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<s1 title="WarTown"><table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Usage:</p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>config wartown:[switch]</p>
</td></tr><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Example:</p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>config wartown:1 </p>
</td></tr><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Switch: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>0 = off<br/>
1 = on (traininghero can move in/out) <br/>
 2 = on (traininghero remains in city) </p>
</td></tr></table><p>With this goal enabled, the bot will lock down most troop movements in preparation of war. No npc farming runs, <jump href="/wiki/KeepResource" class="nonexistent">KeepResource</jump>, <jump href="/wiki/SendResource" class="nonexistent">SendResource</jump>, <jump href="/wiki/KeepTroop" class="nonexistent">KeepTroop</jump>, or <jump href="/wiki/SendTroop" class="nonexistent">SendTroop</jump> goals will be performed with this enabled. </p>
<p>When this goal is set to 1, the <jump href="/wiki/TrainingHero">TrainingHero</jump> may move freely into and out of the city. When this goal is set to 2, the <jump href="/wiki/TrainingHero">TrainingHero</jump> will remain in the city if/when it lands there. <br/>
 <br/>
 If you want to easily recall all your marching armies after setting this goal, you can run the &quot;recallall&quot; script command from the city. </p>
<p></p>

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<p> <jump href="/wiki/CategoryAllGoals">CategoryAllGoals</jump> <jump href="/wiki/CategoryCombatGoals">CategoryCombatGoals</jump> <jump href="/wiki/CategoryConfigGoals">CategoryConfigGoals</jump> </p>
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