m_city.cityManager.researches[0].endTime ) </p>
</td><td><p>cityManager.researches[0].endTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print upgradeing ( m_city.cityManager.researches[0].upgradeing ) </p>
</td><td><p>cityManager.researches[0].upgradeing </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print level ( m_city.cityManager.researches[0].level ) </p>
</td><td><p>cityManager.researches[0].level </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print startTime ( m_city.cityManager.researches[0].startTime ) </p>
</td><td><p>cityManager.researches[0].startTime </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print castleId ( m_city.cityManager.researches[0].castleId ) </p>
</td><td><p>cityManager.researches[0].castleId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print typeId ( m_city.cityManager.researches[0].typeId ) </p>
</td><td><p>cityManager.researches[0].typeId </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print permition ( m_city.cityManager.researches[0].permition ) </p>
</td><td><p>cityManager.researches[0].permition </p>
</td><td><p>...checked ok... </p>
</td></tr><tr><td><p>print m_city.cityManager.isSafeFarming </p>
</td><td><p>cityManager.isSafeFarmin </p>
</td><td><p>...checked ok... </p>
</td></tr></table><p></p>

<br/>------------------------------------------------------------------------------<br/>
<p> <jump href="/wiki/CategoryHowTo">CategoryHowTo</jump> </p>
</s2></s1>