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    • Diff for "TroopStr"
    Differences between revisions 3 and 9 (spanning 6 versions)
    Revision 3 as of 2012-10-23 13:50:46
    Size: 1050
    Editor: Inanna
    Comment:
    Revision 9 as of 2012-10-23 21:05:15
    Size: 15766
    Editor: Romulus
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 1: Line 1:
     ## page was renamed from CategoryTroops
    ## page was renamed from Troops
    ## page was renamed from TroopVars
    <<TableOfContents>>
    Line 3: Line 6:
    m_city.cityManager.troop.ballista == troop.ballista ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.ballista ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.ballista ||
    Line 5: Line 10:
    m_city.cityManager.troop.batteringRam
    Line 7: Line 11:
    m_city.cityManager.troop.carriage Description goes here.
    Line 9: Line 13:
    m_city.cityManager.troop.catapult == troop.batteringRam ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.batteringRam ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.batteringRam ||
    Line 11: Line 17:
    m_city.cityManager.troop.heavyCavalry
    Line 13: Line 18:
    m_city.cityManager.troop.lightCavalry Description goes here.
    Line 15: Line 20:
    m_city.cityManager.troop.militia == troop.carriage ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.carriage ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.carriage ||
    Line 17: Line 24:
    m_city.cityManager.troop.peasants
    Line 19: Line 25:
    m_city.cityManager.troop.pikemen Description goes here.
    Line 21: Line 27:
    m_city.cityManager.troop.scouter == troop.catapult ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.catapult ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.catapult ||
    Line 23: Line 31:
    m_city.cityManager.troop.swordsmen
    Line 25: Line 32:
    m_city.cityManager.troopStillInProduction.archer Description goes here.
    Line 27: Line 34:
    m_city.cityManager.troopStillInProduction.ballista == troop.heavyCavalry ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.heavyCavalry ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.heavyCavalry ||
    Line 29: Line 38:
    m_city.cityManager.troopStillInProduction.batteringRam
    Line 31: Line 39:
    m_city.cityManager.troopStillInProduction.carriage Description goes here.
    Line 33: Line 41:
    m_city.cityManager.troopStillInProduction.catapult == troop.lightCavalry ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.lightCavalry ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.lightCavalry ||
    Line 35: Line 45:
    m_city.cityManager.troopStillInProduction.heavyCavalry
    Line 37: Line 46:
    m_city.cityManager.troopStillInProduction.lightCavalry Description goes here.
    Line 39: Line 48:
    m_city.cityManager.troopStillInProduction.militia == troop.militia ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.militia ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.militia ||
    Line 41: Line 52:
    m_city.cityManager.troopStillInProduction.peasants
    Line 43: Line 53:
    m_city.cityManager.troopStillInProduction.pikemen Description goes here.
    Line 45: Line 55:
    m_city.cityManager.troopStillInProduction.scouter == troop.peasants ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.peasants ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.peasants ||


    Description goes here.

    == troop.pikemen ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.pikemen ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.pikemen ||


    Description goes here.

    == troop.scouter ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.scouter ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.scouter ||


    Description goes here.

    == troop.swordsmen ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.swordsmen ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troop.swordsmen ||


    Description goes here.

    == troopStillInProduction.archer ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.archer ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.archer ||


    Description goes here.

    == troopStillInProduction.ballista ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.ballista ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.ballista ||


    Description goes here.

    == troopStillInProduction.batteringRam ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.batteringRam ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.batteringRam ||


    Description goes here.

    == troopStillInProduction.carriage ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.carriage ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.carriage ||


    Description goes here.

    == troopStillInProduction.catapult ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.catapult ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.catapult ||


    Description goes here.

    == troopStillInProduction.heavyCavalry ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.heavyCavalry ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.heavyCavalry ||


    Description goes here.

    == troopStillInProduction.lightCavalry ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.lightCavalry ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.lightCavalry ||


    Description goes here.

