## page was renamed from Object Troop <> == troop.ballista == ||Usage: ||city.troop.ballista || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.ballista || Description goes here. == troop.batteringRam == ||Usage: ||city.troop.batteringRam || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.batteringRam || Description goes here. == troop.carriage == ||Usage: ||city.troop.carriage || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.carriage || Description goes here. == troop.catapult == ||Usage: ||city.troop.catapult || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.catapult || Description goes here. == troop.heavyCavalry == ||Usage: ||city.troop.heavyCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.heavyCavalry || Description goes here. == troop.lightCavalry == ||Usage: ||city.troop.lightCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.lightCavalry || Description goes here. == troop.militia == ||Usage: ||city.troop.militia || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.militia || Description goes here. == troop.peasants == ||Usage: ||city.troop.peasants || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.peasants || Description goes here. == troop.pikemen == ||Usage: ||city.troop.pikemen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.pikemen || Description goes here. == troop.scouter == ||Usage: ||city.troop.scouter || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.scouter || Description goes here. == troop.swordsmen == ||Usage: ||city.troop.swordsmen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troop.swordsmen || Description goes here. == troopStillInProduction.archer == ||Usage: ||city.troopStillInProduction.archer || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.archer || Description goes here. == troopStillInProduction.ballista == ||Usage: ||city.troopStillInProduction.ballista || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.ballista || Description goes here. == troopStillInProduction.batteringRam == ||Usage: ||city.troopStillInProduction.batteringRam || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.batteringRam || Description goes here. == troopStillInProduction.carriage == ||Usage: ||city.troopStillInProduction.carriage || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.carriage || Description goes here. == troopStillInProduction.catapult == ||Usage: ||city.troopStillInProduction.catapult || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.catapult || Description goes here. == troopStillInProduction.heavyCavalry == ||Usage: ||city.troopStillInProduction.heavyCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.heavyCavalry || Description goes here. == troopStillInProduction.lightCavalry == ||Usage: ||city.troopStillInProduction.lightCavalry || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.lightCavalry || Description goes here. == troopStillInProduction.militia == ||Usage: ||city.troopStillInProduction.militia || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.militia || Description goes here. == troopStillInProduction.peasants == ||Usage: ||city.troopStillInProduction.peasants || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.peasants || Description goes here. == troopStillInProduction.pikemen == ||Usage: ||city.troopStillInProduction.pikemen || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.pikemen || Description goes here. == troopStillInProduction.scouter == ||Usage: ||city.troopStillInProduction.scouter || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||city.troopStillInProduction.scouter || Description goes here. ---- CategoryObjects [[Object Army]]