997
Comment:
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704
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Deletions are marked like this. | Additions are marked like this. |
Line 1: | Line 1: |
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Line 3: | Line 2: |
m_city.cityManager.troop.ballista | |
Line 5: | Line 3: |
m_city.cityManager.troop.batteringRam | |
Line 7: | Line 4: |
m_city.cityManager.troop.carriage | '''Properties''' ||<tablewidth="500px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||troopStillInProduction.archer || || || ||troopStillInProduction.ballista || || || ||troopStillInProduction.batteringRam || || || ||troopStillInProduction.carriage || || || ||troopStillInProduction.catapult || || || ||troopStillInProduction.heavyCavalry || || || ||troopStillInProduction.lightCavalry || || || ||troopStillInProduction.militia || || || ||troopStillInProduction.peasants || || || ||troopStillInProduction.pikemen || || || ||troopStillInProduction.scouter || || || |
Line 9: | Line 18: |
m_city.cityManager.troop.catapult | |
Line 11: | Line 19: |
m_city.cityManager.troop.heavyCavalry | |
Line 13: | Line 20: |
m_city.cityManager.troop.lightCavalry | |
Line 15: | Line 21: |
m_city.cityManager.troop.militia | '''Example''' |
Line 17: | Line 23: |
m_city.cityManager.troop.peasants m_city.cityManager.troop.pikemen m_city.cityManager.troop.scouter m_city.cityManager.troop.swordsmen m_city.cityManager.troopStillInProduction.archer m_city.cityManager.troopStillInProduction.ballista m_city.cityManager.troopStillInProduction.batteringRam m_city.cityManager.troopStillInProduction.carriage m_city.cityManager.troopStillInProduction.catapult m_city.cityManager.troopStillInProduction.heavyCavalry m_city.cityManager.troopStillInProduction.lightCavalry m_city.cityManager.troopStillInProduction.militia m_city.cityManager.troopStillInProduction.peasants m_city.cityManager.troopStillInProduction.pikemen |
. {{{ // ... ... ... }}} |
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CategoryVariables | Applies to: ObjectArmy |
Properties
Property |
Type |
Description |
troopStillInProduction.archer |
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troopStillInProduction.ballista |
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troopStillInProduction.batteringRam |
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troopStillInProduction.carriage |
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troopStillInProduction.catapult |
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troopStillInProduction.heavyCavalry |
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troopStillInProduction.lightCavalry |
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troopStillInProduction.militia |
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troopStillInProduction.peasants |
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troopStillInProduction.pikemen |
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troopStillInProduction.scouter |
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Example
// ... ... ...
Applies to: ObjectArmy