Size: 1280
Comment:
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Size: 2507
Comment:
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Deletions are marked like this. | Additions are marked like this. |
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This script will echo your troop & resource totals for each city and for your entire account. | This script will echo your troop & resource (including population) totals for each city and for your entire account. <<BR>> Troop upkeep per city and total for account added as well. Note it shows upkeep with vesta, etc. buffs factored in, not unbuffed. |
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'''THIS VERSION REQUIRES NEATBOT 3145T OR LATER. <<BR>> For older bots use the script in the second code box below.''' {{{ // ====== Find total troops across all cities ======== total = GetTroops("a:0") cities.forEach(CreateFunction("city,ind,arr", "total.add(city.cityManager.getAvailableTroop())")) echo "Total troops in all cities is:\n" + TroopBeanToString(total, "\n") }}} <<BR>><<BR>> FOR OLDER NEATBOT VERSIONS: <<BR>><<BR>> |
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// Inny bloated it with the resource stuff :P | // Requires NeatBot 3010 or later |
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// set this to 1 if you want individual city troopcounts displayed too, 0 if not | // set this to 1 if you want individual city troop/res counts displayed too, 0 if not |
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g = 0 f = 0 w = 0 s = 0 i = 0 |
res = GetResources("f:0") pop = 0 popmax = 0 up = 0 |
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if c c = c.cityManager if c tr = c.getAvailableTroop() if c g = g + c.resource.gold if c f = f + c.resource.food.amount if c w = w + c.resource.wood.amount if c s = s + c.resource.stone.amount if c i = i + c.resource.iron.amount if showcities if c echo c.name + " - " + TroopBeanToString(tr, ",") if c dummy = tr.addTo(t) if c goto mainLoop |
if !c goto end c = c.cityManager tr = c.getAvailableTroop() up = up + c.resource.troopCostFood cres = c.resetEstResource() popmax = popmax + c.resource.maxPopulation pop = pop + c.resource.curPopulation if showcities echo "City " + c.name + " - " + TroopBeanToString(tr, ",") + " (Upkeep: " + FormatNumber(c.resource.troopCostFood) + ")\nGold: " + FormatNumber(cres.gold) + " Food: " + FormatNumber(cres.food) + " Wood: " + FormatNumber(cres.wood) + " Stone: " + FormatNumber(cres.stone) + " Iron: " + FormatNumber(cres.iron) + " Population: " + floor(pop) + " of " + floor(popmax) dummy = tr.addTo(t) dummy = cres.addTo(res) goto mainLoop |
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echo "TOTAL TROOPS:\n" + TroopBeanToString(t, "\n") echo "TOTAL RESOURCES:\nGold: " + floor(g) + "\nTotal Food: " + floor(f) + "\nTotal Wood: " + floor(w) + "\nTotal Stone: " + floor(s) + "\nTotal Iron: " + floor(i) |
label end echo "===========================\nTOTAL TROOPS\n===========================\n" + TroopBeanToString(t, "\n") + "\n(Upkeep: " + FormatNumber(up) + ")\n===========================\nTOTAL RESOURCES\n===========================\nGold: " + FormatNumber(res.gold) + "\nFood: " + FormatNumber(res.food) + "\nWood: " + FormatNumber(res.wood) + "\nStone: " + FormatNumber(res.stone) + "\nIron: " + FormatNumber(res.iron) + "\n(Pop: " + FormatNumber(pop) + " of " + FormatNumber(popmax) + ")\n===========================" |
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This script will echo your troop & resource (including population) totals for each city and for your entire account.
Troop upkeep per city and total for account added as well. Note it shows upkeep with vesta, etc. buffs factored in, not unbuffed.
THIS VERSION REQUIRES NEATBOT 3145T OR LATER.
For older bots use the script in the second code box below.
// ====== Find total troops across all cities ======== total = GetTroops("a:0") cities.forEach(CreateFunction("city,ind,arr", "total.add(city.cityManager.getAvailableTroop())")) echo "Total troops in all cities is:\n" + TroopBeanToString(total, "\n")
FOR OLDER NEATBOT VERSIONS:
// ======================================================= // Troop & Resource Totals For Each City & Entire Account // Originally by romulus // Requires NeatBot 3010 or later // ======================================================= // set this to 1 if you want individual city troop/res counts displayed too, 0 if not showcities = 0 mycities = cities.concat() echo "ACCOUNT TOTALS: Found " + mycities.length + " castle(s)" echo "Please wait. Calculating..." t = GetTroops("a:0") res = GetResources("f:0") pop = 0 popmax = 0 up = 0 label mainLoop c = mycities.shift() if !c goto end c = c.cityManager tr = c.getAvailableTroop() up = up + c.resource.troopCostFood cres = c.resetEstResource() popmax = popmax + c.resource.maxPopulation pop = pop + c.resource.curPopulation if showcities echo "City " + c.name + " - " + TroopBeanToString(tr, ",") + " (Upkeep: " + FormatNumber(c.resource.troopCostFood) + ")\nGold: " + FormatNumber(cres.gold) + " Food: " + FormatNumber(cres.food) + " Wood: " + FormatNumber(cres.wood) + " Stone: " + FormatNumber(cres.stone) + " Iron: " + FormatNumber(cres.iron) + " Population: " + floor(pop) + " of " + floor(popmax) dummy = tr.addTo(t) dummy = cres.addTo(res) goto mainLoop label end echo "===========================\nTOTAL TROOPS\n===========================\n" + TroopBeanToString(t, "\n") + "\n(Upkeep: " + FormatNumber(up) + ")\n===========================\nTOTAL RESOURCES\n===========================\nGold: " + FormatNumber(res.gold) + "\nFood: " + FormatNumber(res.food) + "\nWood: " + FormatNumber(res.wood) + "\nStone: " + FormatNumber(res.stone) + "\nIron: " + FormatNumber(res.iron) + "\n(Pop: " + FormatNumber(pop) + " of " + FormatNumber(popmax) + ")\n==========================="