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<s1 title="WaterHero"><table><strong class="highlight"><![CDATA[]]></strong><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Usage: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>waterhero heroName </p>
</td></tr><tr><td><strong class="highlight"><![CDATA[]]></strong><p>Example: </p>
</td><td><strong class="highlight"><![CDATA[]]></strong><p>waterhero BigGuy<br/>
waterhero Smarty /heropoints=&quot;att&quot;</p>
</td></tr></table><p>Used to apply holy water to a hero in the feasting hall. After the hero is watered, points will be reassigned automatically to the highest stat. </p>
<p><strong>The following feature is available starting in NeatBot 3354T</strong> </p>
<p>You can also opt to water a hero into another type of hero, ie - take your politics hero to attack so that it can hit npc10s. The /heropoints switch will allow you to do this. The rules for the /heropoints switch are the same as for the <jump href="/wiki/HeroPoints">HeroPoints</jump> goal. In the above example, you could water your (for instance) intel hero named Smarty and assign all points into attack. Here are some more examples: </p>
<ul><li><source><![CDATA[// reassign all points to attack attribute
waterhero billybob /heropoints="att"

// increase both politics to 300 and intel to 100 (pro-rate if there is not enough points); then add the remaining points to attack attribute
waterhero Robert1 /heropoints="pol:300,int:100 att"

// increase politics to 300; increase intel to 100; add the remaining points to attack attribute
waterhero Robert2 /heropoints="pol:300 int:100 att"]]></source></li>
</ul>
<p></p>

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<p> <jump href="/wiki/ScriptHero">ScriptHero</jump> </p>
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