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<s1 title="TaxPolicy"><table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Usage: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>taxpolicy min_rate max_rate [war_rate] </p>
</td></tr><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Example: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>taxpolicy 20 100<br/>
taxpolicy 20 100 30 </p>
</td></tr></table><p>This policy will tell the bot the range of tax you want set. </p>
<p>The first example above would maintain a minimum 20% and maximum 100% tax rate. If the bot detects that additional gold is necessary to prevent a revolt, it will increase the tax rate as necessary, up to &quot;max_rate&quot;. </p>
<p>The second example above utilizes the optional war time tax rate. It would maintain a minimum 20% and maximum 100% tax rate during peacetime, and set 30% tax rate if it enters defense mode.  </p>
<p>The default values are 0 (min) and 100 (max). A default of 0 (min) allows the bot to maintain maximum population. Players with established accounts will probably wish to use the defaults. </p>

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<p> <jump href="/wiki/CategoryAllGoals">CategoryAllGoals</jump> <jump href="/wiki/CategoryResourceGoals">CategoryResourceGoals</jump> <jump href="/wiki/CategoryCityGoals">CategoryCityGoals</jump> </p>
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