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    • Diff for "Map"
    Differences between revisions 5 and 6
    Revision 5 as of 2013-08-02 00:31:35
    Size: 4378
    Editor: tech
    Comment:
    Revision 6 as of 2013-08-02 00:40:27
    Size: 1873
    Editor: tech
    Comment:
    Deletions are marked like this. Additions are marked like this.
    Line 15: Line 15:
    ||canLoot || || ||
    ||directionChange ||Boolean ||Internal bot useage only. Used by medal hunting to set to true every time army is recalled, and then it forces citymanager to do 1 cycle without auto-recalling troops from valleys. Returns: True / False ||
    ||distanceSettings ||Array ||Returns all 5 values of DistancePolicy for the city. distanceSettings[0] through distanceSettings[4] will return the value for npc farming, npc building, medal hunting, valley acquisition, and map scanning in order. ||
    ||[[ArmyBean|enemyArmies]] ||!ArrayCollection ||Contains information about incoming enemy [[ArmyBean|armies]]. ||
    ||estResource || ||(type is !EstimateResource) ||
    ||canLoot || Boolean || If you can loot from the coords. Returns: True / False ||
    ||canSend || Boolean || If you can send to the coords. Returns: True / False ||
    ||canOccupy || Boolean ||If you can occupy the coords. Returns: True / False ||
    Line 21: Line 20:
    ||findHeroByName || || ||
    ||[[FortificationBean|fortification]] ||object? ||Contains information about the wall defenses in your city. ||
    ||fortificationProduceQueue || || ||
    ||fortificationQueueStatus ||int ||Tells if wall building status has started up or not. 0 = ready 1 = not ready ||
    ||[[FortificationBean|fortificationRequirement]] || || ||
    ||friendlyArmies ||object ||Contains information about incoming alliance armies. ||
    ||furtherInitNeeded ||Boolean ||Tells True / False if town has had the first focus set on a town. ||
    ||!GateControl ||int ||Shows current status of the city gates. 0 = Auto 1 = Open 2 = Closed ||
    ||hasEnemyArmies || || ||
    ||[[HeroBean|heroes]] ||object ||Contains information about the heroes in your city. ||
    ||id ||int ||Gives the number ID of town that is ran in ||
    ||[[HeroBean|innheroes]] ||object ||Contains information about the heroes in the inn. ||
    ||innStatus ||int ||Returns the ready / not ready status for the inn in that town. 0 = ready 1 = not ready ||
    ||isSafeFarming || || ||
    ||mapInitState ||int ||Tells if map screen has loaded yet. 0 - ok 1 - pending 2 - init needed ||
    ||myArmies ||object ||Contains information about your own armies. Same as selfArmies. ||
    ||name ||String ||Gives the name of the town it's run in. ||
    ||!NumberOfRealAttacks || || ||
    ||pendingProductionRates ||array ||? ||
    ||PRFactor || || ||
    ||researches || ||(array coll.) ||
    ||reservedResource || ||(type is resource bean) ||
    ||[[CityResource|resource]] ||object ||Contains information about the resources in your city. ||
    ||!ResourceProduction || || ||
    ||!SafeFarmingList || || ||
    ||selfArmies ||object ||Contains information about your own armies. Same as myArmies. ||
    ||timeSlot ||int ||Gives the order of towns that the bot reads from 0-X, where X = The number of towns you have starting at 0 ||
    ||tradesArray || || ||
    ||!TrainingHeroIsHere || || ||
    ||trainingHeroName ||String ||Returns the name of the town's listed training hero. ||
    ||transingTradesArray || || ||
    ||troop || ||(type is !TroopBean) ||
    ||troopQueueStatus ||int ||Tells if troop building status has started up or not. 0 = ready 1 = not ready ||
    ||troopStillInProduction || || ||
    ||x || || ||
    ||y || || ||
    Line 58: Line 21:
    ||id ||int ||Gives the FieldID of the mapCastleBean ||
    Line 64: Line 28:
    //Check the status of my embassy
    ifgoto (city.castle.allowAlliance) itsOpen
    goto itsClosed
    Line 68: Line 29:
    label itsOpen
    print My embassy is open
    end
    fid = GetFieldId(123,456) // convert coordinates into FieldId
    mcb = GetDetailInfo(fid) // retrieve mapCastleBean object containing details for specified FieldId
    if mcb == null repeat // if the server did not send updated info, repeat last step
    echo mcb.name
    echo mcb.allianceName
    echo mcb.prestige
    Line 72: Line 36:
    label itsClosed
    print My embassy is closed
    end
    Line 89: Line 51:
    "canOccupy":false "":false
    Line 107: Line 69:
    "canSend":true "":true

    mapCastleBean objects reference details about a location on the map.

    mapCastleBean objects can be referenced as:

    • userDefinedObject.property

    The .property at the end is how you will specify which detail you are referencing. Using the table below, you can for example get the name of the city with city.name.

    Properties

    Property

    Type

    Description

    lastUpdated

    int

    time the information in the mapCastleBean was last updated

    furlough

    Boolean

    If player at indicated coords is in holiday, returns True, otherwise returns False

    changeface

    int

    not sure what this indicates. seems to always be 0.

    flag

    String

    returns the player's flag (or null if unowned/unoccupied)

    canLoot

    Boolean

    If you can loot from the coords. Returns: True / False

    canSend

    Boolean

    If you can send to the coords. Returns: True / False

    canOccupy

    Boolean

    If you can occupy the coords. Returns: True / False

    fieldId

    id

    int

    Gives the FieldID of the mapCastleBean

    Examples

    • fid = GetFieldId(123,456) // convert coordinates into FieldId
      mcb = GetDetailInfo(fid) // retrieve mapCastleBean object containing details for specified FieldId
      if mcb == null repeat // if the server did not send updated info, repeat last step
      echo mcb.name
      echo mcb.allianceName
      echo mcb.prestige



    ScriptObjects

    "playerLogoUrl":"string"

    "userName":"string"

    "canScout":false

    "zoneName":"string - name of state"

    "":false

    "canTrans":true

    "allianceName":"string"

    "name":"string"

    "id": int - same as FieldId

    "relation":0

    "npc":false

    "state":1 see player state

    "prestige":int

    "":true

    "honor":0


    ScriptObjects

    Map (last edited 2015-10-22 05:51:14 by Inanna)