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Deletions are marked like this. | Additions are marked like this. |
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This script will echo your troop & resource (including population) totals for each city and for your entire account. <<BR>> | This 1st script will echo your troop totals for your account. The 2nd listed script will echo your troop & resource (including population) totals for each city and for your entire account. <<BR>> |
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'''THIS VERSION REQUIRES NEATBOT 3145T OR LATER. <<BR>> For older bots use the script in the second code box below.''' |
'''THIS VERSION REQUIRES NEATBOT 3145T OR LATER.''' <<BR>> For older bots or to include resource totals, use the script in the second code box below. |
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FOR OLDER NEATBOT VERSIONS: | FOR OLDER NEATBOT VERSIONS WITH RESOURCE TOTALS: |
This 1st script will echo your troop totals for your account. The 2nd listed script will echo your troop & resource (including population) totals for each city and for your entire account.
Troop upkeep per city and total for account added as well. Note it shows upkeep with vesta, etc. buffs factored in, not unbuffed.
THIS VERSION REQUIRES NEATBOT 3145T OR LATER.
For older bots or to include resource totals, use the script in the second code box below.
// ====== Find total troops across all cities ======== total = GetTroops("a:0") cities.forEach(CreateFunction("city,ind,arr", "total.add(city.cityManager.getAvailableTroop())")) echo "Total troops in all cities is:\n" + TroopBeanToString(total, "\n")
FOR OLDER NEATBOT VERSIONS WITH RESOURCE TOTALS:
// ======================================================= // Troop & Resource Totals For Each City & Entire Account // Originally by romulus // Requires NeatBot 3010 or later // ======================================================= // set this to 1 if you want individual city troop/res counts displayed too, 0 if not showcities = 0 mycities = cities.concat() echo "ACCOUNT TOTALS: Found " + mycities.length + " castle(s)" echo "Please wait. Calculating..." t = GetTroops("a:0") res = GetResources("f:0") pop = 0 popmax = 0 up = 0 label mainLoop c = mycities.shift() if !c goto end c = c.cityManager tr = c.getAvailableTroop() up = up + c.resource.troopCostFood cres = c.resetEstResource() popmax = popmax + c.resource.maxPopulation pop = pop + c.resource.curPopulation if showcities echo "City " + c.name + " - " + TroopBeanToString(tr, ",") + " (Upkeep: " + FormatNumber(c.resource.troopCostFood) + ")\nGold: " + FormatNumber(cres.gold) + " Food: " + FormatNumber(cres.food) + " Wood: " + FormatNumber(cres.wood) + " Stone: " + FormatNumber(cres.stone) + " Iron: " + FormatNumber(cres.iron) + " Population: " + floor(pop) + " of " + floor(popmax) dummy = tr.addTo(t) dummy = cres.addTo(res) goto mainLoop label end echo "===========================\nTOTAL TROOPS\n===========================\n" + TroopBeanToString(t, "\n") + "\n(Upkeep: " + FormatNumber(up) + ")\n===========================\nTOTAL RESOURCES\n===========================\nGold: " + FormatNumber(res.gold) + "\nFood: " + FormatNumber(res.food) + "\nWood: " + FormatNumber(res.wood) + "\nStone: " + FormatNumber(res.stone) + "\nIron: " + FormatNumber(res.iron) + "\n(Pop: " + FormatNumber(pop) + " of " + FormatNumber(popmax) + ")\n==========================="