This is nothing fancy, just a big list of newly available objects and functions that are not yet documented in the wiki. The number at the start is the bot version it was added in. Thanks to Dismayed for the changelog summary
2698 Added "isAvailable" to HeroBean object (returns true if hero is not busy and either mayor or idle) 2695 Eliminated MapCastles(x,y,r) [use more flexible CastleInRectangle(x1,y1,x2,y2) instead] 2693 Renamed updateDetailInfo() to UpdateDetailInfo() 2683 Renamed stateName() to StateName() (the function converts numeric castle's "state" property to name) 2676 Added 2 additional (optional) boolean parameters to CastlesInRectangle(): 5th parameter is whether to omit NPCs from results (default: Yes) 6th parameter is whether to return array indexed by castle id (Yes) or zero-based (No) (default: No) Example: list = CastlesInRectangle(123, 234, 156, 274, false, true) // include NPCs into results, and also use castle id as index id = GetFieldId(142, 255) castle = list[id] // this works because of 6th parameter in CastlesInRectangle() call set to true ifgosub castle found // same as "ifgosub castle != null found" 2670 Added ResetMap function allowing to clear cached map data (used by rescanmap/rescanrec): Example 1: a = ResetMap(x,y,radius) // resets circular area with center at x,y Example 2: a = ResetMap(x,y,width,height) // resets rectangular area with start at x,y In both examples, "a" is dummy variable (will be assigned null).2670 Added support for city.x and city.y (returning x and y coordinates of the city) Example: x = GetX(city.fieldId) // x-coordinate of the city x = city.x // simpler way to do the same 2669 GetFieldType(str) - converts valley name to type GetFieldName(integer) - converts valley type to name FindField(cx, cy, distance, fieldType, [fieldLevel]) - returns array of fields within specified distance from cx,cy x = GetX(city.fieldId) y = GetY(city.fieldId) 2668 Resource objects can now be auto-converted to string as needed For example: echo city.myArmies[0].resource // outputs human-readable string representing resources carried by first army Renamed getResources() to GetResources() 2662 Added support for haunted castle items and increased army sizes (to be further refined) Reserved resources now include amount needed to do 1-time comforting if city has non-zero grievance 2651 Added support for array constructors (nested arrays constructors are fully supported) Example: colors = [ "green", "red", "yellow" ] fruits = [ "pear", "apple", "banana" ] echo colors[1] // outputs "red" echo fruits[0] // outputs "pear" str = colors[1] + " " + fruits[1] echo "I like " + str + "s" // outputs "I like red apples" Added support for object constructors (nested object constructors are fully supported) message = { user:"bucks", text:"What's wrong with you?" } execute "whisper " + message.user + " " + message.text Added support for unary -, + and ! (not) a = -2 < 3 // true b = !a // false text = "some text" xx = !text // false Added date() function d = date(2012, 9, 24, 10, 30) // note, months are counted from 0,output below is for EST time zone echo d.toString() // outputs "Wed Oct 24 10:30:00 GMT-0400 2012" echo d.toUTCString() // outputs "Wed Oct 24 14:30:00 2012 UTC" 2650 Changed first letter to capital in the following functions TroopBeanToString, GetTroops, GetFortifications Renamed "getFoodConsumeRate" to "foodConsumeRate" in troop bean Example: Find food consumtpion for a specified troop string mytroops = GetTroops("a:30k,b:40k,w:1,p:1,sw:1") // convert troop string to TroopBean object ifgoto mytroops continue echo "Error in troop string" end echo "Food consumption of " + TroopBeanToString(mytroops, ",") + " is " + mytroops.foodConsumeRate + " per hour" echo "Food consumption per 1 minute is " + mytroops.foodConsumption(60) 2644 Renamed FieldIdToCompareString() to FieldIdToCoords() Added "coords" property support to field beans field = city.fields[0] echo "Field 1 is " + field.name + ", coordinates are: " + FieldIdToCoords(field.id) // outputs "Field 1 is Forest, coordinates are: 123,456" echo "Field 1 is " + field.name + ", coordinates are: " + GetX(field.id) + "," + GetY(field.id) // same output echo "Field 1 is " + field.name + ", coordinates are: " + field.coords // same output 2643 - these functions (all use field id as parameter) renamed to start with upper-case letter: GetLevel, GetType, GetZoneName, GetX, GetY - added MapDistance(x1, y1, x2, y2) function returning distance between (x1,y1) an (x2,y2) on the map 2635 New BuyPrice() and SellPrice() functions use up to 3 parameters: resource, amount, method resource (required): 0 - food, 1 - wood, 2 - stone, 3 - iron amount (optional, default = 1): desired amount of resource method (optional, default = 0): 0 - "now", 1 - "average" (see explanation below) Method 0 ("now" - default) returns the price to buy or sell the specified amount of resources without waiting. Method 1 ("average") returns average price needed to buy or sell the specified amount of resources BuyPrice(resource) is same as m_context.buyPrice(resource) SellPrice(resource) is same as m_context.sellPrice(resource) 2634 Added "return" (same as "gosubreturn") Added support for "NaN" (special constant representing "not a number" value) and isNaN() function a = NaN b = a + 2 echo isNaN(b) // outputs "true" Added support for "Infinity" (special constant representing infinitly large number) and isFinite() function a = 0 b = 2 / a // division by zero! echo isFinite(b) // outputs "false" 2631 Added support for various map-related functions in expressions (function availability and exact names/parameters are subject to change!) Example 1 (prints list of up to 10 enemies, unsorted): enemies = SearchEnemyCastles(10) i = 0 label loop1 ifgoto i >= enemies.length exit castle = enemies[i] i = i + 1 echo "Enemy " + i + ":" fieldIdToCompareString(castle.id) castle.name castle.userName castle.allianceName castle.prestige castle.honor goto loop1 label exit Example 2 (prints info for a specific map coordinates, uses cached info, if available) x = 123 y = 456 id = GetFieldId(x,y) label notyet castle = GetDetailInfo(id, true) ifgoto castle == null notyet echo "lord=" + castle.userName "alliance=" + castle.allianceName "R=" + castle.relation 2630 Added support for "<>" operator (same as "!=") in expressions Added inline support for the following math functions: abs(), acos(), asin(), atan(), atan2(), cos(), sin(), tan(), exp(), pow(), log(), ceil(), floor(), round(), max(), min() random(), sqrt() Added access to the following constants: PI, E, SQRT1_2 (square root of 2 divided by 2), SQRT2 (square root of 2) LN2 (logarithm of 2), LN10 (logarithm of 10), LOG10E (base 10 ogarithm of E), LOG2E (base 2 logarithm of E) Added support for various resource-related functions and constants res = RESOURCETYPE_WOOD echo "Resource type " + res + " is for " + ResourceNames[res] 2629 Variables can hold value of any time (number, string, array/function/oibject reference) Expressions are supported in ifgoto/ifgosub Example 1: Simple math a = 2 b = 3 c = a + b // c is 5 now c = c + 1 // c is 6 now d = (a + b) (c - 1) echo a b c d // outputs 2 3 6 25 Example 2: String operations text1 = "Hello" text2 = "world" result = text1 + ", " + text2 + "!" len = result.length echo result // outputs "Hello, world!" echo len // 13 echo result.indexOf("o") // 4 Example 3: References: echo "List of heroes in " + m_city.cityManager.name + ":" heroes = m_city.cityManager.heroes i = 0 count = heroes.length ifgoto i>=count done // note, round brackets are optional and spaces between operands are not required label loop1 i = i + 1 echo i + ". " + heroes[i].name goto loop1 label done Example 4: Function references ask = m_context.buyPrice // note, buyPrice is a function! res = 0 label resloop echo "Current " + ResourceNames[res] + " price is " + ask(res) res = res + 1 Added "execute" command allowing to run arbitrary command with custom parameters, e.g. execute "buy food " + amount + " " + price // buy 5m food @ 22.5 Added "end" command (terminates script) 2607 Allow to check city/player (account) buffs from scripts: m_city.cityManager.hasBuff(XXX) // true if city has buff XXX applied m_context.hasBuff(XXX) // true if we have buff XXX applied m_context.buff(XXX) // returns BuffBean object or null if buff XXX is not applied m_city.cityManager.buff(XXX) // returns BuffBean object or null if buff XXX is not applied Example 1: Checking if city has buff applied ifgoto ( m_city.cityManager.hasBuff(ForceopenclosegateBuff ) == true ) gatesforced Example 2: Accessing individual player (account) buff properties echo m_context.buff(StopTroopsUpkeepBuff).descName // the above would print "No food for your troops will be consumed under this status." if buff is applied m_context.truced // true if account is truced (including server merge truce) m_context.inTruceCooldown // true if account is in truce cooldown 2606 Recognize "null" as valid value in scripts 2603 m_context.marketReady() // set to false after (re)login, becomes true after market prices for all 4 resources are refreshed m_context.marketReady() // set to false after (re)login, becomes true after market prices for all 4 resources are refreshed m_context.findFirstCity() // "main" city object New functions (not all possible parameters are shown): m_city.cityManager.comfortingNeeds(1).needAmount // amount of food needed to do disaster relief m_city.cityManager.comfortingNeeds(2).needAmount // amount of food needed to do praying 2600 Added disaster relief/praying factor access via scripts (m_city.cityManager.PRFactor) Added display of food amount needed for disaster relief/praying and current PR factor 2595 IsHeroInCastle() now supports hero-strings ifgoto ( m_city.IsHeroInCastle(any:att>200) == true ) found Added "is_researching" (returns true if there is a research going on)