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Deletions are marked like this. | Additions are marked like this. |
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== buyPrice(0) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buyPrice(0) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buyPrice(0) || Refers to the current price of food. |
== BuyPrice(X) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">BuyPrice(X) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">BuyPrice(X) || Refers to the highest bid of a given resource. 0=food,1=wood,2=stone,3=iron |
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1: ifgoto city.buyPrice(2) >= 1 sellfood | 1: ifgoto BuyPrice(2) >= 1 sellfood |
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== buyPrice(1) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buyPrice(1) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buyPrice(1) || Refers to the current price of wood. |
== SellPrice(X) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">SellPrice(X) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">SellPrice(X) || Refers to the cheapest offer of a given resource. 0=food,1=wood,2=stone,3=iron |
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echo "wood costs"city.buyPrice(2) | echo "iron is offered at"city.sellPrice(2) |
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19:03:29 wood costs 15.62 | 19:03:29 iron is offered at 15.62 |
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1: ifgoto city.buyPrice(2) >= 1 sellwood 2: sleep 50 3: loop start label sellwood 4: sell wood 1000 1 5: goto start == buyPrice(2) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buyPrice(2) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buyPrice(2) || Refers to the current price of stone. Script echo "stone costs"city.buyPrice(2) Output 19:03:29 stone costs 15.62 Example of usage label start 1: ifgoto city.buyPrice(2) >= 1 sellstone 2: sleep 50 3: loop start label sellstone 4: sell stone 1000 1 5: goto start == buyPrice(3) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buyPrice(3) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.buyPrice(3) || Refers to the current price of iron. Script echo "iron costs"city.buyPrice(2) Output 19:03:29 iron costs 15.62 Example of usage label start 1: ifgoto city.buyPrice(2) >= 1 selliron 2: sleep 50 3: loop start label selliron 4: sell iron 1000 1 5: goto start == sellPrice(0) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.sellPrice(0) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.sellPrice(0) || Refers to the current price of food. Script echo "food is offered at"city.sellPrice(2) Output 19:03:29 food is offered at 15.62 Example of usage label start 1: ifgoto city.sellPrice(2) >= 1 buyfood 2: sleep 50 3: loop start label buyfood 4: buy food 1000 1 5: goto start == sellPrice(1) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.sellPrice(1) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.sellPrice(1) || Refers to the current price of wood. Script echo "wood is offered at"city.sellPrice(2) Output 19:03:29 wood is offered at 15.62 Example of usage label start 1: ifgoto city.sellPrice(2) >= 1 buywood 2: sleep 50 3: loop start label buywood 4: buy wood 1000 1 5: goto start == sellPrice(2) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.sellPrice(2) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.sellPrice(2) || Refers to the current price of stone. Script echo "stone is offered at"city.sellPrice(2) Output 19:03:29 stone is offered at 15.62 Example of usage label start 1: ifgoto city.sellPrice(2) >= 1 buystone 2: sleep 50 3: loop start label buystone 4: buy stone 1000 1 5: goto start == sellPrice(3) == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.sellPrice(3) || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.sellPrice(3) || Refers to the current price of iron. Script echo "iron is offered at"city.sellPrice(2) Output 19:03:29 iron is offered at 15.62 Example of usage label start 1: ifgoto city.sellPrice(2) >= 1 buyiron |
1: ifgoto SellPrice(2) >= 1 buyiron |
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Description goes here. == tradesArray[0].amount == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[0].amount || |
Returns the number of trades you have posted in the market which have not completed. In the following examples, x is a number from 0 - 9 referring to the specific trade posted in the market (0 = 1st trade, 9 = last) the number of possible trades you can have posted in the market is limited by the level of the market. == tradesArray[x].amount == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[x].amount || |
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Description goes here. == tradesArray[1].amount == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[1].amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[1].amount || Description goes here. == tradesArray[2].amount == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[2].amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[2].amount || Description goes here. == tradesArray[6].amount == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[6].amount || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[6].amount || Description goes here. == tradesArray[0].resType == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[0].resType || |
returns a number indicating the quantity of resources being purchased or sold in city.tradesArray[x] == tradesArray[x].resType == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[x].resType || |
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Description goes here. == tradesArray[0].tradeType == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[0].tradeType || |
returns a number representing the resource type of the resources being purchased or sold in city.tradesArray[x] 0 = Food 1 = Lumber / Wood 2 = Stone 3 = Iron == tradesArray[x].tradeType == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[x].tradeType || |
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Description goes here. == tradesArray[0].resourceName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[0].resourceName || |
returns a number indicating trade type of the trade in city.tradesArray[x] 0 = Buy 1 = Sell == tradesArray[x].resourceName == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[x].resourceName || |
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Description goes here. == tradesArray[0].price == |
returns a string containing the name of the resource type of the resources being purchased or sold in city.tradesArray[x] ("Food","Lumber","Stone","Iron") == tradesArray[x].price == |
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Description goes here. == tradesArray[0].id == |
returns a number indicating price of the trade in city.tradesArray[x] == tradesArray[x].id == |
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Description goes here. == tradesArray[0].tradeTypeName == |
returns a number indicating returns the internal ID of the trade in city.tradesArray[x] == tradesArray[x].tradeTypeName == |
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Description goes here. == tradesArray[0].dealedAmount == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[0].dealedAmount || |
returns a string indicating the type of trade in city.tradesArray[x] ("Bid","Offer") == tradesArray[x].dealedAmount == ||<tablebgcolor="#F9F9F9" tablestyle="margin:1em 1em 1em 0px;border-style:solid;border-color:rgb(170, 170, 170);color:rgb(0, 0, 0);font-family:sans-serif;font-size:13px;line-height:19.5px;text-align:start; " tableclass="wikitable"#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em; ">Usage: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">city.tradesArray[x].dealedAmount || |
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in the following examples, the value of x can be from 0 to ???, as you can have an infinite number of incoming purchases |
|
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---- ScriptObjects |
ObjectCity |
Contents
- BuyPrice(X)
- SellPrice(X)
- tradesArray.length
- tradesArray[x].amount
- tradesArray[x].resType
- tradesArray[x].tradeType
- tradesArray[x].resourceName
- tradesArray[x].price
- tradesArray[x].id
- tradesArray[x].tradeTypeName
- tradesArray[x].dealedAmount
- tradesArray[0].dealedTotal
- transingTradesArray.length
- transingTradesArray[0].amount
- transingTradesArray[0].endTime
- transingTradesArray[0].resourceName
- transingTradesArray[0].price
- transingTradesArray[0].total
- transingTradesArray[0].id
- transingTradesArray[0].resType
BuyPrice(X)
Refers to the highest bid of a given resource.
