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Deletions are marked like this. | Additions are marked like this. |
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m_city.cityManager.troop.ballista | |
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m_city.cityManager.troop.batteringRam | '''Properties''' ||<tablewidth="500px"#cccccc>'''Property ''' ||<#cccccc>'''Type''' ||<#cccccc>'''Description ''' || ||troopStillInProduction.archer || || || ||troopStillInProduction.ballista || || || ||troopStillInProduction.batteringRam || || || ||troopStillInProduction.carriage || || || ||troopStillInProduction.catapult || || || ||troopStillInProduction.heavyCavalry || || || ||troopStillInProduction.lightCavalry || || || ||troopStillInProduction.militia || || || ||troopStillInProduction.peasants || || || ||troopStillInProduction.pikemen || || || ||troopStillInProduction.scouter || || || |
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m_city.cityManager.troop.carriage | |
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m_city.cityManager.troop.catapult | |
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m_city.cityManager.troop.heavyCavalry | |
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m_city.cityManager.troop.lightCavalry | '''Example''' |
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m_city.cityManager.troop.militia m_city.cityManager.troop.peasants m_city.cityManager.troop.pikemen m_city.cityManager.troop.scouter m_city.cityManager.troop.swordsmen m_city.cityManager.troopStillInProduction.archer m_city.cityManager.troopStillInProduction.ballista m_city.cityManager.troopStillInProduction.batteringRam m_city.cityManager.troopStillInProduction.carriage m_city.cityManager.troopStillInProduction.catapult m_city.cityManager.troopStillInProduction.heavyCavalry m_city.cityManager.troopStillInProduction.lightCavalry m_city.cityManager.troopStillInProduction.militia m_city.cityManager.troopStillInProduction.peasants m_city.cityManager.troopStillInProduction.pikemen m_city.cityManager.troopStillInProduction.scouter |
. {{{ // ... ... ... }}} |
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CategoryVariables | ScriptObjects |
Properties
Property |
Type |
Description |
troopStillInProduction.archer |
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troopStillInProduction.ballista |
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troopStillInProduction.batteringRam |
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troopStillInProduction.carriage |
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troopStillInProduction.catapult |
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troopStillInProduction.heavyCavalry |
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troopStillInProduction.lightCavalry |
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troopStillInProduction.militia |
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troopStillInProduction.peasants |
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troopStillInProduction.pikemen |
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troopStillInProduction.scouter |
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Example
// ... ... ...