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Deletions are marked like this. | Additions are marked like this. |
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||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">firehero Ken || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">firehero Ken,Junk || |
||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example 1: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">firehero Ken || ||<#F2F2F2 style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">Example 2: ||<style="border-style:solid;border-color:rgb(170, 170, 170);padding:0.2em;">firehero Ken,Junk || |
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In Example 1 the hero "Ken" Will be fired if it is in the town. In Example 2 the heroes "Ken" and "Junk" Will be fired if they are in the town. |
Usage: |
firehero hero_string |
Example 1: |
firehero Ken |
Example 2: |
firehero Ken,Junk |
Used to fire a hero specifically by name from the feasting hall. The hero's status must be either idle, mayor, or captured, i.e., is not on a mission away from town.
In Example 1 the hero "Ken" Will be fired if it is in the town.
In Example 2 the heroes "Ken" and "Junk" Will be fired if they are in the town.