0=food,1=wood,2=stone,3=iron
Script
echo "food costs"city.buyPrice(2)
Output
19:03:29 food costs 15.62
Example of usage
label start
1: ifgoto BuyPrice(2) >= 1 sellfood
2: sleep 50
3: loop start
label sellfood
4: sell food 1000 1
5: goto start
SellPrice(X)
Refers to the cheapest offer of a given resource.
0=food,1=wood,2=stone,3=iron
Script
echo "iron is offered at"city.sellPrice(2)
Output
19:03:29 iron is offered at 15.62
Example of usage
label start
1: ifgoto SellPrice(2) >= 1 buyiron
2: sleep 50
3: loop start
label buyiron
4: buy iron 1000 1
5: goto start
tradesArray.length
Usage: |
city.tradesArray.length |
Example: |
city.tradesArray.length |
Returns the number of trades you have posted in the market which have not completed.
In the following examples, x is a number from 0 - 9 referring to the specific trade posted in the market (0 = 1st trade, 9 = last) the number of possible trades you can have posted in the market is limited by the level of the market.
tradesArray[x].amount
Usage: |
city.tradesArray[x].amount |
Example: |
city.tradesArray[0].amount |
returns a number indicating the quantity of resources being purchased or sold in city.tradesArray[x]
tradesArray[x].resType
Usage: |
city.tradesArray[x].resType |
Example: |
city.tradesArray[0].resType |
returns a number representing the resource type of the resources being purchased or sold in city.tradesArray[x]
0 = Food 1 = Lumber / Wood 2 = Stone 3 = Iron
tradesArray[x].tradeType
Usage: |
city.tradesArray[x].tradeType |
Example: |
city.tradesArray[0].tradeType |
returns a number indicating trade type of the trade in city.tradesArray[x]
0 = Buy 1 = Sell
tradesArray[x].resourceName
Usage: |
city.tradesArray[x].resourceName |
Example: |
city.tradesArray[0].resourceName |
returns a string containing the name of the resource type of the resources being purchased or sold in city.tradesArray[x] ("Food","Lumber","Stone","Iron")
tradesArray[x].price
Usage: |
city.tradesArray[0].price |
Example: |
city.tradesArray[0].price |
returns a number indicating price of the trade in city.tradesArray[x]
tradesArray[x].id
Usage: |
city.tradesArray[0].id |
Example: |
city.tradesArray[0].id |
returns a number indicating returns the internal ID of the trade in city.tradesArray[x]
tradesArray[x].tradeTypeName
Usage: |
city.tradesArray[0].tradeTypeName |
Example: |
city.tradesArray[0].tradeTypeName |
returns a string indicating the type of trade in city.tradesArray[x] ("Bid","Offer")
tradesArray[x].dealedAmount
Usage: |
city.tradesArray[x].dealedAmount |
Example: |
city.tradesArray[0].dealedAmount |
Description goes here.
tradesArray[0].dealedTotal
Usage: |
city.tradesArray[0].dealedTotal |
Example: |
city.tradesArray[0].dealedTotal |
Description goes here.
transingTradesArray.length
Usage: |
city.transingTradesArray.length |
Example: |
city.transingTradesArray.length |
Description goes here.
in the following examples, the value of x can be from 0 to ???, as you can have an infinite number of incoming purchases
transingTradesArray[0].amount
Usage: |
city.transingTradesArray[0].amount |
Example: |
city.transingTradesArray[0].amount |
Description goes here.
transingTradesArray[0].endTime
Usage: |
city.transingTradesArray[0].endTime |
Example: |
city.transingTradesArray[0].endTime |
Description goes here.
transingTradesArray[0].resourceName
Usage: |
city.transingTradesArray[0].resourceName |
Example: |
city.transingTradesArray[0].resourceName |
Description goes here.
transingTradesArray[0].price
Usage: |
city.transingTradesArray[0].price |
Example: |
city.transingTradesArray[0].price |
Description goes here.
transingTradesArray[0].total
Usage: |
city.transingTradesArray[0].total |
Example: |
city.transingTradesArray[0].total |
Description goes here.
transingTradesArray[0].id
Usage: |
city.transingTradesArray[0].id |
Example: |
city.transingTradesArray[0].id |
Description goes here.
transingTradesArray[0].resType
Usage: |
city.transingTradesArray[0].resType |
Example: |
city.transingTradesArray[0].resType |
Description goes here.
m_context.sellPrice(0)
m_context.buyPrice(0)
m_context.sellPrice(1)
m_context.buyPrice(1)
m_context.sellPrice(2)
m_context.buyPrice(2)
m_context.sellPrice(3)
m_context.buyPrice(3)