    == troopStillInProduction.militia ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.militia ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.militia ||


    Description goes here.

    == troopStillInProduction.peasants ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.peasants ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.peasants ||


    Description goes here.

    == troopStillInProduction.pikemen ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.pikemen ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.pikemen ||


    Description goes here.

    == troopStillInProduction.scouter ==
    ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.scouter ||
    ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.troopStillInProduction.scouter ||


    Description goes here.
    Line 48: Line 161:
    CategoryVariables CategoryObjects CategoryArmy

    

    troop.ballista

    Usage:

    city.troop.ballista

    Example:

    city.troop.ballista

    Description goes here.

    troop.batteringRam

    Usage:

    city.troop.batteringRam

    Example:

    city.troop.batteringRam

    Description goes here.

    troop.carriage

    Usage:

    city.troop.carriage

    Example:

    city.troop.carriage

    Description goes here.

    troop.catapult

    Usage:

    city.troop.catapult

    Example:

    city.troop.catapult

    Description goes here.

    troop.heavyCavalry

    Usage:

    city.troop.heavyCavalry

    Example:

    city.troop.heavyCavalry

    Description goes here.

    troop.lightCavalry

    Usage:

    city.troop.lightCavalry

    Example:

    city.troop.lightCavalry

    Description goes here.

    troop.militia

    Usage:

    city.troop.militia

    Example:

    city.troop.militia

    Description goes here.

    troop.peasants

    Usage:

    city.troop.peasants

    Example:

    city.troop.peasants

    Description goes here.

    troop.pikemen

    Usage:

    city.troop.pikemen

    Example:

    city.troop.pikemen

    Description goes here.

    troop.scouter

    Usage:

    city.troop.scouter

    Example:

    city.troop.scouter

    Description goes here.

    troop.swordsmen

    Usage:

    city.troop.swordsmen

    Example:

    city.troop.swordsmen

    Description goes here.

    troopStillInProduction.archer

    Usage:

    city.troopStillInProduction.archer

    Example:

    city.troopStillInProduction.archer

    Description goes here.

    troopStillInProduction.ballista

    Usage:

    city.troopStillInProduction.ballista

    Example:

    city.troopStillInProduction.ballista

    Description goes here.

    troopStillInProduction.batteringRam

    Usage:

    city.troopStillInProduction.batteringRam

    Example:

    city.troopStillInProduction.batteringRam

    Description goes here.

    troopStillInProduction.carriage

    Usage:

    city.troopStillInProduction.carriage

    Example:

    city.troopStillInProduction.carriage

    Description goes here.

    troopStillInProduction.catapult

    Usage:

    city.troopStillInProduction.catapult

    Example:

    city.troopStillInProduction.catapult

    Description goes here.

    troopStillInProduction.heavyCavalry

    Usage:

    city.troopStillInProduction.heavyCavalry

    Example:

    city.troopStillInProduction.heavyCavalry

    Description goes here.

    troopStillInProduction.lightCavalry

    Usage:

    city.troopStillInProduction.lightCavalry

    Example:

    city.troopStillInProduction.lightCavalry

    Description goes here.

    troopStillInProduction.militia

    Usage:

    city.troopStillInProduction.militia

    Example:

    city.troopStillInProduction.militia

    Description goes here.

    troopStillInProduction.peasants

    Usage:

    city.troopStillInProduction.peasants

    Example:

    city.troopStillInProduction.peasants

    Description goes here.

    troopStillInProduction.pikemen

    Usage:

    city.troopStillInProduction.pikemen

    Example:

    city.troopStillInProduction.pikemen

    Description goes here.

    troopStillInProduction.scouter

    Usage:

    city.troopStillInProduction.scouter

    Example:

    city.troopStillInProduction.scouter

    Description goes here.


    CategoryObjects CategoryArmy

    TroopStr (last edited 2016-04-11 14:36:53 by Inanna)